Now that we know where Drek's fleet is, let's head over there, get a few things and tear things up.
Drek's Fleet - Veldin Orbit
At the beginning, you can go underwater and swim through three rings. This opens a door leading into a tunnel. On the other side, there is a room with a switch on the floor. Step on it to get rid of the nearby electricity and start a challenge where you have to speed your way through an underwater tunnel. Avoid the fan blade-like energy fields, the lasers and the mines as you use the Hydrofoil to speed your way to the other side before your 80 seconds are up.
At the other end of this underwater passage, there are three rings. Swimming through it opens a door that leads to the Codebot, which you'll need to open a door on Quartu. Don't forget to use the Metal Detector in the Codebot area to get some free bolts.
There is another thing you can get in this section, but you'll have to use the shuttle that takes you to the beginning and do this whole section again to get to it. If you turn left at the first ring that opens up the Codebot door, you'll find a Gold Bolt. If you find this first, you can hit the switch on the floor, go back into the water, go through the rings and get the Codebot.
If you can somehow swim through this whole section from the start to the Codebot room, you'll get a Skill Point. Get on dry land in the room to get the Skill Point.
Now for the meat of the level. On the various ships that you'll have to teleport to in order to complete, you'll be going through a series of rooms. You'll need the Hologuise for this area to fool the robots here, too. While there are a lot of crates and wall panels to break for Bolts, there are also enemies here such as the robots from the factory and the robot guard dogs from earlier planets.
If you can reach the teleporter to the flagship, you'll get a Skill Point, and the easiest one in the game, too! You can fight your way through the entire fleet and destroy every enemy, and you can still get it.
At the flagship, use the Metal Detector for some free Bolts, then make your way outside. When you reach the lasers, you'll be told by the game to find a detour. Turn left and you'll find a platform. Stand on the switch, and you'll find a fighter ship.
Get in the fighter ship. The controls for this are the same as the battle with Drek's fleet on Pokitaru or when you fought Captain Qwark at the Gemlik Base in the Oltanis orbit, right down to the HUD. There will be red targets on the turrets; you'll want to take them all out. As for the ships that fly at you, you'll want to take those out, as they will provide free health and ammo. If you need to, get away from the turrets while you're low on health and take out a whole bunch of ships, as the missile and health pick-ups only give you so much. When you're better suited up for the turrets, go back out there and take them out.
After destroying all of the turrets, you can go back to where the lasers were and find a little detour.
Use your long jump at the end of this area with the Thrust-Pack at the right time to avoid the lasers and to get this Gold Bolt.
To continue, you'll need to go back to where you came to the outside area from. From there, you can find the bridge. Inside is an Infobot where it will be revealed that Drek is on Veldin, where Drek's destruction of the planet will be televised. This will take you to Veldin, allowing the game to go full circle. Once you go here, it's on to the final battle.
Before we do that, we still have some loose ends to take care of...
Controls
As Ratchet:
Control Pad/Left Analog Stick: move
Right analog stick: move camera
When hanging off platforms:
- Control Pad/Left Analog Stick: move
- Forward+X: vault up
- Back+X: drop down
X: Jump and double jump
- R1: stomp (must have Thruster-Pack)
Square: strike with wrench
Circle: pull out/shoot currently equipped gun/use gadget
Triangle:
- quick select (hold and use in conjunction with Control Pad or left stick to switch guns; menu can be customized in Quick Select on the pause menu
- double tap to switch between two most recently used Circle button weapons/gadgets
Select: Map
- Left stick/D-Pad: move map
- Right stick: Zoom in/out
- X: view missions
- Circle: play Infobot for planet
- L1: previous map
- R1: next map
- Triangle: Exit
Start: Pause menu
- Control Pad: select option
- X: confirm option choice
L1: tap to quickly center camera; hold for first-person view (hold button and use left stick or D-Pad to look around; let go of L1 to move camera back behind Ratchet)
- Square: wrench boomerang
- Circle: fire gun
L3: see health and Bolt totals
R1/R2: crouch (hold down)
- Square: wrench boomerang
- Left+X or Right+X: side somersault
- Down+X: backflip
- X (while running): long jump (must have Heli-Pack/Thruster-Pack)
- X: high jump (must have Heli-Pack/Thruster-Pack)
- Double tap: hover (must have Thruster-Pack equipped)
- L2: strafe left (while hovering)
- R2: strafe right (while hovering)
- X: exit hover mode (while hovering)
In water:
- Square: dive and descend
- X: surface and ascend
- R1: turbojets (must have Hydro-Pack)
Trespasser:
D-Pad or Left Analog Stick:
- Up and Down: switch rings
- Left and Right: rotate rings
Triangle: leave Invinco-Lock screen
As Clank:
Control Pad/Left Analog Stick: move
Right analog stick: move camera
When hanging off platforms:
- Control Pad/Left Analog Stick: move
- Forward+X: vault up
- Back+X: drop down
Square: punch
X: Jump (press and hold in the middle of a jump to glide with Heli-Pack)
Triangle: command menu (hold and use in conjunction with Control Pad or left analog stick to choose commands)
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