Wednesday, March 4, 2020

PrinceWatercress plays Mega Man 4 - Part 4 of 8


That's all eight Robot Masters beaten! Next stop: Dr. Cossack!

Dive Man


We finally get to see what indestructible things crawl on the floor this time around: buzzsaws on tracks. Yeah, nice one, game. They can be destroyed with the Pharaoh Shot or the Dive Missile.

The fish leap at you when they're close enough to you. Thankfully, you can shoot them down at the apex of their jump.

As with all Mega Man games, watch out when you're in the water. Your vertical leap is almost exponentially higher when you're submerged, and that can lead to a big tragedy when there are spikes on the ceiling, which you're definitely going to see later in the level.

The green things with the spikes on the bottom drop down on you and return to their original location before coming down again. They keep doing this over and over again after you slide under them, which is the best way to deal with more than one of these things at one time.

The Mettaurs here have snorkels. They'll swim upwards a little bit once they peep out to fire at you before coming back down to the ground, all the while exposing themselves to attack. A single shot will do them in.

Every so often, you'll be fighting a mechanical whale. These guys will spit huge torpedoes at you that track you vertically. Wait for the torpedoes to come down to you before jumping, and hit the whales with charged shots. They also have an attack where they send four mines down at you while trying to suck you towards them like Dust Man. They don't even attack while they're sucking you in, so wail away at them when they do this (no pun intended).

Once you make it out of the water and past the crusher, you'll be swimming again. This time, the water's depth rises and sinks, making this next section a little more difficult as you'll be playing the waiting game with some of the jumps. Watch out for the manta rays, which will vertically track you and DO MORE DAMAGE THAN THEY SHOULD EVEN THOUGH THEY'RE RIDICULOUSLY EASY TO KILL OFF. THANKS, GAME.

After killing the second whale, jump into the first pit you see and try not to get killed by the spikes. At the bottom, you'll get the Wire Adapter. Equip it, then press Up + B to shoot it up into a ceiling and hang off of it. Once you get this very much optional weapon, you'll go back a bit, but you'll have full health.

Are we back? Yep, we're back. This next section has the water rising and sinking again, and you'll be dealing with mines that explode when you get near them as well as platforms covered with spikes that go up and down with the water. After you make it to the right side of this section, it's just a waltz to the boss room.

To beat Dive Man, stay within Skull Barrier striking distance and jump high enough to go over him and hit him with the Skull Barrier as he goes under you. If you keep it low, but just high enough, you'll be able to tag Dive Man with the Skull Barrier without getting hit and maybe get it down to an art form. Beating Dive Man awards you with the Dive Missile...which he also fires at you, by the way. The Skull Barrier takes care of that.

Drill Man


The red turrets open and close every few seconds, shooting out a single shot while it's open. They're pretty easy for the most part. Just shoot at them when their cannons are open.

The wheel robots close themselves up and start spinning around when you're close enough to them, and they're indestructible while they're spinning. Wait until you can see the whites of their eyes before shooting at them, and use charged shots if you can.

The extra life in the section full of spikes just after the start can be grabbed with the Balloon.

The tubes with the triangles pointing down drop rocks. You can shoot them down if you need to, but you can just wait for them to stop dropping momentarily before passing them by or simply slide past while passing through. The robots that continuously spin just home in on you and can be destroyed in one hit. Nothing special. If they get the drop on you, they'll stick to the floor and shoot at you. They're still weak.

Hit the blue switches on the wall to trigger more of the level. Be careful, as there are pits that you can fall down if you're not careful. Just jump into the switch at the edge of the pit and keep going to the right as you fall, and you'll make it.

Drill Man's weakness is the Dive Missile. He burrows into the ground with the drill on his head, then he comes back up at a random location, so you'd better move around and keep jumping while he's underground. When he comes back out, he'll come at you and start firing explosive drills every few seconds. You're better off shooting him with the Dive Missile and jumping over all of the missiles, because this part is annoying as all get out. He'll also jump around, too. He'll switch it up between the whole jumping around, shooting and diving into the group at random, as he doesn't have a set pattern. Get your energy cans ready, folks.

Beating Drill Man gives you the Drill Bomb as well as the Rush Jet Adapter. The Drill Bomb can be fired like any other projectile, but if you press B while the Drill Bomb is out, you can make it explode to deal even more damage.

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