Tuesday, December 22, 2015

Kenshin1913 and Rangerfan3035 play TMNT III: The Manhattan Project - Part 2 of 6


We finally make our way to the airborne island of Manhattan, but what dangers await us?


Scene 3

Watch your step along the bridge of danger.


It's pretty obvious that you shouldn't fall into those huge gaps in the road that were created during Shredder's literal taking of Manhattan. You can, however, toss any bonehead who is stupid enough to get in front of you over your head and straight down into the abyss, immediately taking care of them.

The big black balls are back, and just like last time, they come straight at you. Jump over or step away from them.

The rock soldiers carry guns that they use to shoot at the floor, and not only do they barely bounce back upon being struck, you can't lift them over your head, even though you can use that stab three times to kill them. I guess that underground army we tangled with in the last few TMNT games I've covered wants to join in on the fun again.

Watch out for the monster trucks, as Rocksteady throws grenades out the window, making the vehicles a double threat.

The pink Foot Clan soldiers have javelins in their hands, and they'll be happy to have the chance to toss them at you if you give them the chance...and the range.

The blue Foot Clan soldiers that toss the big iron balls at you also make a return appearance from the second game here. Of course, once they throw that ball, that's all the ammunition they get, so avoid the ball and treat them like a normal enemy afterwards.

The rock soldiers wielding the steel construction beams in their hands like a baseball bat can be easily crisscrossed with jump kicks, as they'll swing at you immediately after you hit them...and they pack a punch!

The white Foot Clan soldiers with the pinkish gloves carry whips.

The mid-boss here is Slash, the evil Ninja Turtle. He'll slash (no pun intended) at you with his sword, and he has a spinning attack where he bounces off the sides of the screen in an attempt to smack you around. Avoid him when he spins around on his back.

Once you beat Slash, you'll get an opportunity to heal yourself with some pizza. (Cool!) You'll then see the rather desperate yet innovate attempts by the Foot Clan to make sure the third time is a charm for them, such as the blue soldiers trying to crush you by walking on the iron balls, rock soldiers with bazookas that can both shoot at you and smack you with their weapons, and powder blue Foot Soldiers that throw weights at you.

The peach Foot Soldiers try to dive at you. It's pretty easy to see when they're going to do it, as they quickly back away prior to their special attack.

You have to fight Bebop again at the end. This time around, he has a mace spinning around on his head, and he'll kick you if you get too close. Whack him with your jump kicks and super attacks.

Scene 4

New York has been destroyed! Meanwhile Manhattan is suspended in the sky.


You're not going to have a lot of breathing room at the very beginning of the stage, so be careful at the outset.

Once again, Foot Clan soldiers throw manhole covers at you, and the manholes themselves are obstacles you have to avoid. (Do floating islands even have underground sewers? You would think they do...)

Anyway, the first section is pretty nice. You'll be going through the city before entering the park area (which includes Foot Clan soldier statues that come to life) followed by the subway entrance.

The cyan Foot Clan soldiers throw barrels at you. If the barrels hit you, you'll be trapped in them for a few seconds.

The second section is the subway. The light blue soldiers will be running side by side, zapping out a force field between them that will electrocute you if you touch it. Jump kick one of them to break the chain, then treat them both like normal enemies.

The boss here is Dirtbag. He'll hit you with his pick and shoot a beam at you from his hard hat. Smack him with your special he's moving around, and when he gets his pick stuck in the ground, whack him an extra time.

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