Tuesday, May 15, 2018

HCBailly plays Terranigma - Part 1 of 75


Here's the trailer for this. WARNING: THERE ARE SPOILERS.


...and now for the series proper.

Welcome to the third entry in the Soul Blazer series, which never made it to America due to Enix closing down its American arm due to lack of more than modest sales of their games.

If the music sounds a tad slower, this is because HCBailly is playing it at the original PAL speed.

The planet possessed two sides. An external face and an internal face. Lightside and Darkside.

46 billion years since the planet's birth. Growth and decline circle to two wills. 

At the will of Lightside, new life is born. At the will of Darkside, ice ages descend.

Lightside wills intelligent beings. Rapid progress takes root.

Darkside's will breeds fear and disharmony. They came to be called "God" and "Devil".

Chapter 1: The Outset


The game begins with a girl named Elle waking you, Ark, up. Ark keeps having strange dreams, but Elle persuades him to get up due to the crystal blue in the sky.

The book and ink well on the table will save your game.

By looking around and talking to people in this house, you'll learn that Elle is your girlfriend (or a friend you know well, really) and that the crystal blue that Elle mentioned are supposedly the tears of the outside world, according to the Elder.

Two rooms south of where you woke up is the kitchen. The cook will tell you to bring her the vase, but all you can do is throw it, which causes you to go hungry for today. You can at least get revenge by eating the apples on the table, but the cook will see it, too.

If you try to leave the house, you'll hear that the Elder want to speak to you. That's in the brown door next to the blue door. Talking around will be your way of finding out that the blue door is not to be opened. You'll also find out that Ark is a bit of a mischievous lad. (If you watched the in-game sequence that plays after the title screen, you'll probably have figured that out.)

If you try to open the blue door, you won't be able to open it no matter how hard you try.

When you enter the Elder's room, you won't be able to open his treasure chests. Just talk to him. He'll tell you to apologize to the weaver for ruining all the weaving at the weavers' hall. You'll finally be able to leave the house.

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