Tuesday, April 23, 2019

Kikoskia plays Daikatana - Part 9 of 10


We're getting close to Kage Mishima, and his tower has been constructed to make it anything but easy to get to him!


For the teleporter maze, you want to take the right center teleporter, go down, go up, then to the right to get the Experimental Data. Do the reverse to get all the way back. From there, get the data back to Mikiko's ancestor. Thankfully, your controls will not be reversed on the way back.

You'll learn that Mikiko's ancestor has been wary of Kage Mishima for the past few days, and he will give you an access card that will allow you access to anywhere. He will also tell you that Kage is heading to the Naval Base, and that he should be at the heliport right now. You'll then take control of Hiro again.

Go to the elevator to the west and north and take it upwards. Save your game at the roof and head north. Hit the button at the far north to open up a ladder to the helicopter, then make your way east and downwards to hit a red button that lets you open up a path to the east of the elevator. Hit the gray button on the other side of the now-lowered gate to get a platform moving near the red button. Get back to the red button, take the platform, jump to the south when it stops, and make your way to the heliport. Hiro grabs the helicopter, then sees a vision of someone killing Usagi after hitting the ground. The helicopter then comes back, and Superfly Johnson rejoins Hiro and Mikiko. It turns out that this is another helicopter from the Naval Base, where Mishima's tower is located. The three of them head to the Navy Base, but they do not have the landing code. Thankfully, Superfly conveniently kept the pilot around, and the pilot promises to give them the code if they don't kill him. He inputs the code, then everyone lands at the base. 


The guard at the guard tower throws grenades, but you can hit him from the side, violating the laws of perspective in the process.

The light blue guy shoots at you with a bazooka if you give him enough distance. Sidestep when he pulls it out.

The red motorcycle will quickly move across the screen repeatedly. Stay at the entrance or a spot with solid objects and keep slashing the Daikatana towards it until it dies.

The path leading to the tower is pretty linear, and also contains ninjas that move towards you. They can easily be bested with the Daikatana. When you enter the sewer, do not jump into the water; you will drown and lose health before being returned to dry land. When you reach the huge waterway with the button, jump onto the button to activate a bridge as well as a boss battle. Stay on the button, face north, equip the Glock 2020 and shoot at the boss' head when it is across from you. You'll eventually be able to beat this boss.

You'll find more Glock 2020 ammo on the other end, then you'll enter the tower only to be confronted by Kage Mishima and a Navy General. Kage kills the General, then Hiro and company are surrounded by Kage's troops in an attempt to frame them for the murderer.

Hiro, Mikiko and Superfly are thrown into an all-wooden jail cell. Kage promises to release all three of them if Hiro becomes one of his men. Hiro refuses, and Kage tells him to consider the offer carefully and that the Mishimas paid Usagi to forge the Daikatana. Usagi shows up when Hiro calls for him, and lights up the torches in the room before opening the door to the cell.

Save your game. When you go up the stairs, there will be a rather linear maze with a couple of dragon statues and buttons in front of each one. There are doors, but there is no way to open any of them...

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