Wednesday, December 16, 2015

TheZootySuit plays Tiny Toon Adventures - Part 4 of 6


In this entry, we deal with a lot of precision platforming, tried patience and expert enemy dodging.

Also, who's Barky Marky?

Stage 4-1

Barky Markys throw stuff at you from the windows, and the trash cans contain baddies that throw items at you as well.

Near the end of the stage, you'll have to jump from one small brick to another. You're better off being Buster Bunny for this one, as you'll need the jumping ability to pull this one off. Watch out for the Barky Markys.

Stage 4-2

Some of the columns of tires contain the enemies that throw stuff at you, and you'll also see female mice jumping from behind fences and coming straight at you.

You'll have to do some platforming to reach the exit in the Elmyra segment. Do yourself a favor and use Furrball for this part, as it makes this a lot easier.

Stage 4-3

Sweetie Bird is an enemy. What the hell.

Anyway, you'll be leaping on platforms, lifts and the occasional enemy to get to the exit door at the top. If you're Furrball, this is slightly easier.


The boss here is King Kong. When he jumps, you'd better be in the air when he lands on the ground. Jump on both of his mutant offspring that drop down when he lands on the platform, and you'll be able to knock a part of the platform down. When the whole platform is knocked down, you'll be able to get the fourth key.

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