The mission continues as we make our way through a junkyard and fight one of the X-Hunters!
Morph Moth
The floating robots will fire at you if you shoot them down, leaving their heads intact. They can also come down and fight you on the ground if you let them.
There will be junk being sucked towards the ceiling that will get in your way shortly after the beginning, but you can shoot it down with the X-Buster.
Right after this, you'll want to use the Spin Wheel and fire it at the ground. You'll open up a hidden passage in the floor that leaves to the Body Armor capsule. Just like last game, this lets you cut the amount of damage you take from attacks considerably. It also has a new feature: damage you take is changed into an explosive weapon energy that can be used only once but can destroy everything on the screen.
The wheels with heads are pretty slow. They're easy pickings.
You'll then meet some sort of insect robot that will leap out of a capsule and take control of a nearby junked robot. Shoot at the torso while avoiding the robot's jumping attacks, then take out the insect that jumps out when you finish the robot off. Yet another easy enemy. It shows up in green as a regular enemy, but if you don't finish off this pink version in time, it will reinsert itself into the robot and you'll have to deal with fighting the robots again.
You'll soon climb down a ladder dealing with more of those shield robots, and you'll also be able to get two large health pick-ups. You'll then deal with more junk and (if you take the top route) dragonflies that will charge at you in mid-air. Keep your X-Buster charged up and you should be able to take care of the dragonflies without incident.
After taking out another junked robot (and its bug), you'll take on Morph Moth.
Morph Moth is initially in a cocoon. Shoot at the cocoon with fully charged X-Buster shots, and avoid the junk that he spews out. After you bring him down to a certain amount, the ceiling explodes and you'll actually meet Morph Moth. He'll fly around sprinkling some sort of powder around as he flies all over the room. If you have the Speed Burner from Flame Stag's stage, hit him with it. Otherwise, just use the X-Buster from the other side of the room to keep him from suddenly smacking into you while you're in mid-air. If he stops in the center of the room, stay away so you don't get hit by the beam of light he shoot toward the floor.
Beating Morph Moth gives you the Silk Shot. This lets you shoot debris at enemies, and if you charge it up in certain spots, you can pull out energy instead of the usual junk.
After you beat two Mavericks, the three mystery men see what they're dealing with. Meanwhile, a mysterious group known as the X-Hunters have contacted the Maverick Hunters...and they are none other than Serges, Violen and Agile. They have Zero's body, albeit in three separated pieces. To get Zero's parts back, X must defeat them.
Pay attention to the map screen, as you'll see where the X-Hunters will teleport to. Then choose where one of them landed to fight them. The X-Hunters show up in random locations, so I'll cover them when we see them in the LP. If you kill off too many of the Mavericks, however, the remaining X-Hunters will flee. If that happens, you won't be able to rebuild Zero.
Thankfully, you can tell where they've landed by the Sigma symbols that show up at where the X-Hunters have moved to. Just position the red dot above them and you can track them down.
Overdrive Ostrich
Knock the columns in your path over with the X-Buster.
The one-wheeled robots with the spikes move back and forth, while the scorpion robots sit there and shoot at you.
Instead of going down that ladder, use the Spin Wheel on the dirt wall to the right. You'll find a hidden passage that takes you to a battle with Violen, one of the X-Hunters. It looks like he's the powerhouse of the group.
The doors to the X-Hunters look different to the ones that lead you to the Mavericks, so keep that in mind. If you need to find an X-Hunter area in other stages, feel free to hit up the maps. They're there for a reason.
Violen jumps around and shoots downward in mid-air, and sometimes he'll shoot forward to. Both of those shooting attacks have multiple shots that go in their respective directions at an angle, making avoid the shots a little more difficult.
His nastiest attack, however, is the mace attack. The mace comes out rather fast, and Violen will quickly swing it all around the room as he stands there.
Beating Violen will give you Zero Part No. 02.
Now you'll be able to go back and take that ladder down. Go down further and you'll be able to take a jetbike.
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