Friday, November 14, 2014

HCBailly plays Link's Awakening DX - Part 21 of 32

In this episode, we make a lot of progress, taking out the Master Stalfos and getting a rather nifty treasure for our efforts!

Overworld maps by Osrevad. Dungeon maps by Revned.

Catfish's Maw
(continued)



There is an intersection with five blocks and a switch on the floor. You'll be pushing that block and walking back and forth from that screen. West of that screen is a path to where the torchlight beams cross. You won't be able to do anything there yet, however.

Anyway, hit that switch. You'll meet Master Stalfos again, and you fight him the same way you did last time. There are four rooms with the skull pattern on the floor, and the number of corners with blocks in them dictates the order in which you have to enter them to fight Master Stalfos. Anyway, after a bit more damage he'll run away again, but this time around he isn't very far. Even then, he runs away, so you'll have to backtrack towards the entrance and make a beeline for that staircase to the side-scrolling section with the weighted platforms to make it to the empty room there. This is the fourth and last room that you'll find the guy in, and once you finish him off here, you've finished him off for good. He leaves the Hookshot, another favorite item from A Link to the Past, and you'll need it to get some of the chests as well as what we're about to do.

Also, it should be noted that if you use the Hookshot on the masked lizards, you'll be able to remove their masks and leave them wide open to attack.

Head back to where the torchlight beams cross. Dive into the center of the deep water and you'll be in another side-scrolling section. Yet another Mario enemy here: Bloopers. Make it to the other end, grab the hook on the bridge at the other side with the Hookshot, then make your way to the chest to get the Nightmare's Key.


The mini-boss on the way to the Nightmare are two Gohmas. Get up close and hit them with the Hookshot when their eyes are open, and don't mind the fireballs. If they stop and shake without opening their eye, they will charge you.

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