Finally, after a zillion guides for the first game and a blind run for the second game, we have...another person who doesn't know what he's doing for the third game. lolsequels
Unlike the other Super Mario Land games, you play as Wario, the "villain" from the second game. Unlike the other Wario Land games, you have lives and an extra hit, and you can die here. Apparently, innovation hadn't really caught up with Game Boy games yet.
Nevertheless, this was one of the first games for Game Boy that I both played and beat, and I still pop this sucker in every once in a while!
Rice Beach
Once we see Wario trade his normal hat for a safari hat and go through the pipe for an empty save file, we start the game. There's only one place we can go on the World Map, and that's Rice Beach.
Course No. 01
Unlike the other Mario games, you have to tackle enemies to get rid of them. The normal guys can be taken care of really easily. They can't even kill you! The guys with the spears, however, have to be taken care of from behind or while they're stunned in some way.
You can use your tackle to break blocks and get coins, which you can also get from tackling enemies.
The blocks with the eyes are obviously SML3's version of the ? Blocks. Some contain coins, but others may contain hearts. These hearts are used to increase the amount of extra lives you can get, and when you get 100, you'll be able to get an extra life.
You can also crawl by either holding Down with Left or Right, or by walking into something that's too low to walk through.
Whatever you do, don't become Small Wario. You'll have to get garlic to turn back into Big Wario, and you're prone to a one-hit kill.
The Bull Hat changes Big Wario into Bull Wario (or Small Wario into Big Wario). Bull Wario has a longer-ranged tackle, increased strength (bricks take one hit to break) and you can even pound the ground by holding Down on the D-Pad on your way back down after a jump, stunning all ground-based enemies onscreen. You also hold Up to get Wario to stick head-first on the ceiling, which makes for some interesting (and sometimes more accurate) jumps.
Don't forget, you can also hold Up before a jump to jump higher. This makes for longer and higher jumps.
One of the ladders leads down to a long pit with a floor full of Nipper Plants. You won't be able to access this part of the course until a little later in the game.
When you reach the end, you'll be able to learn how to open the exit: by throwing a giant coin into it. You'll learn how to do it in the second course (or rather, the guide will show you).
If you're Small Wario when you finish a level, you'll turn back into Big Wario.
When you complete a stage, you'll get a choice of two bonus games. The first one lets you double your money, and the second one lets you go for more lives. We'll skip these for now.
At the end of every stage, the amount of coins you have at the end of a course will be counted and carried over to your total riches. You'll also see fifteen slots to your right, one with a letter of the alphabet. Those will come into play a little later into the game...
Course No. 02
The little guys that walk on the ceiling drop down on you when you're underneath them. Luckily, if you're Bull Wario, you can knock them off the ceiling and down onto the floor, where they're both vulnerable and helpless.
The platforms that continually lighten and darken can only be stood on when they are at least partially darkened. You'll see these kinds of platforms now and then throughout the game.
The spiky guys that hop around can only be destroyed by throwing an enemy into them (or with Dragon Wario).
The skulls with the coin slot above it are continue points. Hold Up and press B to produce a 10 Coin (the coin with the "plus" symbol on it), then throw it into the slot with B (it's a no-brainer to do). This is also how you open the exit doors. You have to have 10 coins to produce a 10 Coin.
The dragon face turns Wario into Dragon Wario. The tackle is replaced with a flame that comes out of the dragon helmet, and it can be used to destroy both enemies and blocks in one hit.
The bonus game with the coin has two buckets. One has a bag of money inside, the other a 10 pound weight. Pull the string on the bucket and one of those two things will fall on your head. Obviously, you want the bag of money, as that doubles your end-of-course earnings. The weight cuts your earnings in half. You get three tries.
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