Showing posts with label Michael Jordan: Chaos in the Windy City. Show all posts
Showing posts with label Michael Jordan: Chaos in the Windy City. Show all posts

Monday, December 26, 2016

newfiebangaa plays Michael Jordan: Chaos in the Windy City - Part 12 of 12


It's showtime.


Riverview

Boardwalk


Well, we have the key. Now let's get in there.

Funhouse 2


This area is pretty straightforward. You'll have a break a wall in mid-air near the end to enter the final chamber.

Dr. Max Cranium is all too happy to see you, and he takes you on with a giant, robotic Michael Jordan mecha. Shoot the head, which is a dome protecting Dr. Cranium's head. Avoid the balls he tosses at you and pick them up when they're on the ground to use them against him.

The basketball hoops at the side provide health and coins. Why they give you coins, I'll never know, but they do give you health. They also don't break after you use them once, so you can refill on health completely...if you don't get keep getting coins, that is.

When you beat Dr. Max Cranium, you've done it! You've won!

newfiebangaa plays Michael Jordan: Chaos in the Windy City - Part 11 of 12


It won't be long now...

Riverview

Funhouse


The freshly-waxed checkerboard floors will cause you to slip and slide as you walk on them.

Damaging steam will come out of the holes in the ground every couple of seconds, much like the flame jets in the factory.

The spinning candy cane floor is a conveyor belt.

The door near the captive is left, right, left.

When you talk to the captive here, you'll find out that as The Giant Brain Baby, he was forced to wear diapers and solve equations for the crowd...and that he never got over it.

The spinning platforms will spin MJ around. They'll take you either left or right, so pay attention to where you're jumping.

Boardwalk


To the left is the Haunted Maze. To get the Gold Keys for it, just take the platform underneath or use the baseball.

Haunted Maze


There's a ladder leading down at the left side of the maze, left of the start. Jump into the wall to the right midway down the ladder to find the door to the captive.

Be very careful around here. There is a shortcut or two that will send you back in the maze, but the maze itself isn't very long and it won't take you that much time to get back to where you were.

Boardwalk


To the left still is the final level. The key to it is underneath a platform that lowers as you continue to stand on it. Watch out for that eel!

Sunday, December 25, 2016

newfiebangaa plays Michael Jordan: Chaos in the Windy City - Part 10 of 12


In this episode, we head to Riverview, where the game throws us for a loop.

Riverview


The first thing you'll notice as soon as you start Riverview is that there is no map screen. Instead, all of these maps will be done back to back, so if you need lives and power-ups, you'd better go back to earlier stages and get them before you come here.

Boardwalk


Okay, I officially love this stage. The music is actually pretty eerie, and it really gives off that funhouse atmosphere. Heck, there's an advertisement for a giant brain baby whose head looks more like a tumor than a giant brain.

The first captive is immediately to the right of the silver keys. Just take the spring nearby and fly to the right. He'll be in one of the doors.

The door with the sparkles in it is the entrance to the next level. Take care not to enter a new level until you've found the captive.

The levels here are all in one central hub rather than a map screen, and you won't be able to tell what the levels look like unless you play them for yourself, play this game from memory, or actually draw it out on pen and paper.

Haunted House


The door at the beginning leads to the Haunted House. The ugly faces that act as backboards give power-ups.

There are quite a few secret passages in the walls that you can access by walking (or jumping) into them. Not surprisingly, one of them leads to the captive.

The skeletons sneak up on you if you face away from them, and they can only be destroyed with the quake balls. Hope you brought the maximum of nine before coming to Riverview.

Also, I officially take the comment about the giant brain baby's head looking like a tumor. If you talk to the captive, you'll find out the Giant Brain Baby is in fact Dr. Cranium as a baby. He grew up in the circus but wanted to play sports. You can just taste the bitterness.

The paintings are a reference to "The Scream" by Vincent Van Gogh. The eyes even follow you.

Be careful near the end, as you'll have to deal with platforms on rails much like in the Mario games.

Boardwalk


The big doors are the level entrances, while the smaller ones will contain powerups.

To the left of where you came out is the funhouse.

The gold key to unlock the funhouse door will be to the left of the door. Just take the platforms to get them.

newfiebangaa plays Michael Jordan: Chaos in the Windy City - Part 9 of 12


We've fought the factory boss, and now it's time to head to Dr. Cranium's lair.

Factory

Level 5


To the left of the hook that leads to the quake ball at the beginning is a wall you can jump into and walk through. The bonus area and the Golden Heart is at the other side.

The boss here is some sort of green thing on metal legs. Throw basketballs at the head, and use the elevators to jump over the boss when necessary. Be sure to use your power-up balls to deal more damage to this thing, and duck or jump under the propeller blade it shoots at you.

Beating the boss gives you the green cardkey.

Tunnel


There really isn't much to this level. All you really need to have are the three cardkeys. The silver keys here will be needed to free the captive, which is also a no-brainer to find. You'll find out that Riverview is up ahead, and that the old amusement park is now Dr. Max Cranium's lair! Better go and find him!

Saturday, December 24, 2016

newfiebangaa plays Michael Jordan: Chaos in the Windy City - Part 8 of 12


We go further into the factory, and oh boy, does getting around get a little harder...

Factory

Level 3


You can take care of the enforcer just after the green key door by getting real close, ducking and then hitting him with the basketballs. Since he won't have time to block your shots at close range, you'll be able to bean him repeatedly until he dies.

The steel white platforms that look almost like clean slates will spin around, causing you to fall straight down after you stand on them long enough.

Unlike the claws in the first level, the claws here act as platforms you can grab onto with Up+B.

The grey wheels can be hit with basketballs to drain the slime below you, allowing access to more of the level. You'll want to be quick as you go through this level, as the slime will rise back up after a little while.

Be sure to look around in the upper-left corner of the level after you've drained the slime. You'll be able to find the hostage.

Level 4


There really isn't much new to this level, but this is probably where you'll start getting lost more easily for the first time.

newfiebangaa plays Michael Jordan: Chaos in the Windy City - Part 7 of 12


In this episode, we finally enter the factory on Goose Island and gum up the works!

Factory

Level 1


The slimes will be the first new enemy you'll see, and you'll see them right away. Their movements seem a bit random, and they'll split apart like the spiders. Once again, you can use the fire balls if you need to, or the gold homing balls if they're being especially pesky. Don't try to outrun them unless you absolutely can, since the smaller slimes aren't forced to patrol a specific area like the smaller spiders are.

The slime at the bottom of the level hurts you if you jump into it.

You've probably figured it out earlier, but the rubber ball can split in two whenever necessary and cover more area while bouncing off walls.

Junk will shoot out of the chutes, and it will hit anything that it comes in contact with. You'll also have conveyor belts to go against the flow with as you try to run past crushers and claws. The black and yellow chevrons on the conveyor belts show which direction they run.

If you have to fight an enforcer from a ladder, you can hit them in the foot for an easy victory.

The fans will push MJ in the direction they're facing. You'll need one of them for a jump, interestingly and cleverly enough.

There is one jump near the end that involves jumping off the edge of a conveyor belt, and if you didn't have the instruction manual or played it blind, you would have no idea of how to do it. Here's the solution: you hold the L button and then jump. Turns out L acts as a run button, and since the L button can't be changed in the game options, you'd have no clue that it has a function. None of the captives tell you about this either, so it's like the game expects you to know about it from either the manual...which implies you have the manual (that, or reading GameFAQs).

Level 2


The slime has now been replace with lava and molten steel.

There's a fall-away floor just above the first lava pit.

You'll find out that you can hit wheel valves with a ball to drain slime pits in the next area. Also, you'll get the hint "Stay away from the high fastball and wait for YOUR pitch!" We'll find out what that means soon enough.

Watch out for the fire jets near the end. If you need to, you can destroy the nozzles with your basketballs.

Friday, December 23, 2016

Gaming Palooza Empire plays Michael Jordan: Chaos in the Windy City


Here's a nifty shortplaythrough/review of the game from Gaming Palooza Empire.

newfiebangaa plays Michael Jordan: Chaos in the Windy City - Part 6 of 12


We finish off the Laboratory and get the second cardkey.

Laboratory

Level 5


You'll need to go down the ladder to the right of the start and get past all of those electric barriers on the way down to find the captive, which is where some invincibility shoes nearby come in. You'll find out Dr. Cranium has a new creation. Hope you have some fire balls.

The boss here is a Frankenstein monster with orbs for a body. When the body turns into four orbs that surround the head when it flies away, stay on the move and watch the eyes. When they blink, they shoot balls of electricity that will try to home in on you but don't seem to do a very effective job.

When the boss raises his arms, run all the way to the left so you don't get shocked.

When you beat the boss, you'll get the yellow cardkey.

El Train 2 and 3


There are three El Train levels in the game, and they all go the same way: attack the paparazzi, get power-ups, avoid the steel when you're on top of the trains and make your way to the end.

Thursday, December 22, 2016

newfiebangaa plays Michael Jordan: Chaos in the Windy City - Part 5 of 12


The laboratory adventure continues as we cover the basics of the third and fourth levels!

Laboratory

Level 3


The snakes are here! Knock it down with a few basketballs and move past it as it bounces around on the floor. When it's hanging on the ceiling again, you'll have to stun it once more.

The bonus area has you jumping around on springs. There's a 1-Up to the far left there.

Remember the hint involving the triangles on the floor and ceiling in the checkerboard tubes. The force fields will damage you if you stand where they appear, so be careful.

Level 4


You'll need to use the freeze balls on the silver floating eyes to get to the captive shortly after you start this level. You'll find out that (thankfully) nobody's been mutated yet.

The door above the captive runs on a combination, and you have to trigger switches so they're pulled in a certain direction. For this one, it's right, left, left, right.

If it hasn't been made logical yet, you know now. The ball has to go opposite the direction the handle on the switch is pointed in order to trigger it. If the handle is pointing to the right, the ball will have to be thrown into it to the left.

newfiebangaa plays Michael Jordan: Chaos in the Windy City - Part 4 of 12


We're about to enter a whole new world with brand new obstacles. Let's go.


Laboratory

Level 1


The massive basketball players are B-Ball enforcers of the highest order. The only way to hit them is with slams to the head.

Be careful with the platforms with the gears under them. If you're not dead center, you'll be taking a tumble as soon as the platform tilts.

You also have electricity crackling above pits, which further ensures instant death if you take a wrong step. You'll have it above platforms, ready to strike you if you stand on them. It'll also be crackling between platforms, forcing you to time your jumps. Sheesh, we're in the second world and already we're in an obstacle course. At least MJ is an athlete.

The first zombie you see has the set of silver keys.

The metal trapezoid backboards are the same as the wooden ones from the Holding Cells. They just give you power-ups.

The whistle robots will hit you with a piercing wail if you get too close. You'll want to keep your distance as you hit them.


The captive here will tell you about the force fields in the checkered tunnels, which are marked by the triangles on the ceilings and floors. You'll then learn about the invincible green basketball snakes, which you can only stun in order to get past. You'll also find out that Dr. Cranium's henchmen will try to steal your ball at this point.

You'll be using lifts throughout the laboratory to go up and down in a hurry.

At this point in the game, you'll want to throw balls at power-up balls. If they hit them, they'll instantly be exposed as Ball-Bots. The type that the fake balls are will indicate what power those Ball-Bots will have. When you finish them off, they'll drop the power-up you were wanting in the first place. Sweet.

The door to the left is a bonus area. You'll have to toggle the switches back and forth to get the correct combination to open the doors. Hurry, because you only have 15 seconds.

Level 2


Want to hit the switch at the beginning? Use the purple ball.

Those robots with the claws will try to steal your ball. You'll want to hit them from a distance.

You'll have to duck down and quickly throw multiple balls at referee bots on wheels.

The captive here will tell you that Dr. Cranium has a master plan: mutate the plays to create his own genetically engineered "Mean Team!" He'll also ask you to check the door to the left, and that the green key is above where he was imprisoned.

Wednesday, December 21, 2016

newfiebangaa plays Michael Jordan: Chaos in the Windy City - Part 3 of 12


It's time to take on the first boss of the game...and then it's onward through the rest of Chicago!

Holding Cells

Level 5


To go up the slopes, just keep jumping. You'll slide down them automatically, but you still jump back to the top of them.

The captive here has the red key.

The bonus stage here has no time limit. Go ahead and take as much time as you need, because the Golden Heart will increase your max health by one unit. The Golden Heart will always be in the bonus levels at the end of every world.

The semi-circle-shaped backboards with the number 23 on them will freeze enemies in place. There will be a shot clock with 15 seconds that will show up in the upper-right corner when you use it, which indicated how long you have until the enemies are unfrozen again. Enemies can still harm you if you touch them while they're frozen, so be careful.

Use the freeze balls to turn the evil eyes in the lower-right corner of the level into platforms so you can get an extra life. You'll also get a refill on the freeze balls, too.

At the end of the level, you'll meet Dr. Maximum Cranium. We might as well call him Dr. Big Head (Mr. Big Head? Nah...), because he's got a big head. He tries to bribe you off, but we all know MJ ain't got time for that. After a threat to clone all the players from Dr. Cranium and a "Doc" Julius Irving reference from Michael, you'll face some...ball...thing.

The boss is a robot made entirely of basketballs. It will punch you if it gets close enough, and it can throw its arms forward like some sort of swirling projectile made out of basketballs. Just keep your distance and aim for its head. Use your power-up balls if necessary.

Don't use the gold balls (the homing basketballs), as they go straight for the chest instead of the head, making them practically useless for this fight. Also, be sure to use the "projectile punch" attack this monster has to get some more distance away from him, so you can throw some more balls at it.

When you beat this monstrosity, you'll get the Red Keycard, one of three keycards in the game. You'll be able to return to the map screen and pick one of the two El Train levels.

The El Train 1


You'll be in autoscrolling stage that involves - you guessed it - the Chicago Transity Authority train line, usually called "the L" or "The El." Be sure to look around and get those power-ups when you can, but be careful for both moving archways at the top and the paparazzi that stalk you around the train. Some of them even have cameras that make it hard to see for a second in addition to damaging you.

newfiebangaa plays Michael Jordan: Chaos in the Windy City - Part 2 of 12


These cells will be the school of hard knocks. Rest assured, the game will get a little more interesting, both in difficulty and design.

Cells

Level 3


Can't get the extra life surrounded by walls? Use the boomerang ball. It can pick up items that you can't reach, and if the ball touches it, it's yours.

The bonus stage here will be the first sighting of the iron ball. It's a dark gray ball, and it's supposed to be a bowling ball. It rolls along the ground when shot, taking out the tiniest of enemies that the slam attack can take out. If you slam the bowling ball, it will cause an earthquake that damages all on-screen enemies.

When you enter the bonus stage here, be sure to check the end of the top and bottom paths. You'll find two extra lives.

When you free the captive, you'll find out Dr. Max Cranium's lab is underground near the Lincoln Park Zoo, and that his best mutants are there. You'll also find out the current of the water below is strong enough to carry you in one direction. The water also has robotic eels that will shock you.

Some floors are weak and will fall apart, sending you falling if you stand on them long enough.

If you see the eels, hit them with the slam attack.

Level 4


Some of the web sacs contain items instead of spiders if you break them.

Some of the bats carry bombs in their fangs and go straight for you, exploding as soon as they hit a wall, floor, ceiling...or you. You're best off avoiding them or ducking into an area they can't fly to.

Also, some of the eyes will stay near you and try to hit you with lasers at this point. You'll have to destroy them with basketballs, but they have the tendency to fly straight over or under you as you try to do that. Toss balls at them often until they're gone. They're slightly difficult, but you'll eventually take them out after a few seconds.

Talking to the captive here will bring up the Ball-Bot, Dr. Cranium's latest invention. It's a robot disguised as a ball. Oh, boy. You'll also find out the red key is in the upper-right corner of the level, but you won't be able to just walk up to it and get it. Expect to take out some enemies.

You'll also find out the factory on Goose Island also has some captives, and that Dr. Cranium's robots are made over there.

The robot that hangs on the rope in the upper-right corner of the room carries the red key. He goes down with a few hits, so take him out quickly.

Tuesday, December 20, 2016

newfiebangaa plays Michael Jordan: Chaos in the Windy City - Part 1 of 12


You thought Shaq was the only one to get a video game?

Michael Jordan makes it to practice for an all-star charity game, but he's the only one there. He then gets a note on a basketball from one Dr. Max Cranium, telling him to go to the Egyptian Room in the Field Museum at midnight...alone.

When MJ makes it over there, he finds an underground prison hidden behind the walls of the Egyptian Room. Now it's time to free everyone and figure out what the heck is going on...

Be sure to use the info button for each level in a world, as you can get some useful information every once in a while (you'll get cardkeys for beating a level sometimes).

Holding Cells

Level 1


Well, the game looks interesting so far.

Michael Jordan attacks by shooting basketballs at his enemies. Speaking of enemies, you have bats, spiders, evil eyes that float around, and zombie basketball players with basketballs for heads. You'll want to take out as many enemies as you can, especially since some enemies will carry important items, including keys you'll need for the level.

The silver and gold basketball tokens are your "coins." Grab 100 of them for a one-up. Silver is worth one token, gold is worth five.

The set of silver keys will unlock all the doors with the silver locks. Obviously, you'll need a set of gold keys for the gold locks. Some may contain a captive basketball player that you'll get to ask questions from if you free them. You'll want to free the captives, as they also provide useful items. Other doors still may contain enemies, so step away from a door after you open it.

The Box of Snacks and Isotonic Drink both refill your health. Ironically, you can tell they're a box of Wheaties and a bottle of Gatorade, respectively. Heck, there are references to both brands you can find throughout the game.

Freeing the captive here gives you a green key after you've finished talking to him. You'll need it for the keyhole square with the green outline around it. The outline's color dictates which color key you'll need for it. When you go up to a keyhole, select the proper key with Select and press A to use it.

There are several basketballs you can pick up that give you special abilities. The flaming ball acts as a fireball that can attack low-lying enemies when slammed to the ground, and also does more damage. The gold ball acts as a heat-sinking missile. The purple ball can bounce off walls with a regular throws. The white ball is a boomerang, and is supposed to represent a baseball.

The red ball does heavy amounts of damage to all onscreen enemies without the aid of a triangle-shaped backboard, and can also damage bosses...so you'll want to save these up for when you really need them, especially when they are the only balls that don't have a limit to how many you can carry at any given time.

Slamming the ball into a wooden backboard can net you tokens and power-ups, and different backboards do different things. The triangle-shaped backboards hit all enemies currently onscreen, and the damage is equivalent to one hit from a basketball. Whoever developed this actually put some thought put into this game. You don't have to be at a backboard to use your slam. As a matter of fact, the slam is done with a separate button, and can be used to hit enemies that are low to the ground and can't be hit with your normal shot.

You can only use each and every backboard you see only once, so use them wisely.

To slam press X to do the Slam Jump, then press Y to slam the ball. The timing takes a while to get down, but it's worth it. Pressing Back and X at the same time does a overhead rear slam, 

Some of the walls can be broken by shooting basketballs at them, so be sure to do that whenever you can. You won't know if the wall's weak until you actually hit it with your basketballs, so explore!

Throw basketballs at switches to trigger them.

The glass backboards are checkpoints. Shatter them with your slam to trigger them. You'll return to the last one you ultimately destroyed if you lose a life.

If you see a portal come out of a door, enter it. Get the ball through as many hoops as you can before the shot clock in the upper-right hand corner runs out. Different hoops have different power-ups. The number 23 (Michael Jordan's jersey number as a member of the Chicago Bulls) is an extra life.

The explosion-shaped destroy all enemies onscreen.

The green switches on the wall can be activated with the A button (much like the keys in the keyhole).

When you beat a level, you'll see your score, how many captives you've rescued and even get a password every once in a while.

Level 2


Hold Up before you jump to grab onto a zipline. This will take you to the other side without any other work needed.

The heart with "MJ" on it refills three units of health.

The tennis shoes will make you invincible for a short period of time.

The grey basketballs are ice basketballs. Hitting an enemy with one will turn it into a block of ice, which you can use as a platform until the enemy thaws out. You can also hit a frozen enemy with another freeze shot to shatter them.

The gold spiders are nasty. They'll spit poision at you and will also split into three smaller spiders when you destroy them.

The bonus stage here has the evil eyes instead of the backboards. Use the purple basketballs to hit the eyes and get power-ups out of them before the shot clock runs out.