Saturday, December 19, 2015

Diniz Games plays Panzer Dragoon II Zwei - Part 3 of 5


At this point, your companion is now a full-blown dragon. This game is pretty neat.


Episode 4

Now we're really flying.

It wasn't noticeable to me at first, but as you clear stages, your health and super meters increase in size.

Episode 4 in this game is like Episode 4 in the last game...in the beginning, at least. You'll have to deal with those automatically opening doors, winding corridors and zillions of flying enemies that want to send lasers straight into your face.

If you get completely surrounded by enemies on all sides, just lock on to enemies as you rotate the camera. Kill a few off at a time.

You'll also be surrounded by enemies on that slow elevator ride. Use your super here if you need to.

After that elevator ride, it'll be some more flying before you start crossing a bridge. It's boss time!

Shoot down the giant fish, and take out all of its firepower as you fight it. Do as much damage to it as you can when it starts destroying the bridge from behind you so you can give yourself an advantage. When it takes down the bridge partitions in front of you, you'll be flying again. This is you chance to use a combination of regular and charged shots, as well as your super. Watch out for the red projectiles that it sends into the sky, its tail and the lasers that it tries to hit you with. You can only hit the giant fish when it's out of the water.

Episode 5

The first enemy you'll face is a ship that sends out a bunch of pods that fire at you, making the beginning of this level a fight against threats on all sides. Keep moving to avoid the pods' firepower and take the ship down with charged shots.

After fighting a bunch of enemies that look like winged seraphs, you'll fight another giant ship like the one you saw at the beginning. This one is a boss. Watch out for the lasers and missiles that it shoots at you, and take it down with everything you've got while keeping an eye out for the shield that revolves around it (which can blocked charged and super shots).

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