Thursday, December 24, 2015

Kenshin1913 and Rangerfan3035 play TMNT III: The Manhattan Project - Part 5 of 6


Once again, we fight Krang.

Scene 8

Cowabunga! We have to hurry in order to stop Shredder and save Manhattan.


Some of the Foot Clan soldiers roll around on the floor from one side to the other in an attempt to hit you. You can easily jump over them.

Also, the flying Foot Clan soldiers from the surfing section way back at the beginning of the game are back with a vengeance.

When you reach the laser beam field, you'll fight another Mother Mouser. Same strategies apply as in the sewer scene.

In the second section, you'll meet some new enemies: periwinkle Foot Soldiers and some sort of robot spheres that come out of the walls and bounce around. The periwinkle soldiers don't seem to do anything special, and the robot spheres can be taken out in one hit. Hey, at least you get a good reason to farm for extra points here.

At the end of the second section, you'll fight Krang. He's kinda easy (as easy as TMNT bosses go), especially when his rocket punch and missile salvo are both easy to avoid. When he takes enough damage, however, the upper part of his robot body will separate from the legs and become its own thing, leaving you with two bosses to deal with! Focus on the upper half, since all it can do is try to hit you with a hammer, and it just floats around doing nothing most of the time. (The lower half of Krang's robot body will kick at you and will speed up significantly, so be careful with that.) Eventually, the two halves will combine again, and this time he'll have the ability to electrify himself, shocking you if you hit him. Keep plugging away at him, and he'll eventually go down.

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