Tuesday, March 17, 2020

PrinceWatercress plays Spyro 2: Ripto's Rage! - Part 11 of 27


It's wartime as we begin to take on the levels of the second hubworld.

Zephyr


This time around, you're helping the Land Blubbers take out the Breeze Builders. You'll have to make your way to the munitions building in order to get the Talisman here. Use the cannons to open doors as well as a fresh new can of Land Blubber whup-ass.

Watch out for the birds that fly around in a circle carrying bombs with their feet. They'll swoop in on you and drop the bomb when you get close enough. Face them, jump when they swoop down and hit them with the flame attack to score the victory.

Sometimes they'll feed the bombs to small brown birds that are based on the ground. They'll spit the bombs out, but they're still easier. Sometimes you'll see these brown birds all by themselves. Don't get too close if you do, as they will punch at you if you simply walk right into them.

There are also blue, muscular birds throwing TNT barrels. Fortunately, their attack is limited to a straight line, so glide in on them (jumping between barrels if you have to) and flame them.

The fodder here are green caterpillars. Apparently some of the Breeze Builders rations have escaped (you'll see one of the small brown birds chasing one, so it has to be Breeze Builder rations).

There is a metal box near the first cannon in the level, one near the last cannon, and one near the Superflame power-up. You know what to do.

A new item appears here: a yellow vase with red question marks on it. Break it, and it disappears, re-appearing at a point earlier in the level. Keep looking for it and hitting it, and you'll eventually make your way back to the start of the level. This last one will reward you with a bunch of gems.

Time to take care of the orbs. There are four here, and they're all pretty interesting. From cowlek coralling to playing matchmaker with a hot bird chick and a Land Blubber, this one has some of the best orb missions in the game, in my opinion.

I only do the cowleks orb here; the other two are handled in the next video. On the way to the second one, you'll learn about the third one: a mission where you have to help a soldier in the Land Blubber army named Private Romeo get back together with his bird girlfriend, who is obviously a Breeze Builder citizen.

Orbs


Zephyr

1. You will need the climbing ability to get this one. Corral five cowleks (those brown cow-elephant hybrids that run around in the level) into Bo Peep's pen. Walking behind them will help get them to where you want, and flaming or charging them will send them over small walls. To send the cowleks a further distance, use your charge attack instead of your flame. You'll also need the Superflame attack for the last two in order to get them out of that deep pit.

2. You will need the climbing ability need and orb #1 to do this one. There are two more that you have to pick up, and they're in the area where you get the next two orbs. You'll have to do a bit of charge attacks to get them where you want to go, but it can be done.

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