Wednesday, April 24, 2019

Kikoskia plays Daikatana - Part 10 of 10


We finally come face-to-face with Kage Mishima, but this story doesn't exactly have a happy ending...


By playing around with the dragon statues (after taking out all of the enemies, of course), you'll find out that getting all the dragon statues to face the same direction opens a door, and the door you open depends on the direction you have all four dragon statues facing.

The Novabeam is the most powerful gun in the game.

Having the dragons face east unlocks the door to the east, which leads to a samurai enemy who is really fast and really powerful. Stand in front of the stairs leading up to this room, face east and keep swinging the Daikatana to beat him, and you'll get a Novabeam cartridge as well as a green Capsule if you need it.

Having the dragons face north unlocks the door to the north, which is another mini-boss that happens to be a gray samurai who can fight with a ranged weapon. After going almost all the way north from the stairs, stand there, face north and keep slashing. Despite your now reversed controls, you'll get another Novabeam cartridge as well as a green Capsule, should you need it.

Having the dragons face west unlocks the door to the west. You'll have another samurai battle. Stand near the lantern and fight off the samurai with the Daikatana, and watch out for his dashing slash. If you can pin the samurai to the western wall, you'll have an advantage. Winning here will give you a green Armor for 200 AP and a green Capsule.

Having the dragons face south unlocks the door to the south near the cell you came out of. You'll face one more samurai, and this time the room gets dark. Go just a little bit to the north and face east, and keep striking. When the samurai here dies, you'll get a green Capsule and an Energy Water.

After beating all four of these samurai, you can now go to the double doors in the center of the maze, which will now be open. Upstairs, you'll find more Novabeam ammo and another Energy Water. Save your game, grab the Energy Water, then go up the stairs and go north. You'll face a giant samurai, but it gets worse: the walls close in on you. If you can somehow corner the samurai, you'll be able to get more hits in as long as you can stay away from its furious sword slashes. Your max HP will go up to 400 when you win this battle. Save your game.

From here, you'll have to carefully jump from one moving platform to another. Be on the edge of the platform when you jump, and when you make it to the platform. keep holding the direction you want to go to ensure that you stay on the platform you want to be on. This will take a little bit of trial and error to keep from falling into the pits below and losing a lot of health. For the second set, you will want to get on the stationary platform in the center to make your job easier.

You'll then find more Novabeam ammunition as well as a green Capsule in case you lost a ton of health during all this platforming. Take the health and save your game; you don't want to do all that platforming again.

In the room to the north, you'll finally fight Kage Mishima. Since you cannot use the Daikatana in this battle due to how the fabric of time will be wrecked if both Daikatanas clash, you'll have to use another weapon here

Equip the Meta-Masers, keep your distance, and watch out for the three-way shots that Kage Mishima's glowing orange balls fire. Throw the Meta-Masers so that they land right next to Kage Mishima and hit him before he teleports to another side of the room.

After you do enough damage to Kage, he will turn into a giant samurai after absorbing the Daikatana's power. Usagi shows up and not only restores your HP, but increases your maximum HP to 450 as the power of Hiro's Daikatana fills Hiro's body.

Save your game and switch to the Novabeam. Stay on the move and shoot at Kage with it whenever you can as you avoid the projectiles that Kage produces. Sometimes Kage will send one straight at you; other times they will come out from the left and right sides of the room, althought not on both the left and right sides of Hiro.

When you beat Kage again, your HP will be restored and your maximum HP will go up to 500. The Daikatana will lose its power. Save your game and go further north. You'll find the nuclear reactor that Kage Mishima has been using to power the Daikatana. Suddenly, Superfly and Mikiko will be attacked when the lights go out, and Mikiko will reveal that the Daikatana is not only back in the hands of the Ebiharas, but that she attacked Superfly and that she was evil the whole time. You'll learn that the Ebihara clan was that of thieves and bandits, and that the Mishima Shogun oppressed and annihilated them. In order to change their fate, her ancestors cheated Usagi and stole the Daikatana, proving that Ebihara's story was a lie. Usagi, however, had other plans, and threw himself into Mt. Fuji along with the Daikatana.

Get in the corner and keep shooting Mikiko with the Novabeam. Mikiko will run off into a secret room to the north, and Hiro and Superfly chase her into the reactor core. Mikiko runs at Hiro to try to push him into the lava inside the core room, but Hiro dodges and Superfly falls in as he tries to save Mikiko. The Daikatana returns to Hiro, and Hiro, knowing that sorrows and betrayals like these will happen in other times and other places, takes the Daikatana and travels through time to make sure this never happens again.

Hiro travels to a parallel world where Mikiko, her dad Toshiro and Superfly are still alive. Toshiro tells Mikiko not to worry about the mistake made by completing the quest for the Daikatana, but Mikiko is worried about leftover signs of Kage Mishima and feels they should ask Usagi's descendant Hiro for help. Toshiro thinks about battling Mishima to get an advantage with Hiro's help, but Superfly is not sure about the existence of the Daikatana. Toshiro says they should stop looking for the sword, but Mikiko refuses to give up, saying Daikatana must be found so that the Ebihara can rule the world and create a utopia, even if she must find it alone. Hiro is back at his dojo with Kage Mishima shows up, wanting his help to overthrow the dictator Ebihara and wanting to know if he knows about the Daikatana's existence. The game then ends, the credits roll, and you get a rank based on how good you were, how fast you were and how little you died. 

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