This can't be really be Holland, can it? I'm just curious, because I can't really consider the land of the Dutch to be war-torn.
Round 3 - Holland 4:00 PM
You definitely want to avoid the landmines. Thankfully, they can damage the enemies if they touch them, so you can basically lure them into the landmines and be a real jerk.
Anyway, the first section will actually take you into a building and up an elevator, while the second section takes you back outside and into the sewers.
Joe is basically like the red Holly Woods from the first game: he'll run out, throw a Molotov cocktail, then run away.
The boss here is Bratken. The only real attack that he has is a nasty jump kick. It doesn't track very well, though, and it's pretty easy to throw his henchmen at him.
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