Our search for our dog continues as we move across the desert...
All maps by Grizzly.
Crustacea
The Boy will wake up on a beach somewhere. There is no sign of The Dog, leaving you to look around.
The first thing you should do is go to one of the shops and exchange all your Talons for Jewels, since you're in a new world and your money's no good here. The exchange rate is 2 Talons for 1 Jewel.
Next, go buy the Bronze Armor, since you're going to need it. You can also get the Spiky Collar in advance here, but you're definitely not going to be able to equip it on The Dog just yet. Save your game at the Inn.
One of the shops has a crate of boxes to the left, and if you walk into it, you'll meet some guy in a robe selling an Amulet of Annihilation. You won't be able to afford at this point, though, since you don't have 10,000 Jewels yet.
The path to the left leads to nowhere. Skip it for now, since you won't be able to do much here. Go to the right when you're done in this town.
Left Bank
The Rogues just have close range attacks, while the Mad Monks are pretty deadly, as they can give you status ailments such as Plague (it's like Poison, but it eats away at your HP even faster) and Confound. Sometimes, if an enemy leaves something behind, you might be able to get Wings, which let you return to the entrance of mazes. You won't be able to find those in stores...at least, not yet...
If you go east in this area, you'll see another landing pad. There's a few alchemy ingredients here, but that's about it.
From here, go into the cave, then go north to the other cave. You'll finally meet Blimp again. Looks like he survived the volcano eruption in Prehistoria.
Blimp's Cave
Blimp will tell you how he survived, then he'll ask about your dog.
The scene will shift to a palace somewhere. The dog will pop out, and this time he's changed form again, this time to a sleek, little white greyhound. Leap on the lily pads to get out of the pool, then make your way into the palace. You'll see a conversation between some unseen man and another guy named Pompolonius, then the dog will suddenly flounder in.
From there, Blimp will construct a bridge that allows you to go past the bottomless pit to the north, and you can finally make your way to the desert. He'll also give you the Crush formula, and this one will come in handy later on if you level it up in the desert.
Crush
1 Limestone, 1 Wax
Limestone is unique to this new land, Antiqua. Be sure to go back into Blimp's Cave if you need to stock up on alchemy ingredients...including the hard-to-find Mud Pepper, which is finally available to you now!
From this point forward, if you want to equip spells, you'll have to choose to add and remove to the list at an alchemist's shop, as you have the maximum of eight carryable spells.
Desert of Doom
Oh, boy. You'll be going north until you see a brick wall. Until then, get near the oases to refill your health. There's four of them, and it'll be a bit of a walk until you reach the next one. Your health will steadily go down as you cross the desert, so be careful and don't let the enemies give you a hard time.
The Tumbleweeds are just a pain in the butt, and the spiders here will Poison you if given the chance.
There is a skeleton on a boat that'll take you quickly to the other side, but he wants an Amulet of Annihilation...and you don't have that. You'll just have to tough it out.
There is an Alchemist in this area. You basically have to travel north to the second oasis, then you have to travel about nine screens up and four screens right. (You basically have to go between the second and third oases, reach another oasis in this direction, then you have to keep going northwest until you find the man.) You should be able to find the Alchemist from there. He'll give you the Sting formula...something I never found as a kid.
Sting
2 Water, 1 Ethanol
Of course, you can also go northwest from the first oasis, hit up the next oasis you see (which shouldn't take long) and then go north from there to find the guy. That works, too.
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