Monday, April 29, 2019

HCBailly plays Final Fantasy IV (Super Famicom) - Part 10 of 70


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Domovoi (also known as the Imp Captain in the Western version) is very easy to take out and are usually surrounded by Goblins.

The Lamia Harp is the only weapon you can get for Edward in the entire game. Yeah, he won't be around for long. It has double the attack power of the harp he came into the party with, and can Confuse enemies.

Midway through the cave, you can find a Save Room. One of the treasures inside is the Emergency Exit, which allows you to cast Exit and instantly leave a dungeon.

The Yellow Jelly is weak to Lightning, which more than makes up for the fact that they are immune to physical attacks.

When you reach a huge circular chasm, you'll finally be in the Antlion's lair. The Antlion is usually tame, but when Edward takes the Light of the Desert, the Antlion suddenly tries to attack him. This starts a boss battle.

The Antlion will counter-attack in response to counter attacks. Have Rydia cast Chocobo every turn and have Edward use Hide, since Edward will be cut to ribbons here. Cecil will still have to use his physical attacks, but Rydia will be able to heal the party whenever necessary.

After the battle, you'll finally have the Light of the Desert, but Edward will wonder why the Antlion has suddenly become aggressive. Cecil mentions that monsters have become more numerous as of late, and that formerly tame animals have started to attack humans. After this, it's time to head back to Kaipo.

Enjoy seeing what happens when you Confuse a Mini Mage!

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