Time to head to the Dark Forest. Don't get lost!
All maps by Grizzly.
Dark Forest
Since there's not much going on here, I might as well make this whole blog about the signs.
Some of them are just weird. I mean, come on. One of them says that the Souvenir Spoon Pounding Factory is five furloughs away...why can't I go there? Damn you, Square Enix. I wanna see how Souvenir Spoons are made and you just killed it for me. Another one mentions Lake Limpopo or someplace like that.
Some of them are actually useful. If you see one that tells you that you're going the wrong way (examples include "I'd turn back if I were you" and "Take heed and go no further"), you might want to listen to them, because it's true. Of course, failing to go the wrong way will keep you from getting the One Up spell as well as meeting the Oglin you freed from the well at the beginning of Gothica (We'll meet him later. I told you it was worth it, guys). There's another sign that tells you that you're halfway through the maze, which is actually pretty thoughtful to see in the game.
Even more fun with the signs: one of them tells you to see Mr. Head and Percival Plank's exhibit, which we've already done. CM Punk was not impressed.
Forest Bridge
When we reach the end of the first section of the Dark Forest, we'll meet the mini-boss.
Boss: Bad Boys
You'll reach an open, more well-lit clearing where six Greebles guard a bridge. Two by two, they'll combine and turn into evil clones of The Boy. These guys fight like the boy and are equipped with a sword. They also perform the Lightning Storm and Nitro spells. They're not really that hard if you pound them with leveled-up strikes and alchemy spells.
When you win, you'll be awarded with the Crusader Sword, your first new weapon from Gothica.
You'll fight three of these before you'll be able to cross the bridge. Despite what Brick says, there's a boy on the other side that does save your game.
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