Saturday, May 19, 2018

HCBailly plays Terrangima - Part 8 of 75


We have one more Tower to go, but the game doesn't make it quite that simple...


Crysta map by Captain Drake. Tower 5 map by xyzbilliu.

South of Tower 4 is another hidden area marked by what looks like two squares. Before you can access more of it, however, you'll have to clear Tower 5 first. Take a bridge over the lava east of those two squares, then make a bee-line south. There's Tower 5. If you need simpler directions, it is due straight east of Crysta.

But before you can go in there, you'll be immobilized by the Guardian and kicked out of the Tower. Go back to Crysta. 

Crysta



Head back to the Weavers' and talk to Elle. If you have the Crystal Thread (go back and get it in Tower 4 if you don't!), you'll give it to her and she'll weave it into a cape. She'll be finished by tomorrow, and asks you to head back to your room at the Elder's and rest. Be sure to save your progress at the nearby ink well and book if you need to.

You'll wake up in the middle of the night. Head to the Weavers' and talk to Elle, though you can talk to the people sleeping at the Elder's place for some humorous dialogue if you want. You'll find Elle working by candlelight, wishing for Ark not to be taken far away from Crysta where they might never meet again. Talk to here, and she'll tell you to get some rest, but not before saying she's afraid that you might go far away. When she asks if you wouldn't do it, it doesn't matter what you answer, but the dialogue depends on what you do pick nevertheless. Head back to your bed at the Elder's and go back to sleep. You'll sleep for real this time, and wake up the next day. Head back to the Weavers' and talk to Elle. She'll give you Elle's Cape, which she says will protect you from adversity. Be sure to equip it before you head to Tower 5. This is one of the four special armors in the game, and you won't be able to get rid of it. You'll need it to enter Tower 5, anyway.

Tower 5



Now that you have Elle's Cape equipped, the Guardian's spell will be reflected. You are now free to move around the tower, and take a simple path up to the top of the tower, taking down monsters you've met in the earlier towers for more experience and money.

If you go into the doorway that the light is emanating from, you'll drop back to the front door. Instead, continue on, and the Guardian will tell you this is your last task. Go through the door behind him, and you'll take on your first boss: the Shadowkeeper. You'll need to destroy its arms first. Attack the arms with the multi-stab, block when the arms retract, multi-stab again, back off and block the projectiles if you need to, then it will run towards you. If you back up too far, the Shadowkeeper will destroy the lamps to your side. You'll then trigger its second form where it unleashes its stinger-like tail. You can either multi-stab the head from the side, or use the dashing attack to go back and forth to take it out much faster. Just position yourself right next to the head, just in front of the legs, and avoid the tail. Have a few Bulbs ready just in case, and you'll eventually destroy it in no time.

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