Tuesday, November 18, 2014

HCBailly plays Link's Awakening DX - Part 28 of 32

We finish off the seventh dungeon!

Overworld map by Osrevad. Dungeon maps by Revned.

Eagle's Tower
(continued)



The miniboss is a skeleton guy with a flute who calls bats out to run you down. If you kill all six in one go, you'll beat the guy.

To get the Nightmare's Key in the room to the north, push the blocks so they both touch each other.

You'll meet the one-eyed bomb throwing cyclops again, but he's a real pushover this time. If you fall into the pit to the left of the key, you'll be able to get another Secret Seashell if you're still looking for them.

When you destroy all four pillars, you'll cause the tower to lower, reconfiguring the center four rooms in 3F.

When you make it to the tower, you'll meet the skeleton kid again. He'll call out a giant eagle and take a ride on him, and the eagle strikes. Hit the eagle with either the Sword or the sword beams (if you have the Level 2 Sword), and use the Shield to guard against both the wind and the feathers it shoots at you. If you fall off the tower, you'll have to get back up here and start this battle all over again.


You'll be rewarded with the Organ of Evening Calm when you go back into the dungeon. You're next and final stop is...somewhere. The music of the Ocarina leads somewhere, but...where?

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