Well, since we have the code to access Extra Game Mode, we might as well do it, right?
Stage 1: Green Greens
Yep, another second quest.
The enemies are a lot faster in this mode, so you'll have to be ready when enemy forces come your way. Everything will kill you in less hits compared to the normal version of the game, so you have to know the enemies and be able to inhale them at a moment's notice if you need to. Cannons, meanwhile are now silver and look more modern...and they shoot four shots instead of three. The shots are faster, making the Shotzos in Extra Game mode much more relentless.
The chicks are replaced with chickens, and they have different attack patterns now. They can deal two units of damage, which can make them a real pain.
The Cappys are replaced with beans, and they hide in cakes. The first one you see in the stage shoot out cake icing, which makes it harder to get close enough to inhale it. Once you do, though, you can take the guy who was inside of it out.
The Bronto Burts are now black and have a weird facial expression. It's just...unintentionally racist. They can move really fast on a moment's notice. Like the chickens, they can deal two units of damage instead of the usual one. Gordos are even worse, as they can deal three units of damage now.
When you face the Poppy Bros. Sr., he throws bombs a lot more often now. You'll actually have to be on the move against this guy. He also has a dash move which is hard to avoid, due to the increased speed apparent on some of the enemies.
Whispy Woods drops Gordos in addition to apples, and his air pellets are much faster this time around.
Stage 2: Castle Lololo
The Broom Hatter at the beginning goes straight for your throat. When you enter the castle, the Waddle Dees and Waddle Doo jump around.
The ghosts are now cross-dressing...and they're really, really fast this time. Also, good luck getting the bomb. It'll start to explode as soon as it appears onscreen.
The masks have a different appearance, as well as the faces that come out of the ? blocks.
The hippo-like things that shoot bubbles upwards now shoot them towards you, and the Gordos in the underwater segment both move faster and jump around, which makes getting around difficult.
The Mummy balls are now Skulls, and...you guessed it...they're faster.
Lolo seems to have something against Kirby. Besides running around at light-speed, he shoots two things at you before retreating...and that second thing is usually a Gordo. It should be noted that the higher up he is, the slower he moves. To beat him this time, inhale a block, move away, then wait for him to attack again before you hit him. You'll also want to attack Lolo when he is coming in and out of the top two doors, as he backs out towards the door more slowly on those levels compared to the bottom two.
Lololo and Lalala move faster, but thankfully, that's all they do here. Your best bet is to swallow the block from behind, then hit either of them from behind, as you will risk taking damage from a frontal assault.
Stage 3: Float Islands
The squids are now octopi, and they deal two units of damage.
The clams that shoot the Waddle Doo beams are now crabs.
The Kabuus are angry now.
The cannon at the end of the ship is just relentless.
Kaboola is much faster than on the original quest. He goes into the rushing tackle attack almost immediately, which will do damage to you every single time until you get used to it.
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