Sunday, March 1, 2020

PrinceWatercress plays Ardy Lightfoot - Part 5 of 6


We're getting close to Visconti...and getting even closer is not going to be easy.

Scene 13: Visconti's Castle


And here we are. Hope you brought plenty of lives, because you won't be able to get any more once you're here.

Run all the way to the right to head to the next area...which had a lot more going on than the front door did. You have lava pits, stone platforms and arrows being shot out of the walls! Take the stone platforms to the other side, and when  you reach the right-hand wall, you're going to have to use the arrows as platforms one at a time to get to the top, which takes a good sense of time and some practice to pull off. Use Pec to get rid of the green guy flying around, and when you see logs above, immediately tail bounce to them to get to the top, then make your way to the right. Do not drop down unless you want to take on this exercise in timing ever again.

By the way, if you're wondering why this video is so short, it's because of this one section. I tried doing this with live commentary, but when I did, I found out the hard way that everything is on a global timer when the one green guy kept showing up earlier than I expected.

Scene 14: Throne Room


Open the chest at the start of the level. This power-up turns Pec red. You're going to have to use him to fly through narrow, spike-laden hallways.

Some of the spikes move up and down, so be careful. To stay afloat, every chest that you can. If you get hit just before you reach a chest, use your invulnerability frames to get to the chest and get Pec back along with the power-up to stay alive.

If you need to, dismount from Pec with Y and then throw him again to get him inflated again.

You want to be very careful, especially in the first vertical segment. If you get hit in some sections, there's no way to recover and you'll be forced to either scramble to the nearest chest or sacrifice a life if you want to get Pec back. As for the first vertical segment, the moving platforms covered in spikes do track you, even though they move slowly, so be careful. You'll also want to fly in diagonal directions to get through it.

After the first vertical segment is the first check point. At least you don't have to do this short but somewhat difficult scene all over again if you die.

To save air during the last stretch, go up and to the right, then press Y to get off Pec on the way down and land on safe ground. Keep doing this until you're out.

Scene 15: The Tower


Yet another vertical level. This one will automatically scroll upwards, and some of the platforms will drop faster than others. Get on the platforms with the sparkles below it to start the level, then use your tail bounce to get from one platform to another on the way up. Keep an eye on the platforms, as some of them move down faster than others. Once you reach solid ground, you've reached the end of the scene.

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