Sunday, April 28, 2019

HCBailly plays Final Fantasy IV (Super Famicom) - Part 7 of 70


Our trek through the underground passage continues!


After some exploring, you'll find a room with eight columns set up in a circle with a symbol in the center. This is a save point, and when you reach it, Cecil, Rydia and Tellah will rest in the center for the night so the mystic rune will create a force field that monsters cannot enter. Thankfully, the party will heal as they rest for the knight.

As Rydia sleeps, Cecil and Tellah talk. They talk about the potential that Rydia has to become a great summoner, then Tella talks about his only daughter Anna. Cecil mentions the Light of the Desert, and Tellah tells Cecil about the Antlion, and how you will have to beat it to get the Light of the Desert to save Anna as well as Rosa. Tellah then says he has a horrible feeling about Damcyan, then the party rests for the night.

If you stand on the symbol, you can go to the menu and save your game outside of the World Map. Unfortunately, this is the only way you can do it. (In the Super Nintendo version, the symbol was a circle with an S inside it; this was a magical rune outside of the Western Super NES version.)

Past the save area, you can get an IceRod. Hand this to Rydia, and have her use it as an item in battle to cast a weaker version of Ice that is good for killing enemies one at a time. (Spells get weaker when they are cast on multiple enemies, and the same can be said for cure spells on multiple allies.)

In the second basement floor, there is a hidden passage to the west of the stairs as well to the west between the chest containing the Potion and the stairs leading back up. Both of them lead north and to the east, where you can find a Plumed Hat that you can equip on Rydia. (In the Western Super Nintendo version, this hidden tunnel was revealed; in every other version, it remains hidden and you have to find it through dumb luck.)

The Mini Mages have a high magic defense, while the Sahagens are weak to lightning. You're better off using Bolt on one Sahagen at a time.

It should be noted for expert players that if you confuse a Mini Mage, they will cast Doom on your party in an attempt to instantly kill them. There are a few enemies that do that, and the Mini Mages are one of them.

The Marshmallows cannot be harmed with physical weapons, so have Tellah hit them with Fire.

The Organitoads are more or less the same as the Gigantoads.

The Antarctic Wind is much like the Bomb Fragment, except it casts Ice.

The Shadow Blade is a sword for Cecil. Be sure to equip it on him to give him a big attack boost.

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