It's time for the final (I guess) battle with Bloth!
Maelstrom
As you fight through the deck at the start of this super-long level, purple fanged creatures will dig out from underneath. This is Constrictus, the sea monster that Bloth keeps imprisoned on his ship, and you do not want to be near it at all as it will attack you - and enemies - with the purple tongue that extends out of its mouth. You'll also get hit by a fierce rainstorm, but it doesn't affect the gameplay in any way.
You'll also face both of the Lug Brothers as well as Konk a second time midway through the stage. Same strategies apply.
Eventually, the ship will catch fire thanks to a flaming barrel exploding, and you'll have to watch out for the flames that change position every so often so you don't get burned.
The boss is Bloth, but before you can face him, you'll have to face Mantus a second time. Once you manage to beat him down, you'll face a few normal enemies before Bloth finally jumps in.
Bloth has the same attacks as he did in Round 1, but he now has an attack where he jumps up and punches the ground as well as a flying shoulder tackle. Thankfully, he does not have any minions with him when he fights you. Use dash attacks to knock him down, never be too far away from him so you don't get hit with a running shoulder tackle, and don't be near Bloth when he gets up from being knocked down so he doesn't punch the ground again. Once you beat this stage, you'll get the seventh treasure of Rule, then the game ends.
The game ends with the Maelstrom crashing into a rock, knocking everyone overboard and scattering the seven treasures to the bottom of the sea, never to be recovered. As the Dark Water chases after Bloth, who is eventually pulled back onto the Malestrom, Ren and the others regroup. Since the cartoon never formally ended (only eight of the thirteen treasures were ever gotten in the cartoon), and the games do not end on such a note either, there is no resolution, and the game ends here.
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