We make some much needed headway through the game, getting two levels and almost wrapping up Sherbet Land!
Sherbet Land
(continued)
Course No. 17
You won't be able to destroy the cloud that flies around and shoots lightning bolts at you, so head to the right and stay out of that thing's way. Once you make it to the first door, the cloud will stop following you.
If you go into this door and make it to the door at the top of the ladder, you'll be able to find the key for this level. Head back to where you entered this area from and head further down to the right, and enter the third door. Get on the carriers and ride it up to the door. The bell is all yours, finally giving you Treasure E.
The seal with the harpoon gun at the end is pretty easy to avoid.
Course No. 16
Apparently, I forgot that the secret room here that I mentioned in the last entry also took you to a door that leads you to the secret exit. Also, while you're in the ceiling, you can keep jumping up and down for even more coins, which explains why there's a lot of coins in this level. Go figure.
Course No. 18
There's a keyhole at the very beginning of the level, but how are you going to open it?
Well, it's pretty simple. Take the platforms over the first spike pit, enter the door, and hit the ! Switch. Instead of going through the door below it, though, go back through the door that you entered this room from. You'll find that a ladder has appeared next to it. Climb up the ladder and go right to find another door. The middle block in the set of three blocks in the next room contains the key.
To get it takes a little bit of work, but not too much. Keep going right, enter the door, and go down until you reach the next one. There, you'll find the ! Switch. Hit it and leave the room, and you'll be able to head back up to the key and get it. Take it back to the keyhole, and you'll get Treasure F, the magic lamp.
No comments:
Post a Comment