Tuesday, March 31, 2020

PrinceWatercress plays Bubsy II (Super Nintendo) - Part 3 of 19


We get introduced to the last two level themes before taking on the first boss.

Star Boars


Your jumps go higher here due to the lower gravity, and if you don't know exactly where you're going, you might jump head-first into death

The double-domed UFOs act as trampolines you can jump off of.

The glowing red and green balls act like torches.

If you walk into a treasure chest, you can take the gold and get extra points.

The gray cones with the growing green lights on them are instant-death spikes. There are some green spots on the floors where said spikes also pop in and out; be careful.

If you run into any electric barriers, you will immediately die. There are switches that turn them off, thankfully.

Some doorways - such as the one with four arrows pointing towards it and has a checkpoint in front of it - lead into areas where you can fly a spaceship and soot down enemies. Unlike the airplane stages, however, the shoulder buttons will not let you turn around; these areas are one-way only. When you come out of one section, use X to cycle all the way back to the last toy you had equipped if you want to use it again; the game suddenly decides that your icon in the bottom center is the Bubsy head.

The anchors on ropes that move up and down kill you instantly and should be treated like instant-death spikes.

Enemies you'll meet in the science fiction stages (and potentially others) include guys on jetpacks, anteaters on space pods, space pirates on wheels that fly around and shoot lasers, and sentient asteroids.

Dark Side of the Tomb


The Egyptian stages are some of the brightest in the game.

Pictures of lions act as switches, so press Up in front of them to activate stuff.

Enemies here include pterodactyls, lizards that turn from blue to green as they leap out of painting to walk around, pots that turn into blobs that in turn become bats as you continue to attack them, and even mummies.

Bottomless pits exist in these stages, too, and they happen to be pitch black just like in the Medieval stages. Be careful at the lowest points of these stages.

Water is prevalent in these stages.. The pools of water are instant death, but if you have a diving suit on, they're an entrance to the diving suit mini-games. Also, there are water slides similar to the ones in the Village stages in the first game. The controls for them are the same as before; Left and Right control the length of your jumps, and you cannot go against the flow of the water unless you somehow go against it fast enough, and even then that doesn't last long.

The huge fire pits show up in the Egyptian stages will immediately kill you if you fall into them.

The things that look like pads are trampolines that will let you go up super-high in a hurry.

If you know where to go, you can sometimes find fake walls that lead to other places.

Aporklyps Now


When you beat levels on the current floor you are on, you will light up certain parts of a portal that you cannot normally enter. When you light up all five, you can face the boss of the floor.

Here, panels of the wall show up to reveal enemies whose projectiles will home in on you. These are normal enemies, but they take multiple hits to kill. As you beat enemies, the wall panels open and close faster and faster. There are five enemies in the room, and once you beat them, you'll go on to the next floor. For best result, jump on top of them as quickly as possible and glide when you jump on them for multiple hits.

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