It's time to head to where Princess Azura was last seen: Floda, Inc. But once we're there, we get a tad stuck.
When you head back to the log leading to the Amazon village, Bud and Skip will be there, but they will not provide you with any useful information.
From here, head to the Floda Inc. camp and talk to the secretary. This time, you'll have the vacuum cleaner with you. The secretary will tell you to do all the rooms except for the library, as they do not want you finding secret passages. Unfortunately for her (and fortunately for us), the library is one of only two places we can go.
East is the kitchen. You won't be able to go far without attracting the chef's attention. Talk to him a second time, and this time, ask him what he is doing. He will tell you that he is cooking something for Doctor Ironstein, but the Doctor's sensitive teeth make him fussy about what he eats. Ask him if he has had any luck, and he will say no. Give the chef the banana, and he will take it to the Doctor while telling you to keep an eye on the kitchen. From here, you can now do things in the kitchen.
You can pick up a can of dog food from the cabinet full of dog food, and you can pick up the Cheeze Bitz from the plate on the foreground table. To the east is the barracks. There is a mail bag and a foot locker. Open the mail bag, and you can look at it afterwards to find a letter for Private John with a woman's handwriting on it. You can also open the foot locker and take the squeaky toy.
From here, head back to the lobby and go north to the library. You can move the painting, but it is fruitless to do so. If you look at the couch, you'll find a lot of money underneath the seats. If you look at the phonogram, you'll find an empty record slip that says "German Elevator Muzak." You'll obviously need to put the record you bought at Trader Bob's here, but we'll do that next time.
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