Thursday, June 10, 2021

PrinceWatercress plays The Bugs Bunny Crazy Castle 2 - Part 5 of 14


We tackle a few more stages in this entry. Unlike the first Game Boy game, which has smaller puzzles of varying difficulties - and a lot of pipe mazes - the stages here can either be fairly linear or fairly expansive.


For Stage 15, you'll want to make your way down and go through every door that you can get to in order to collect what you can collect. Amazingly, a lot of the doors contain nothing. You'll need to use a bomb on Tweety in the lower-right corner of the room. By the time you reach the lower-right corner of the stage, you should have all eight keys.

For Stage 16, we get one of the fancier settings in the game. The chest is an item you can push into or onto enemies to get rid of them, and can be used one time. Get the shield so the Dark Merlin won't hurt you. The jug will give you invincibility that lets you destroy enemies on contact, much like the carrot juice from the first game. This one is a bit long and windy, but it won't take you long to figure out where to go.

For Stage 17, you'll be doing more of the same while also traversing through pipes. One of the pipes is a red herring. Once again, it will take trial and error to get to where you need to go, but it can be done. You'll have to get on the warp tile to get to the last few keys.

For Stage 18, you'll be in a vast room full of ladders, tightropes and Merlin the Mouse enemies. The enemies will all eventually make their way to the bottom, but you will still have to be careful in case one of the enemies makes it back upwards. It is pretty easy to get lost here, but thankfully, you can walk between ladders. Thankfully, the sledgehammer is at the beginning of the level, and because of that, things get blown wide open pretty quickly.

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