Tuesday, March 3, 2020

PrinceWatercress plays Mega Man 4 - Part 1 of 8


Time to play the fourth game, since I've played and beaten the first three.

Anyway, in this one, you're taking on Dr. Cossack, a Russian (neo-Soviet? This was created in 1991, after all) scientist who has created eight new robots to take on Mega Man. Why is he taking on Mega Man? The introductory story never really says. He's just taking him on and Mega Man's sense of justice already kicks in.

Toad Man


Controls are the same as ever. Control Pad moves, A jumps, B shoots, Down+A lets you slide and Start lets you pause and select weapons. It should be noted right now that by holding the B button, you can charge up the default weapon. When Mega Man is glowing green (which will be other colors in the series), he'll shoot a flashing green shot that can power through some enemies that would take a few regular shots to kill off. This is the Mega Buster, which is the new and improved version of the Proto Buster that we've been using for the past three games. Guess what? It's going to start appearing a lot more often now, even in other Mega Man series such as X and Zero. Finally, now I can stop calling it the Proto Buster.

You also start out with the Rush Coil. Using it calls Rush, and you can jump on him to get launched to higher places. Doing this costs energy for the Rush Coil, however.

Finally, Toad Man. I suggest starting here, since he's the easiest boss in the game (and probably the entire Original/Classic saga, depending on what you want to call it) to beat with the regular arm cannon.

The rain in this area pushes you back, so you'd better be on the very edge of a platform when you jump to another one. Also, when you take a step in the rain, water splashes up a bit on the platform where Mega Man steps. That is a detail that I have never really noticed until now.

The bird robots have three smaller clones behind them that home in on you when you're close enough. This is the best introduction to the charge shot in my opinion, as firing one at the big bird takes out the three behind it as well. Sheesh, this thing would have made the second and third games easy as anything.

The robots that come down on parasols can also be taken down rather easily with a charged shot. Same thing with the robot rats as well as the little bubble robots that can stick to both the floor and ceiling as they chase after you. Once again...best introduction to a new feature ever by having you finding out that using it makes the whole stage really easy except for the jumps.

The water on the ground from the waterfalls will push you around according to where they're moving. If they're moving left, you're moving left. 'Nuff said.

Shoot the snails in the eyes when they're open, and dodge the shots that it shoots at you like a catapult. Charged shots make this easier, as there's a chance that you won't even have to deal with its second attack - the snail's eyes coming right at your present location. Six fully charged shots will do it in. The second snail battle has a waterfall involved, and the water lands almost dead center on the platform with a pit on both sides of it, so you'll have to be on the move constantly for the second one.

The fish that jump out of the water when close enough to you are easier to avoid here than on Dive Man's stage. Just be careful with the platform directly under another one (there's only one instance here), since you can bump your head and land right into the spikes below.

Toad Man is really, really easy. You could beat him with the Drill Bomb...but screw it. Hit him when he's jumping around with regular shots. Move around and shoot him till he stops jumping and stands still. This will usually happen if you start shooting at him from a fixed point. When he stands there, he's about to do some sort of hula dance where he activates his completely unavoidable Rain Flush attack. There's a trick to make him not do it. Shoot him when he's doing the little hula thing just before the attack launches, and you'll instantly cancel it out. He's that easy, as he doesn't move until you do and he fires the weapon if you're not moving.

Beating Toad Man gives you the Rain Flush and Rush Marine Adaptor.

Bright Man


The green guys that walk around shoot out fireworks that light up the room, while the red robots with the light underneath them that fire a shot that splits into five projectiles that fan out. Destroying a red robot will darken the room, since they're red light bulb robots. Destroying a green guy afterward lights up the area again.

The totem poles just spit projectiles at you from the second totem, while the robot crickets act as platforms that help you ride across the massive spike pits. Just stand on them and they'll start moving.

The "gumball machine" robot will shoot projectiles forward and shoot mortar shots that drop at your current position.

The green robots that hang on the ceiling and come down at you before spinning around like a top in your direction can be easily rid of with a charged shot.

After that, go down and head to the right to get an extra life and an energy can. The red platforms fall down when they reach the end of the track, but the green ones actually go back. You'll see these a little later in the stage. Use Rush Coil if you want to keep your extra life. It's up to you.

Once you climb up the ladder further on the "main" path, you'll see those red and green platforms mentioned in the last entry again. This time, you'll be going from one platform to another while dealing with the projectiles from those red light bulb robots.

The only thing that Bright Man does (aside from the Flash Stopper, which freezes you in place for either ten seconds or until you get hit, whichever happens first) is jump around trying to land on you, while shooting bullets at you that goes in three directions at times. His attack pattern is a bit random. You could beat him with the Mega Buster (he's not that much trouble), but Rain Flush makes it that much easier since you can just launch it into the air and hit him regardless of where you are, which makes it easier to concentrate on dodging his attacks.

Beating Bright Man gives you the Flash Stopper, which freezes enemies like you would expect it to.

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