Thursday, March 12, 2020

PrinceWatercress plays Spyro 2: Ripto's Rage! - Part 2 of 27


In this episode, we check out the first of three hub worlds in the game.

Summer Forest


Love the ambient sound here for the BGM. You'll hear nothing but that in the homeworlds, which I like.

Anyway, run around, hit the sheep and frogs to farm on lives, grab gems, hunt for orbs, explore. Of course, once again, you won't be able to find everything right away.

If you forget how to glide near the start, Hunter shows up on the bridge when you get back up to re-teach you how to glide.

You'll find Moneybags near the pool surrounding the palace. You can still swim around the water if you like, but you won't be able to dive down and collect everything under the surface until you fill his coffers with enough gems to learn how to swim.

Elora will be useful later to teleport you to a world where you haven't gotten the talisman yet (she won't do that for a while, though) while Hunter will teach you the basics of gliding and hovering. (You'd better pay attention to this, because that's how you get one of the orbs.)

There are other portals here besides the one that takes you back to Glimmer at the beginning. There are other worlds like Colossus and Idol Springs around the home world, but don't worry about getting confused. We'll cover them all one at a time.

The metal vases with the stripes can only be destroyed with the ram attack. These vases carry gems, so smash them when you see them.

One of the portals is on an island in the pool of water near Moneybags. It takes us to one of the worlds in Summer Forest we haven't been to yet: Colossus. Let's go to Colossus.

Colossus


To get the talisman, you'll have to make it to the end and meet the yeti.

If you're using the map, the flashing yellow circle is your talisman/main objective, and the flashing white cone is where you are and the direction you are facing.

Anyway, the fodder here are small penguins with what look like big yellow eyebrows. Attack those things for butterflies if you need them. Talk to the monks as you progress through the level, and they'll be able to open gates and doors for you.

When you kill 11 enemies, you can use the Superjump power-up, which lets you jump really high when you pass through the gate. Use the D-Pad/left analog stick to direct your jump and find stuff you haven't noticed before! (The Yeti counts as an enemy, by the way, so the cutscene where he kills himself gives you a spirit particle.)

When you meet the yeti, he'll stomp so hard that the statue above him crashes down from the ceiling, squishing him and breaking the windows. Some yeti. You'll get the talisman after this, but thankfully you can get everything in Colossus in one shot.

There is some ice just past the windows near the exit portal. You will always move forward on it, but you can jump and glide on it.

Orbs


Summer Forest

1. Take Hunter's challenge after you glide across that broken bridge. After the four lessons, he'll give you an orb. This is where you learn to hover (which replaces dropping straight down from the air in the original; it's a very welcome change to Spyro's default move list as it can help at times).

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