Thursday, December 1, 2016

FreezingInfernos plays Battletoads - Part 4 of 6


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Level 7 - Volkmire's Inferno


This level is much like the Turbo Tunnel. You're fighting a bunch of rats and you're making some more dashing leaps to the next platform.

Sometime after the beginning (at the fourth platform), you'll see logs move back and forth. You'll want to stand on them in order to get to the next platform without falling off of it.

Dodge the bullet squirrels. You'll see the Space Invaders one last time, as well as the rats. The background will change to a hypnotizing inferno, and that's when you'll see the jetplane.

Ride the jetplane and fly through the gaps in the electric barriers. Some walls will open while others will try to close on you. For the latter, stay just right of center and you should be able to get through them.

Up next are the fireballs. They come out at random. Staying in the center is ideal, and if you can get the one-up near the end, do it.

The next part can be done in one of two ways. There will be instant-death rockets that shoot up into the air before they come down. You can dodge them the normal way, but the rockets show up in random spots every time. Instead, move to the bottom of the screen. The rockets do not have a hitbox when they are at the bottom of the screen, giving you free reign to focus on dodging them on their way back down.

Next up is more electric barriers. After an interesting pattern, it's three barriers opening followed by three closing, one opening and one closing.

The final section is more electric barriers, but they come out much like the walls in the Turbo Tunnel...and your timing has to be impeccable. Find the opening and fly through it. You'll have to move to the gap of the last barrier before the second-to-last one goes offscreen.

Level 8 - Intruder Excluder


This level is a vertical shaft.

Grab the bar at the beginning. You'll be using it against the robots that shoot electricity from both sides. If they flash, duck to avoid the zaps. If you stand between the center and one of the sides of the robots, you won't get hit.

Jump through the gaps in the platforms when you see them. If the tips of the gaps are bright yellow, wait for the electrical shock to disappear before jumping through them.

The springs let you jump higher, and you'll be jumping on a few of them in succession at times in order to get further up the shaft.

The clouds of gas are instant death if they touch you. The yellow fans will suck you in and cut you to mincemeat if you touch them.

When you reach the top, you'll meet Robo-Manus. Duck under his gunshots, then hit him. Avoid him when he jumps around. All of his attacks are instant death. The more damage you do to him, the quicker it takes for him to hop after he shoots his gun. You'll take him down eventually, though.

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