Thursday, December 31, 2015

CornshaqGaming plays Back to the Future II & III - BTTF II


Block out part of your schedule and get your popcorn. This is going to take forever.


Everything gets better at 1:50:00.

What are we doing, anyway?


We're traveling between 1955, 1985 and 2015 in order to return 30 random things. This takes forever, since you're going to be going all over the place just to complete puzzles and get stuff to take back to their rightful place in time. You'll also get an extra life as well.

By the way, you're definitely going to need the maps, since they'll tell you exactly where all the puzzles are.

Collecting soda bottles and pizza will add to your food pieces. Soda gives you one piece while pizza gives you ten. 100 pieces will net you an extra life.

The radioactive pieces power the DeLoren. (Yes, I'm misspelling it on purpose because the developers apparently did this during the intro. Why.)The most you can have is 40. You can call the DeLorean by going to the inventory screen and selecting the remote, which you'll find close to the start of the game. Traveling 30 years costs 10 pieces, while traveling 60 years costs 17 pieces. Be careful as you travel back in time, as you'll leave a clone of yourself. If you touch your clones, you'll lose a life. To get rid of them, trick them into walking into a hole. They'll follow much of the same moves that you make.

You'll hear a special sound drown out the music when a flying enemy is onscreen.

Whenever you die, the DeLorean comes out to rescue you and send you back. You'll be needing to do this at times, as some jumps are impossible without it. You also need it to get to some platforms at times.

You'll need keys to unlock the object rooms. You'll be able to get keys off of enemies. When you enter the object room, collect all the clocks and avoid all the obstacles to uncover the trophy. Get it to receive an extra life and an object to bring back to its proper place in time.

Once you get an object, you'll have to find the Puzzle Room for that object. You'll usually find these in pipes and under manholes. Successfully unscramble the word (The solution is the name of the object you're returning), and you'll return the object. If you mess up, though, you'll lose the item and you'll have to get it all over again. If you ever see an underscore (signified by "_"), it acts as a space between two words. When you successfully return an object, you'll get a piece of the almanac. Complete the almanac, and you'll complete Back to the Future II.

Sometimes, you can also get food and radioactive pieces from enemies as well.

The hoverboards let you cover more ground in less time for a few seconds. To get them, you'll have to either find one or get one off of a flying Biff.

To get to some streets that you wouldn't normally be able to get to in certain time periods, you'll have to travel to them in another time period and return to the time period you want to be in via the DeLorean.

The seeds can be used in either 1955 or 1985 to create a stalk to appear in that same location in other times. The stalk can then be used to reach some Object Rooms that you wouldn't normally be able to get to.

The stars allow you to not only throw balls as a weapon, but also get some more points. If you die, you lose your weapon, and you'll have to get another star to use it again.

The guy that looks like a cop that is much bigger than you and throws marbles at you (or flies on a hoverboard) is Biff. You'll be seeing him a lot.

The compass is really, really, really useful. To get it, you'll have to enter the drive-in theater in 2015. You will need it to keep tabs on where you are in relation to basically everything else. It tells you what year you're in, what street you're on and the current sector you're standing in. That way, you'll be able to know what they mean by "sector" in both DBM11085's guide as well as RoyalRanger's.

The bonus rooms are one-time-only, and once you enter them, you can't enter them again. There are no enemies to deal with; instead, you'll have a zillion food pieces to collect, and you'll need the extra lives you can get your hands on to get through the first half of the game...and the game in general. If you can collect all the food in the time limit, you'll be able to win a pizza pie that awards you 10 extra lives.

Some pipes contain enemies. Thankfully, you can figure out if there's one in there when something pops out while you're standing on top of it. If not, look in the pipe. You might just find a key or something.

As you make your way further into the game, you'll be hounded by flying security cameras. These things will dog your every move, and they also drown out the music with their own noise whenever they're near.

1955


Doc's Madhouse

This one's pretty easy. Just get all the clocks while avoiding all the enemies.

Completing this gives you the diploma.

Ju Ju Bees Away

You'll be collecting five clocks, but you'll be dodging those balls that drop from the sky as you do it. Since they always want to gather around where you are, it'll take a little bit of work to avoid them.

Completing this gives you the revolver.

Malt Shop Mania

This and After Dark At The Cafe share the same layout. This one just has two extra walls and the screen doesn't seemingly go dark at random.

Completing this gives you the Hoverboard.

Invisible Time

Collect a clock, and you'll uncover part of the path. You'll have to avoid the bubbles that hunt you down as you do this, too.

Completing this gives you the tambourine.

Cloning Around

For this one, you'll have a couple of Marty clones chasing after you. They'll follow the exact same movements you make, so you'll have to be a bit crafty to get all the clocks without taking damage.

Completing this gives you the slot_machine.

School's Out

In this one, Strickland and his clones want you dead. Also, slime and an alien.

Completing this gives you the binoculars.

Rock Around The Clock

Oh, look! An old radio and a guitar!

Completing this gives you the basketball.


Teddy Bears' Picnic

You'll be dodging teddy bears, tennis balls and weird eye looking things here. Also, when you collect clocks, they'll go from being visible to invisible and back again.

Completing this gives you the skateboard.

Bail 'N Hay


It should be noted that the farmers will stop every so often to shoot their guns. Bullets don't come out, though.

Completing this gives you the fax_machine.

Mom Knows Best

You'll be avoiding your dad(?) and a bunch of hearts in this pretty easy object room.

Collecting some of the clocks makes certain hearts stop moving, while collecting others can get certain hearts moving again.

Completing this gives you the roulette_wheel.

Pumpin' Gas

Nothing here has anything to do with pumping gas. Also, be careful with the spikes in that one part.

Completing this gives you the computer.

Alternate 1985


The Curse of the Pyramids

The platforms above the clocks crumble. Also, be careful for all the tiny white balls that bounce along the ground.

The green floors are conveyor belt, and they'll move you in the direction they indicate.

You have until the clock in the top of the screen reaches zero to get all the clocks without taking damage. When you collect all the clocks, you'll have to get the trophy to complete the puzzle. Once you get it, you'll get one of the treasures for the level.

Completing this gives you the stop_watch.

Carnival Time

The green spiky things are indeed spikes, and you should avoid them at all costs.

Also, the enemies here are birds and little cork guns that pause every so often to shoot at you.

Completing this gives you the windshield_wipers.

Malt Shop Mania Revisited

As you collect clocks, platforms will disappear and re-appear. Remember that the green things can climb on the ropes.

Completing this gives you the handcuffs.

Nightmare on Main Street

You'll be dealing with ghosts, hands that come out of the floor, and bubbles that track you and go straight for you from the bottom as you collect all the clocks. Fun.

Completing this gives you the dictionary.

That Sinking Feeling

This one is right at the start and is usually the first one people do. Run across the sinking floors to get the clocks. You'll have to fall to the lower-left corner of the room to get the trophy.

Completing this gives you the Icecream_soda. Yes, this is how the game wants you to spell it when you return it, because the game is a jerk.

Hill Valley Gym

You'll be dodging flying barbells and taking a ride on platforms as you collect the clocks here.

Completing this gives you the video_camera.

Lucky Draw

You'll be avoiding the white balls that drop from the ceiling again.

Completing this gives you the tricycle.

Playing With Fire

The enemies here consist of a fire extinguisher, a fire axe and a water bucket.

Completing this gives you the photograph.

Working Overtime

This one's pretty easy. Just be careful with those spikes.

Completing this gives you the computer_chip.

Fun at Jeniffer's House

They spelled Jennifer's name wrong. What the crap, LJN?

Completing this gives you the flashlight.

2015


Copy Cat

We're all clones. All are one and one are all.

Completing this gives you the microscope.

Golden Oldies

You'll be dodging rope-climbing worms as well as old technology in this level. Hit the switches above the clocks to reverse the direction on the conveyor belts.

Completing this gives you the wrench.

Split Personality

You'll have to be quick to outsmart the clones in this one.

Completing this gives you the Walkman.

School Daze

Robotic teachers, graduation caps, and spears that keep you from the trophy. Fun.

Completing this gives you the Hula_Hoop.

Fill 'Er Up

This one has a few gas pumps and a mechanic running around. The trophy will be at the start, so save the one to the very right for last.

Completing this gives you the electric guitar.

After Dark At The Cafe

As you collect clocks, the lights will turn on and off. At least there aren't any pits here, and the layout is pretty easy to remember.

Completing this gives you the record.

Doin' Time

Uh, oh. Prison. Avoid the jail robots and watch out...enemies will flash, platforms will disappear and the clocks turn invisible as you collect everything.

Completing this gives you the fire_extinguisher.

Time Out

This one basically has the same enemies as Doin' Time.

When you collect the first clock, they'll turn invisible, and there is absolutely no way to reverse this. You'll have to remember where all the clocks are, and you'll uncover platforms - and the path to the trophy - as you collect them.

Completing this gives you the tombstone.

Things Aren't What They Seem

You'll be dodging those white bubbles again, as well as invisible platforms and whatnot.

Completing this gives you the baseball_bat.

Returning The Objects



Object Room Locations


Courtesy of DBM11085.

1955

Street 1, x 45
Name: Doc's Madhouse
Object: Diploma

Street 3, x 58
Name: Ju Ju Bees Away
Object: Revolver

Street 7, x 17
Name: Invisible Time
Object: Tambourine

Street 8, x 32
Name: Malt Shop Mania
Object: Hoverboard

Street 10, x 38
Name: Cloning Around
Object: Slot_Machine

Street 12, x 46
Name: School's Out
Object: Binoculars

Street 13, x 55
Name: Pumpin' Gas
Object: Computer

Street 14, x 55
Name: Mom Knows Best
Object: Roulette_Wheel

Street 15, x 23
Name: Rock Around the Clock
Object: Basketball

Street 16, x 38
Name: Bail'n Hay
Object: Fax_Machine

Alternate 1985

Street 2, x 28
Name: Malt Shop Mania Revisited
Object: Handcuffs
Note: Must plant Seed in past to access this door.

Street 3, x 46
Name: Nightmare on Main Street
Object: Dictionary

Street 4, x 60
Name: Carnival Time
Object: Windshield_Wipers

Street 6, x 8
Name: The Curse of the Pyramids
Object: Stop_Watch
Note: Must plant Seed in past to access this door.

Street 8, x 26
Name: That Sinking Feeling
Object: Icecream_Soda

Street 12, x 12
Name: Playing With Fire
Object: Photograph

Street 13, x 4
Name: Hill Valley Gym
Object: Video_Camera

Street 14, x 60
Name: Fun at Jeniffer's House
Object: Flashlight

Street 15, x 16
Name: Lucky Draw
Object: Tricycle

Street 16, x 4
Name: Working Overtime
Object: Computer_Chip

2015

Street 1, x 30
Name: Golden Oldies
Object: Wrench

Street 3, x 5
Name: Copy Cat
Object: Microscope

Street 4, x 57
Name: Split Personality
Object: Walkman

Street 6, x 61
Name: School Daze
Object: Hula Hoop

Street 7, x 44
Name: After Dark at the Cafe
Object: Record

Street 8, x 50
Name: Teddy Bears' Picnic
Object: Skateboard

Street 9, x 9
Name: Fill 'Er Up
Object: Electric_Guitar
Note: Must plant Seed in past to access this door.

Street 13, x 39
Name: Things Aren't What They Seem
Object: Baseball_Bat
Note: Must plant Seed in past to access this door.

Street 14, x 7
Name: Time Out
Object: Tombstone

Street 15, x 59
Name: Doin' Time
Object: Fire_Extinguisher
Note: Must plant Seed in past to access this door.

Puzzle Room Locations


Courtesy of DBM11085.

1955

Street 2, x 35
How to Access: Walk into pipe
Object Needed: Tricycle

Street 3, x 49
How to Access: Walk into pipe
Object Needed: Hula_Hoop

Street 4, x 30
How to Access: Go down manhole
Object Needed: Fire_Extinguisher

Street 5, x 1
How to Access: Walk into pipe
Object Needed: Record

Street 6, x 24
How to Access: Go down manhole
Object Needed: Flashlight

Street 9, x 59
How to Access: Go down manhole
Object Needed: Icecream_Soda

Street 11, x 5
How to Access: Walk into pipe
Object Needed: Baseball_Bat

Street 14, x 61
How to Access: Walk into pipe
Object Needed: Dictionary

Street 15, x 51
How to Access: Walk into pipe
Object Needed: Stop_Watch

Street 16, x 58
How to Access: Go down manhole
Object Needed: Microscope

Alternate 1985

Street 1, x 35
How to Access: Walk into pipe
Object Needed: Tambourine

Street 5, x 37
How to Access: Go down manhole
Object Needed: Revolver

Street 6, x 58
How to Access: Go down manhole
Object Needed: Wrench

Street 7, x 35
How to Access: Go down manhole
Object Needed: Walkman

Street 9, x 61
How to Access: Walk into pipe
Object Needed: Skateboard

Street 10, x 54
How to Access: Go down manhole
Object Needed: Electric_Guitar

Street 11, x 49
How to Access: Walk into pipe
Object Needed: Roulette_Wheel

Street 14, x 3
How to Access: Walk into pipe
Object Needed: Slot_Machine

Street 15, x 61
How to Access: Walk into pipe
Object Needed: Basketball

Street 16, x 48
How to Access: Go down manhole
Object Needed: Tombstone

2015

Street 2, x 3
How to Access: Walk into pipe
Object Needed: Windshield_Wipers

Street 3, x 57
How to Access: Walk into pipe
Object Needed: Fax_Machine

Street 4, x 60
How to Access: Go down manhole
Object Needed: Handcuffs

Street 5, x 13
How to Access: Walk into pipe
Object Needed: Computer_Chip

Street 7, x 61
How to Access: Go down manhole
Object Needed: Photograph

Street 9, x 57
How to Access: Walk into pipe
Object Needed: Hoverboard

Street 10, x 59
How to Access: Go down manhole
Object Needed: Binoculars

Street 11, x 13
How to Access: Go down manhole
Object Needed: Computer

Street 12, x 21
How to Access: Go down manhole
Object Needed: Video_Camera

Street 16, x 13
How to Access: Go down manhole
Object Needed: Diploma

Key Enemy Locations


Courtesy of DBM11085.

1955

Street 2, x 13
Enemy: Green frog

Street 2, x 32
Enemy: White floating mask

Street 2, x 56
Enemy: Green frog

Street 4, x 14
Enemy: Green frog

Street 4, x 48
Enemy: Green frog

Street 5, x 5
Enemy: Green frog

Street 5, x 39
Enemy: Green frog

Street 6, x 2
Enemy: Green frog

Street 6, x 49
Enemy: Green frog

Street 7, x 5
Enemy: N/A (floating in midair)

Street 7, x 8
Enemy: Green frog

Street 8, x 10
Enemy: Green frog

Street 9, x 15
Enemy: Green frog

Street 9, x 37
Enemy: Green frog

Street 11, x 35
Enemy: White floating mask

Alternate 1985

Street 1, x 29
Enemy: Spiky shelled enemy

Street 1, x 33
Enemy: Spiky shelled enemy

Street 1, x 49
Enemy: Spiky shelled enemy

Street 5, x 21
Enemy: Spiky shelled enemy

Street 5, x 61
Enemy: White floating mask

Street 6, x 26
Enemy: Spiky shelled enemy

Street 6, x 61
Enemy: Spiky shelled enemy

Street 7, x 6
Enemy: Spiky shelled enemy

Street 7, x 49
Enemy: Spiky shelled enemy

Street 8, x 12
Enemy: Spiky shelled enemy

Street 8, x 42
Enemy: Spiky shelled enemy

Street 9, x 15
Enemy: Spiky shelled enemy

Street 9, x 58
Enemy: Spiky shelled enemy

Street 10, x 16
Enemy: Spiky shelled enemy

Street 10, x 29
Enemy: Spiky shelled enemy

Street 11, x 2
Enemy: White floating mask

Street 11, x 44
Enemy: Spiky shelled enemy

Street 16, x 12
Enemy: Spiky shelled enemy

2015

Street 1, x 61
Enemy: Red shelled enemy

Street 2, x 3
Enemy: Red shelled enemy

Street 2, x 47
Enemy: Green floating mask

Street 3, x 18
Enemy: Green floating mask

Street 3, x 48
Enemy: Red shelled enemy

Street 3, x 60
Enemy: Red shelled enemy

Street 4, x 18
Enemy: Red shelled enemy

Street 5, x 4
Enemy: Green floating mask

Street 5, x 21
Enemy: Red shelled enemy

Street 9, x 24
Enemy: Red shelled enemy

Street 9, x 62
Enemy: Red shelled enemy

Street 10, x 9
Enemy: Red shelled enemy

Street 10, x 20
Enemy: Red shelled enemy

Street 11, x 6
Enemy: Red shelled enemy

Street 11, x 25
Enemy: Green floating mask

Street 16, x 10
Enemy: Green floating mask

Street 16, x 32
Enemy: Red shelled enemy

Seed-Holding Enemies


Courtesy of DBM11085.

1955

Street 4, x 51
Enemy: N/A (floating in midair)

Street 5, x 58
Enemy: N/A (floating in midair)

Street 10, x 52
Enemy: N/A (floating in midair)

Alternate 1985

Street 2, x 51
Enemy: Snail

Street 4, x 49
Enemy: Snail

Street 10, x 51
Enemy: Snail

Street 11, x 31
Enemy: Snail

2015

Street 3, x 61
Enemy: Snail

Street 6, x 49
Enemy: Snail

Street 12, x 22
Enemy: Snail

Bonus Rooms


Courtesy of DBM11085.

1955

Street 1, x 4
Name: Key Largo
How to Access: Go down manhole

Street 3, x 26
Name: It's a Gas
How to Access: Go down left manhole

Street 11, x 55
Name: It's a Gas
How to Access: Walk into pipe

Street 13, x 11
Name: Pig Out
How to Access: Go down manhole

Alternate 1985

Street 7, x 11
Name: It's a Gas
How to Access: Go down manhole

Street 8, x 22
Name: This Is Your Life
How to Access: Enter Biff Bar

Street 9, x 24
Name: Pig Out
How to Access: Go down left manhole

Street 12, x 56
Name: It's a Gas
How to Access: Go down manhole

2015

Street 6, x 16
Name: X Marks the Spot
How to Access: Enter drive-in theater
Note: The Compass is found here.

Street 6, x 50
Name: Pig Out
How to Access: Go down manhole

Street 8, x 22
Name: This Is Your Life
How to Access: Enter Cafe B

Street 16, x 25
Name: It's a Breeze
How to Access: Go down manhole

Well Done!

When you successfully return all 30 items, you'll finally have the sports almanac! Marty will destroy it, but now Doc will be stuck in 1885 (for some strange reason, the letter says 1875). Time for Part III!

If you want to return to Part III later on, press Select and B at the title screen, and rearrange the password so it says "FLUXCAPACITORISTHEPOWER" (Flux Capacitor Is The Power). You'll go directly to Part III.

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