Friday, December 2, 2016

FreezingInfernos plays Battletoads - Part 6 of 6


We're finally nearing The Dark Queen herself! But first we have to ride on walls and die a zillion times from some giant orb before we can get there!


Level 11 - Clinger-Winger


You'll grab on the Clinger-Winger and outrun a killer Hypno Orb that's naturally faster than you. Your only chance is to hold the D-Pad in the direction you're going and take the corners perfectly.

There's the easy way: pause at every corner and change directions on the D-Pad before unpausing. This will pay off near the end as the Hypno Orb  That, or you could do it like a normal human being and just do it all in one shot.

When you reach the end, you'll take on the Hypno Orb itself. The Hypno Orb has two attacks. The first one is electrocution, which happens if you come in contact with it. It takes two shocks to kill you. The second one is a high bounce where the Hypno Orb tries to squish you. This attack is instant death.

Headbutt this thing into a corner and keep attacking it headbutts. Punch it a couple of times and you'll be able to throw the Hypno Orb. Do it.


Level 12 - The Revolution


Before Kirby's Adventure and a whole slew of 16-bit games did the rotating tower thing, Battletoads brought the idea of a column-like setting that stays in place yet rotates as we move around it. Needless to say, this makes beating the whole game worth it.

You'll be running around the tower trying to find the platform. It's the only way you're going to be able to make it up the tower.

Punch out the yellow rhino and give him a few headbutts, then get the rod at the top before you start climbing. You're going to need that rod. Avoid the spiked balls and jump up the platforms. The green ones stay put, the yellow ones lower a little bit while the orange ones are springboards.

The green cloud will try to blow you around. If you have the rod, you can easily whack it out of existence. Otherwise, you'll have to time headbutts.

The red rhino is a little bigger and will try to get you in his mouth (which is instant death). Again, the rod works wonders.

The red clouds blow poison gas bubbles that result in instant death.

After a while, you'll see some revolving platforms. If you can get on them, you'll be able to stand still and revolve around the entire tower at the same time. Time it so you can get to the next platform.

The poles are for the big red cloud that moves up the side of the screen, pausing to try to blow you off of the tower. If you're on the ground when he's blowing you around, you're dead. Hang onto a pole to save yourself.

After the first big red cloud, run around until you find the platforms. The platforms will start disappearing and reappearing, so you'd better be ready to jump straight up a couple of times in a row pretty quickly.

You'll see another one. This time around, you'll have to use the revolving springboard to get to the pole, then get back down to it and continue climbing from there.

You'll then have to contend with a yellow cloud. This one will try to push you off the tower at all costs, so lure it to the edge opposite where you're going and them make a mad dash up the platforms. You'll be doing this for the last segment of this tower. When you make it to the top, it's time for...

Level 13 - Armageddon


You'll finally face the Dark Queen here.

Her one attack is turning into a tornado and flying around, but she can also kick you if you get too close to her.

Your only hope is to headbutt her and stay one on the move. If you stay in one spot (especially in the corner), you're going to take damage. You'll want to time your headbutts right so that you hit her while her knee isn't raised, otherwise you're going to get hit.

When you beat the Dark Queen, do not stand in the center of the screen. The Dark Queen can still kill you after she's beaten you on her way up. She releases Princess Angelica and Pimple, then she flies off.

You've finally beaten one of the hardest games in existence.


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