Showing posts with label The Bugs Bunny Crazy Castle 4. Show all posts
Showing posts with label The Bugs Bunny Crazy Castle 4. Show all posts

Thursday, February 2, 2023

PrinceWatercress plays The Bugs Bunny Crazy Castle 4 - Part 27 of 27


All well that ends...WHADDYA MEAN THIS IS A RETREAD OF THE THIRD GAME


Stage 13-1

Welcome to the final level! In this one, you'll be running from Taz as well as the miniature tornadoes that he shoots at you. The miniature tornadoes have limited range but they also explode when they go as far as they can go, too. You'll need to run from door to door like your life depends on it, and once you get the eight keys here, you must immediately get to the bottom center of the level in order to escape Taz.

Once you make it to the exit, Bugs will find a chest and Lola Bunny will be inside. The game's ending straight up copies the last game, except with less effort. I did all this for that. Wow. Wonderful. But at least this game is over, and so is this blog series.

Wednesday, February 1, 2023

PrinceWatercress plays The Bugs Bunny Crazy Castle 4 - Part 26 of 27


Nothing like dying in two consecutive stages.


Stage 12-7

Once again, the game wants to flood you with enemies. Guess what? They're Gossamers again. Whee.

Stage 12-8

Of course this one would give me trouble, due to the colors making everything confusing and hard to spot. Yes, let's make the springboards that launch you into the air very similar to that of the ground.

Tuesday, January 31, 2023

PrinceWatercress plays The Bugs Bunny Crazy Castle 4 - Part 25 of 27


At least these three levels aren't as bad as the first three.


Stage 12-4

Once again, there's three or four Daffy clones running around the level, and you'll have to deal with them (and maybe shoot down one of them). 

Stage 12-5

Any level in Stage 12 where you can get invincibility from the carrots is a good one, as it makes dealing with enemies - and the levels - easier.

Have a balloon ready for the narrow section that is nothing but doors, as there will be a good sporting chance that one of the Wile E. Coyotes in the stage will be in that area.

Stage 12-6

It will be pretty easy to run into a dead end while you're here. Let me guess, the level design is only going to get more annoying from here.

At least I'm not swamped by enemies here as much as I was in previous levels.

Monday, January 30, 2023

PrinceWatercress plays The Bugs Bunny Crazy Castle 4 - Part 24 of 27


After two whole stages' worth of overly long levels, the levels get smaller in Stage 12. Unfortunately, the game wants to drown you with enemies and there's a ton of brown.


Stage 12-1

Stage 12 takes place inside of a castle, and there's a lot of brown. The springboards in the floor are a darker shade of brown, but they blend in with the floor a bit too well. This really becomes apparent in Stage 12-8.

There are portraits of Taz in the treasure room and Taz banners in the main levels, and you'll also see Taz statues every so often. Oh, look, Taz is the final boss!

Also, this level has way too many Gossamers. It doesn't help that all the weapons are in rooms with two chests and you're forced to take a 50-50 shot at getting any (the other chest will always be a heart, which we haven't seen in a while). 

Stage 12-2

Thankfully, this level is a little more fair with the weapons. This makes it easier to take care of the Gossamers.

Also, the levels are smaller after two whole stages worth of levels that go way longer than they should. At last!

Stage 12-3

I had an easier time with this level than the first two. Who would haven thought?!?

Sunday, January 29, 2023

PrinceWatercress plays The Bugs Bunny Crazy Castle 4 - Part 23 of 27


Stage 11-8 is the worst level in the game up to this point due to its complex series of indoor paths as well as a few doors that lead to either dead ends or rooms that paths that loop in on themselves. And guess what? The game gets even nastier from here.


Stage 11-7

There are going to be quite a few Wile E. Coyotes chasing after you at the start of the level, so when you make your moves, make them quickly.

Stage 11-8

Out of all the levels in Stage 11, this one is the absolute dirt worst.

First of all, you'll need to get the sledgehammer as quickly as you can so you can break all the blocks in the stage. All of the doors with the keys are blocked by sledgehammer blocks. Get the pick-axe quickly, too, because you're really going to need it, too. Second, you'll need to spend time memorizing where all the doors leading to the indoor areas lead, because it is the only way you can do anything until you get the sledgehammer and the pick-axe. Not surprisingly, some of the indoor areas lead to dead ends, and I was in circles to the point of complete and utter frustration.

Saturday, January 28, 2023

PrinceWatercress plays The Bugs Bunny Crazy Castle 4 - Part 22 of 27


Things start getting harder in Stage 11 at this point, but the worst is yet to come!


Stage 11-5

The spaces here are going to be a little more cramped compared to previous levels. It is possible to enter a door with an enemy nearby, get out and then get past the enemy while the enemy is briefly frozen in place, much like the previous games.

Stage 11-6

This is where I learn that the Dracula enemies can not only drop down, but also fly upwards.

Be careful if you drop down at the beginning so you don't get mangled by any of the cat enemies.

At this point, knowing where the glowing doorways to the inside areas are and where they can take you is absolutely essential, especially when you need to use the sledgehammer.

Friday, January 27, 2023

PrinceWatercress plays The Bugs Bunny Crazy Castle 4 - Part 21 of 27


In this entry, we spend another two levels in Stage 11. Slow and steady, as ever.

Stage 11-3

Getting invincibility from carrots at the beginning - if you can pull it off - can be useful, as you can get rid of some nearby enemies more easily.

From here, you want to make your way to the top and hit up all of the doors before making your way to the exit.

Stage 11-4

Just like in Stage 11-3, you'll want to be careful where you go, and you'll want to watch out for Wile E. Coyote. You'll also want to get the sledgehammer at the top of the level as quickly as possible to make it easier to get to some areas. Once you get the sledgehammer, this level is a lot easier and you can spend all the time you need figuring out which indoor entrance lead where.

Thursday, January 26, 2023

PrinceWatercress plays The Bugs Bunny Crazy Castle 4 - Part 20 of 27


Stage 11 takes place in a castle with indoor areas and outdoor areas that are linked to each other. You'll need to figure out where the maze-like indoor chambers go in order to get around each level.


Stage 11-1

Stage 11 takes place in a castle that has both indoor and outdoor areas.

There are two kinds of doors here. You have the regular doors that lead to items, but you have the open arches with light coming out of them. The open arches to indoor areas with multiple doors leading back outside, and these doors can be used to get from one area to another. Sometimes that other area cannot be reached one foot and you'll have to go in and out of "both sides" of the level in order to get everywhere. If you need to go in a certain direction outside, you'll need to go in that direction inside.

The bell is the usual "push this into an enemy" to destroy them item.

Stage 11-2

Sadly, when you are in the indoor areas of Stage 11, the game does not let you pause like you can in the main outdoor area, as the game wants to treat the indoor areas much like the treasure rooms, where you also cannot pause. This can be an inconvenience, especially when there are enemies about and you're trying to figure out which doorway back out leads to where or where the pipes in the room take you.

Also, Yosemite Sam is hanging out near the exit. This leads to two near-death experiences.

Wednesday, January 25, 2023

PrinceWatercress plays The Bugs Bunny Crazy Castle 4 - Part 19 of 27


At this point, you can tell I'm getting peeved with the game.


Stage 10-7

Once again, you'll be seeing a lot of Gossamers. There's plenty of weapons here; use them to get rid of the Gossamers.

You'll need the pick-axe to get to the teleporter that leads to an area isolated in mid-air from everything else. Yes, that mid-air area has a key.

Stage 10-8

The good news: this is the last level of Stage 10. 

The bad news: there's another area isolated from the rest of the level that's easier to access by teleporter than by foot. Seriously, the level design for this level is a mess. 

Tuesday, January 24, 2023

PrinceWatercress plays The Bugs Bunny Crazy Castle 4 - Part 18 of 27


Just when you thought Stage 10 was done...


Stage 10-5

Not much to mention here, so I will mention what I said about the longer levels making this game a little harder to like and what holds the game back. Looking back, I still feel that way. The game is the most accessible one in the series, but the longer levels you see later on drag it down.

Also, you have to use a platform to get to one specific door with a key. The teleporter you have to use to reach it is only accessible by pipe.

Stage 10-6

The Gossamers in this level are just as annoying as ever. At least the layout isn't as confusing compared to the last level.

Monday, January 23, 2023

PrinceWatercress plays The Bugs Bunny Crazy Castle 4 - Part 17 of 27


At this rate, it's two levels per video for a little while. What is up with this game?


Stage 10-3

Whoa, Witch Hazel is back.

The teleporters take you from one spot to another. All you have to do is press Up in front of one to get to the teleporter on the other side. You will have to use all of the teleporters here to get all eight keys.

Stage 10-4

Not much to say about this one, other than that this one is twisty and winding it comes to getting to where you want to go.

Sunday, January 22, 2023

PrinceWatercress plays The Bugs Bunny Crazy Castle 4 - Part 16 of 27


Stage 10, despite having a cool location, is where ALL of the levels become long and stay that way. This is the part where progress can slow to an absolute crawl.


Stage 10-1

Stage 10 looks like something out of a mad scientist's laboratory, which makes for an interesting setting for a whole stages. Not surprisingly, you're going to see a lot of Gossamers through the eight (yes, eight) levels this stage has.

There are conveyor belts throughout these levels; pay attention to where they go.

The red tiles on the floor are springboards that will take you to higher areas.

Stage 10-2

Stage 10-2 reintroduces elevators from the third game. Believe it or not, these things are safe zones, and and enemies will not even step foot on them. They won't even set foot on the bottom of the areas where the elevators are.

You'll also have a mess of pipes in the upper-right corner of this room. By pausing the game and looking around, you'll be able to find out where you can go - and also where you can also walk off a ledge - to get around.

Saturday, January 21, 2023

PrinceWatercress plays The Bugs Bunny Crazy Castle 4 - Part 15 of 27


At this point, the levels are getting longer and longer.


Stage 9-5

Get ready to deal with multiple Gossamer clones as you go through the stage. Once you get rid of them all, this stage definitely gets easier.

Also, be ready to pause the game and take a look at the pipes when it comes to the door in the upper-right corner.

Stage 9-6

In case it hasn't become obvious at this point, the levels have become more and more complex at this point.

Finding the sledgehammer as quickly as possible is essential, as it's the only way you will be able to access the right third of the level.

Friday, January 20, 2023

PrinceWatercress plays The Bugs Bunny Crazy Castle 4 - Part 14 of 27


We're almost closer to the end of the game than we are to the beginning, and yet we're still seeing new faces as we slide around in Stage 9.


Stage 9-2

The ice floors make you slide around. If you step on them on one side, you won't be able to stop until you reach the other one.

Dracula moves around much like Witch Hazel and Beaky Buzzard.

The grey tiles are jumping boards. Stand on them and you'll be knocked upwards into the air.

Stage 9-3

The waterfalls are solid walls and will block your path. You'll need to find the nearby button and press A or B at the button to turn them off.

You'll have to make your way to the lower-right corner (where the sledgehammer is; strange how I didn't need it) and then to the lower-left corner to get to the exit.

Stage 9-4

Gossamer is an enemy now! He chases you around much like Daffy Duck, Wile E. Coyote and the cat enemies.

The ice cubes are actually blocks you can push into enemies or off of cliffs and onto enemies.

Thursday, January 19, 2023

PrinceWatercress plays The Bugs Bunny Crazy Castle 4 - Part 13 of 27


Stage 9 takes us to an icy cave...but how long does this game go?


I played 8-5 more smartly this time around. Sledgehammer works wonders on that level, by the way.

Stage 8-6

Getting the pickaxe early on works wonders here, as you can more easily take care of enemies.

Stage 9-1

Stage 9 takes pace in an icy cave, but thankfully, you don't have to regularly encounter ice physics while moving around.

Also, Little Ghost returns for the first time in a while.

Wednesday, January 18, 2023

PrinceWatercress plays The Bugs Bunny Crazy Castle 4 - Part 12 of 27


I can't believe I died in that fashion near the end of the video. Maybe next time.


Stage 8-2

Believe it or not, you can stand on the hedges. Also, the zig-zag lines come from the 

Not much else to mention about this level. Once you've played Stage 8-1, you'll know how the rest of the levels are going to be (more or less).

Stage 8-3

Not much to mention else here. Once you've played Stage 8-2, you can play Stage 8-3, I guess.

Stage 8-4

You'll want to get to the sledgehammer as quickly as possible.

Stage 8-5

You do not want to go all the way to the right if any enemies are chasing after you, as the results will prove disastrous.

Tuesday, January 17, 2023

PrinceWatercress plays The Bugs Bunny Crazy Castle 4 - Part 11 of 27


After we get out of Stage 7, things calm down, but for how long...?


Stage 7-5

The two Daffy Ducks here are the worst just because of everything possibly going wrong when you're trying to get away from them if you see both of them at the same time early on. I didn't find the two pop guns in two doors near each other until later.

Stage 7-6

There are four Daffy Ducks in this level. Take them out as soon as possible to make this level easier.

Stage 8-1

The apples can be pushed off enemies to hit enemies from above as well as to push directly into enemies to get rid of them.

The slopes are actually water fountains that will push you upwards like all the other trampoline-like objects you've seen in the game.

Also, compared to the last two levels, this one is a lot smaller.

Monday, January 16, 2023

PrinceWatercress plays The Bugs Bunny Crazy Castle 4 - Part 10 of 27


Say goodbye to quick level clears from this point. The further you get into this castle, the longer the levels become.


Stage 7-1

There are a couple of "towers" to go up in this stage. You'll need to go up all of them in order to find all the keys as well as the other pick-ups. Thankfully, getting around here is easier than in the whole of Stage 5.

Stage 7-2

Be ready to go up as soon as possible and get some weapons so you can take out the two Foghorns that will be chasing after you immediately at the start.

Stage 7-3

If you couldn't already tell, the game really loves throwing carrots at you at this point in the game.

Stage 7-4

There's less pipe action here than in Stage 7-3, but you're definitely going to have to use them all to open every door here.

Sunday, January 15, 2023

PrinceWatercress plays The Bugs Bunny Crazy Castle 4 - Part 9 of 27


Well, this stage was pretty short. What's our reward for it? More levels!

We still have a long way to go.


Stage 6-1

Compared to the rest of the stages in this game, this stage is surprisingly linear. You'll be going left and right more often than you go up and down.

Foghorn Leghorn will chase after you much like Daffy Duck, Wile E. Coyote and the cat enemies, while Marc Anthony (the dog enemy) will slowly move back and forth.

Stage 6-2

The pickaxe makes it a little easier to get to the right-hand side of the stage, while the sledgehammer will smash the cone-shaped rock. 

Stage 6-3

You'll need the sledgehammer to get one of the keys.

When you enter Stage 7, you'll get a cutscene where Bugs finds the Crazy Castle at last. Your reward? Even more levels!

Saturday, January 14, 2023

PrinceWatercress plays The Bugs Bunny Crazy Castle 4 - Part 8 of 27


At the end of this video, I thought I was near the end of the game.

Not by a long shot.


Stage 5-4

You'll want to be careful at the beginning, as there are going to be a lot of enemies coming at you. Once you get your hands on weapons in this level, you'll be able to clear this place out. Be sure to use the weights on the non-cat enemies, and make sure they're right where you need them to be before pushing them off the edge.

Stage 5-5

Wile E. Coyote will replace the cat enemies from the previous level, and he will be just as annoying.

By this point, you should be used to getting through the levels in Stage 5.