Thursday, December 22, 2016

newfiebangaa plays Michael Jordan: Chaos in the Windy City - Part 4 of 12


We're about to enter a whole new world with brand new obstacles. Let's go.


Laboratory

Level 1


The massive basketball players are B-Ball enforcers of the highest order. The only way to hit them is with slams to the head.

Be careful with the platforms with the gears under them. If you're not dead center, you'll be taking a tumble as soon as the platform tilts.

You also have electricity crackling above pits, which further ensures instant death if you take a wrong step. You'll have it above platforms, ready to strike you if you stand on them. It'll also be crackling between platforms, forcing you to time your jumps. Sheesh, we're in the second world and already we're in an obstacle course. At least MJ is an athlete.

The first zombie you see has the set of silver keys.

The metal trapezoid backboards are the same as the wooden ones from the Holding Cells. They just give you power-ups.

The whistle robots will hit you with a piercing wail if you get too close. You'll want to keep your distance as you hit them.


The captive here will tell you about the force fields in the checkered tunnels, which are marked by the triangles on the ceilings and floors. You'll then learn about the invincible green basketball snakes, which you can only stun in order to get past. You'll also find out that Dr. Cranium's henchmen will try to steal your ball at this point.

You'll be using lifts throughout the laboratory to go up and down in a hurry.

At this point in the game, you'll want to throw balls at power-up balls. If they hit them, they'll instantly be exposed as Ball-Bots. The type that the fake balls are will indicate what power those Ball-Bots will have. When you finish them off, they'll drop the power-up you were wanting in the first place. Sweet.

The door to the left is a bonus area. You'll have to toggle the switches back and forth to get the correct combination to open the doors. Hurry, because you only have 15 seconds.

Level 2


Want to hit the switch at the beginning? Use the purple ball.

Those robots with the claws will try to steal your ball. You'll want to hit them from a distance.

You'll have to duck down and quickly throw multiple balls at referee bots on wheels.

The captive here will tell you that Dr. Cranium has a master plan: mutate the plays to create his own genetically engineered "Mean Team!" He'll also ask you to check the door to the left, and that the green key is above where he was imprisoned.

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