Saturday, December 31, 2016

DeceasedCrab plays Little Nemo: The Dream Master - Part 2 of 7


In this episode, we get a ride on a train in a house of toys that's anything but pleasant!

Dream 2

Flower Garden

(continued)


As stated before, the second lake in the world leads to another underground cave. You'll have to go down here to get one of the keys, but it's worth it anyway because a 1-Up is right next to it. Also, avoid the spikes. The spikes are instant death if you touch them.

The tree stump spits fire at you.

The tadpoles will try to swim into you.

The first aid kit will completely refill all of your life.

Dream 3

House of Toys



The beginning of the level is simple enough. Collect the keys, then get on the train. From here on out, you'll be dodging metal beams in your path as well as other enemies, such as toy planes, hot-air balloons that drop bombs, and evil flying squirrels.

The train will soon descend. The keys in the middle of the stage are optional, but it's worth having three in reserve in case the game gets too hard.

Be ready to duck when you see the ceiling spikes. Also, you'll want to go to the right to avoid all the spikes when the train ascends. 

There are three more keys at the end. Even if you have six keys after collecting the ones in the middle of the stage, go ahead and take them. They could prove useful.

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