Friday, December 9, 2016

NintendoCapriSun plays Mega Man 6 - Part 10 of 12


We find Mr. X...but not all is as it seems...

Mr. X Stage 4


Eggs will come out of the columns that look like black and gold drums stacked on top of each other. When that happens, birds will eventually hatch out of them and come after you. It's like Capcom made an archenemy for Beat but it fell through and they became just normal enemies. Still an interesting enemy idea, though.

You'll eventually have a choice between two paths. It doesn't really matter which one you take, since you won't miss much regardless. One path has the ceiling walkers from Centaur Man's stage, while the other has the cowboy robots from Tomahawk Man's.

The boss is Mr. X in a swinging spiked ball. Every so often, the spiked ball shoots out a purple energy ball that splits into two and travels across the ground. Jump over the energy ball, stay on one side of the screen and keep hitting the spiked ball with Flame Blast.

You'll then find out that Mr. X is really Dr. Wily in disguise, but you could probably tell before he ditched the Mr. X disguise. Now you'll have to go after Dr. Wily...again.

Dr. Wily Stage 1


The upside down fans will blow you down and make it harder to jump. You'll have to gauge your jump carefully to get where you want to go.

The Sniper Joes on the gunner's chairs are really easy to take out.

You'll be dropping down a few corridors and falling through gaps in walls of spikes for a few screens. At two consecutive points, you'll have to use the Jet Adaptor to jump down, turn around and use the jetpack to get past the spikes so you can move further down.

The boss for this stage is a mechanical dragon. Avoid the fireballs it spits at you, and use the platforms that come out its torso to shoot the dragon in the eyes with the Yamato Spear.

No comments:

Post a Comment