Thursday, December 1, 2016

FreezingInfernos plays Battletoads - Part 5 of 6


Remember when Andrew Mason was fired as CEO of Groupon and he mentioned the Terra Tubes in his resignation letter?

You're about to see exactly how bad the Terra Tubes are.

Level 9 - Terra Tubes


The robots here not only have the ability to zap you with lasers, but they also explode as soon as they touch you. The explosion results in instant death.

The water slows you down immensely. It also lets you jump higher if you jump upstream.

The ropes on helicopter blades will send you either up or down, depending on where you are. You'll have to swerve around to avoid the spikes.

After the second copter rope, you'll be running away from gears. For the first gear, jump over the pool of water. Jump straight up when you reach your supposed doom and can't go any further for the the second one.

When running away from the third gear, jump in and out of the water as you go up the corridor to give yourself more momentum and speed up a little bit. DO NOT HIDE IN THE HOLE. YOU WILL DIE. For the fourth gear, hold the D-Pad opposite the direction you fall down the corridors from to avoid the spikes.

You'll then be some underwater segments. Press A to swim upwards, and press and hold A to jump out of the water when you're at the surface so you can clear the huge spikes. There are also electric eels that will be in your path. Be careful.

You'll also be dealing with goldfish in the underwater segments. They do two or three hits worth of damage, but they can knock you into spikes in the more open areas, which make them the most annoying enemies in the level.

The sharks will chase after you, but you can punch them as well as all the other underwater enemies.

You'll then see the fifth gear after the two sharks. Get down in the hole near the barrier where the spikes are at the bottom to avoid the gear. Do the same for the sixth gear.

Punch out the ducks so that they're upside down. You can only stun them for a couple of seconds when you do this, so move past them quickly. The ducks are instant death if they manage to bite you...yet the sharks can only do two damage. wut

You'll then go through a maze lined with spikes. You'll want to lure the goldfish here towards the bottom so that it is easier to get through the maze without the goldfish bumping you right into spikes. At least the 1-up near the last checkpoint respawns every time you die.

After the maze, grab the rope on a helicopter and weave to and fro through the downward corridor, avoiding the spikes. When you reach the bottom, immediately go right. You're done.

Level 10 - Rat Race


You'll have to race a rat to the bomb at the bottom!

This level is just like the Intruder Excluder, right down to the traps. The only difference is that you're going down instead of up and the palette for the level is a red hue rather than a blue.

Once you go down a little bit, the rat will show up. Go down the holes as quickly as possible and you'll be able to stay one step ahead of the rat the entire time.

When you reach the bomb, kick it immediately. Then, shoulder tackle the rat as he drops down before giving him a boot as well. Mission accomplished!

Oh, wait, you can't pull it off? Well, don't feel bad. That usually takes precise timing to be able to do. You'll have to outrun the rat two more times.

The second run is about as bad as the first, but now you have the moving gaps to deal with. On the third run, the rat's even faster. The only way to beat the rat the third time around is to keep on running through the area normally, and hit him with the headbutt whenever he's near you. You'll need to time it so that this causes the rat to miss the gap, giving you about a second or two to get a slight lead again every time you pull it off.

When you finally get rid of the third bomb, you'll fight General Slaughter. Just like Robo-Manus, the General moves faster and becomes more difficult the more you hit him. Hit him a couple of times to get him moving, then hit him with well-timed headbutts from either side of the screen. You'll want to time your headbutts so that they hit him as he jumps up after running into a wall.

General Slaughter also has a ram attack. If he hits you with, expect to be put in a pattern where he hits you with it again and again as you're coming back down, resulting in instant death. Just time your headbutts right and you should be able to do this.

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