Monday, March 23, 2020

PrinceWatercress plays Spyro 2: Ripto's Rage! - Part 23 of 27


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Cloud Temples


To get through the level, you'll have to take down the evil warlocks with your flame attack to help the wizards get their wands back. The wands will make the environment right again so you can continue on.

The enemies in the stone shells burst out of the rock and attack when you get close enough. The goats try to ram you but can easily be defeated, while the purple things will try to spit rocks at you. You'll have to be a little more agile against the latter.

The fodder here are sheep again, but just like the enemies they're encased in stone and break out when you get close enough. The only other thing worth noting about them is that there's only two spots in the level where you can even find fodder, and that's after the first checkpoint and next to where you trigger the Agent Zero orb (where you can also find the metal box for this level).

When you take care of 21 enemies, you finally get to access a power-up that's exclusive only to this level: the Superfreeze. This basically hits enemies with a blast of ice. You'll need this to get one of the orbs.

The trolls will run around with their rear ends on fire, but if you use the Superfreeze power-up on them, they'll be frozen in ice and stuck in place for a while. You can then use the frozen trolls as platforms. Keep in mind that with the ones that jump, the higher they are, the bigger the platforms they make when they freeze, so be sure to hit them at the top of their jump.

To get to the rocket that blows up the metal box, get the Superfreeze power-up and take the whirlwind. You'll need to use the troll as a platform to glide and hover to reach the rocket - it's the only way you're going to make it up there.

Orbs


Cloud Temples

1. When you take out all the warlocks, the wizard at the end will give you an orb.

2. Use the Superfreeze power-up to freeze the trolls and use them as platforms so you can charge into the bells to ring them. Time your shots so you can get the blocks of ice that the trolls freeze into to be tall enough to use as a platform to get to where you need to go. Midway through this orb, you'll find out there are three you need to take care of instead of two. Thankfully, the game hits you with a checkpoint when you complete the first part of this, though this can be easy to forget (I honestly did not know this at first, and I thought I triggered a glitch when I died mid-mission - something I had never done here up until the Let's Play of this game.) 

3. Follow Agent Zero to his hideout without getting spotted. Getting in is simple enough. When you make it to the field inside the building, get behind the tree on the left, then get on the other side of the tree when he comes close to where you're at. Wait for him to look around from the other side of the tree, then charge in when he enters his hideout. Problem solved, and it's easier than it really is. (Thanks, angryponcho.)

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