Friday, May 18, 2018

HCBailly plays Terranigma - Part 6 of 75


It's time to head to the third tower...

Tower 3 map by xyzbilliu.

Tower 3



Northeast of Tower 2 is Tower 3. (That's north of Crysta, for those not aware.)

Blocks will slowly create a bridge leading into the expansive hallway that is mostly bottomless pit. If you land in there, you'll lose a little bit of health and then come back. This is where you'll start learning to jump from platform to platform.

The blocks leading to the staircase to the second floor will fall down as you cross. If you stand on one of the bridge blocks and drop into the pit from there, however, you'll be able to pick up a Magirock.

To get the chest on the stairway leading up to the second floor, go to the lower-left corner of that area. If you fiddle around with the Control Pad for a bit, you'll find out that you can walk between two of the blocks and get the chest there. Inside is another S.Bulb.

On the third floor, watch out for the spears that pop out of the wall.

The four switches control the blocks that lead to the right side of the floor. You'll have to position the blocks carefully so that you can cross them all to the other side without much effort. The blocks are pretty narrow, too, so be careful when crossing.

Use the jumping slide attack to take down the ghosts in the wall known as Guardners.

If the numbers that pops up when you deal damage to an enemy flashes, it means you scored a critical hit.

Be sure to check the lower-left and lower-right corners of the fourth floor to get the Sleepless Seal and a Magirock, respectively. The Sleepless Seal prevents enemies from putting you to sleep. Believe it or not, despite being like Illusion of Gaia, this game has status ailments.

When you open the switches to open the door to the fifth floor, you'll fight those sphere monsters again. Apparently, they're called Huballs. You should be able to tackle them with ease by now.

On the fifth floor, you won't be able to open the door. Go south from the door, and you'll hear the Guardian's voice again. You've got another challenge, and this time you'll fight three High Cadets. You'll have to hit one to figure out which one is real. If it's real, you'll do some damage. If it's fake, you'll have to fight it off before the three High Cadets show up again. Once you hit the real one enough times, you'll complete the challenge. There isn't much of a way to tell which one is real, so you'll just have to guess. Thankfully, this shouldn't be so hard unless your luck is just terrible.

You'll finally be able to go into the door to the north and enter the resurrection room. You'll get a cutscene of the moon rising. Africa will then be resurrected, and more villagers of Crysta will be unfrozen.

Go north of Tower 3 and go to the center of the northern peninsula. Make a mental note of this area, as you'll need to go over here later.

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