Before handling the stages in Winter Tundra, we head back to Autumn Plains and take care of some unfinished business now that we have the Headbash.
Shady Oasis
After returning to Autumn Plains to backtrack for stuff, we're in Shady Oasis again. Not only can we bash that box, we can also take on the second orb.
Fracture Hills
Also, I finally get everything in Fracture Hills. About time.
Also, you have to use the supercharge and go off to the left a bit to destroy the metal box.
Orbs
Shady Oasis
2. You need to have the Headbash ability to do this one. Once you've defeated enough enemies, you'll be able to active the invincibilty power-up below the exit. Talk to the hippo here to find out about the hippos you'll have to free from stone, then use the power-up, get into the lava and headbash the hippos out of the stone before they sink into the lava. Follow the hippo you talked to to find out which order to break them out in. When you free all eight of them, you'll get an orb.
Fracture Hills
1. Around the perimeter of the stage near the start is a Supercharge power-up and a hard-to-break door to a temple. Once you activate the Supercharge power-up, hold Square as you go through it and keep holding it as you follow the path. It's just a few doors, but it might take a few tries just to remember where to jump. Once you're near the door, jump into it to break it. You'll free the fawn inside the locked temple and she'll give you an orb.
2. Near the exit is a part of the level that's nowhere near lava and has a ton of Earthshapers. Hunter is stuck in a certain part of the level, and his feet are encased in stone. Find the Alchemist, talk to him, and keep the Earthshapers from hitting him. For best results, stay close to him, since there is a point late in this orb mission where the Alchemist doubles back before heading to Hunter. (If he had just turned left at the start, none of this would be happening.) You'll be able to tell which one is about to hit them when they rear back with their pick. When you get the Alchemist to the other side, you'll get an orb.
3. You need to get #2 and have the Headbash ability to do this one. Once you've gotten the Alchemist to un-stick Hunter's feet, Hunter will be able to run around the area near the Supercharge and take down all the Earthshapers with his bow and arrow. Follow him around, and when he hits one of the Earthshapers, headbash it before it can get back up, otherwise you'll have to start over. This one's pretty easy to do.
Skill Points
Fracture Hills
3 Laps of Supercharge - Here it is - the hardest one to pull off. Once you're done with that Supercharge orb, charge through the Supercharge power-up again and instead of heading straight for where that temple door was, charge back into the Supercharge power-up. Complete this loop two more times, and you'll get a Skill Point and an extra life.
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