Showing posts with label MediEvil. Show all posts
Showing posts with label MediEvil. Show all posts

Sunday, May 30, 2021

PrinceWatercress plays MediEvil - Part 24 of 24


Here we are: the final battle with Zarok!


There is a normal gargoyle and a merchant gargoyle at the front door, but you shouldn't need the merchant gargoyle if you've refilled supplies elsewhere.

Once you go into Zarok's keep, there is no turning back. Look around for two chests first. One contains a Silver Shield, while the other contains Good Lightning. You will need the Good Lightning. From here, stand in the gray circle in the center of the room to meet Zarok and start the battle.

Here, you'll have your own army of skeletons fighting against Zarok's thanks to the powers of the chalice. As they take damage, they will go from green to yellow to red. Walk around and zap them with the Good Lightning so that they don't die. You cannot afford to have one man dead, as it is easy to get outnumbered if that happens. Keep in mind that you will lose health as you use the Good Lightning, but if you keep them all alive, you can get all that health back in the form of an energy vial from each man you keep alive. Just look at the guy you want to heal, then zap them. Don't forget to use the camera. If Zarok's men win this part, you automatically die.

You'll then face Lord Kardok. To beat Lord Kardok, switch to the Magic Sword. Keep away when he moves around slowly, then start striking when he starts moving quickly while shooting lasers. Just go up to him and tank damage while swinging the sword around.

You'll then face Zarok, who will turn himself into a monstrous creature in an attempt to destroy you. Keep the Magic Sword equipped and keep Zarok close, but not too close. Charge up the Power Strike, then wait for Zarok to stop glowing light blue before attacking him. or best results, keep running around Zarok in a circle; this allows you to run around him in a circle while avoiding all of his attacks. If Zarok creates a glowing yellow orb around himself, run away and keep your distance as much as you can until it disappears so you don't get zapped and take some fire damage.

Once you beat Zarok, you've won the game! And with all twenty chalices collected, you've gotten the good ending!

Saturday, May 29, 2021

PrinceWatercress plays MediEvil - Part 23 of 24


We're close to Zarok now, and it's not going to be easy to get past the front door.


0:47 - The cutscene for The Time Device.

1:46 - A clock will drop down and give you a random time. Remember where the sun and moon hands are.

2:52 - Bounce on these brain things to get to the clock. The gold button moves the gold sun hand, while the silver one moves the silver moon hand. Once you get the right time, you'll be able to continue on. Strangely, the game gives you no fanfare when you do.

4:07 - When you take these platforms, try not to let the clock hands on the platforms hurt you. Same with the pendulum guillotines from the monsters above.

5:22 - Another door, another clock with a random time. Remember where the hands are on this one to open this door, but remember that you will close the first time-based door when you do. 

6:31 - After dealing with some rotating robot arms and some pendulum guillotines, you'll be able to get the Chaos Rune.

7:03 - Jump up into the chute here and hit the white switch. From here, hit the two pipes channeling the electric barrier nearby and make it so that the barrier travels in a square to overload it and get the nearby rune. By doing this, you can also get the Life Bottle in the barrier that the first time-based lock blocked.

10:28 - Welcome to the train rune. Put the green rune in, then run into the black arrow on the back of the train and and point it to the door to the left of the one you want to go through. From there, jump over to the rear car of the train to ride it. By using the train, you can get the blue rune. When you get back, however, you'll have to deal with some enemies before travelling again.

14:10 - Point the arrow at the entrance to the room. The steam will tell you that the train is ready to go. You'll go through the blue rune door. Beat up all the guys here, then hit both switches to get out of here. Don't forget to get the chalice, which is located near where you destroyed the electric barrier!

19:35 - That's the last chalice! Not only is our statue solid, but you'll get three energy vials.

PrinceWatercress plays MediEvil - Part 22 of 24


The Entrance Hall is a short area, but that doesn't mean some interesting things won't happen while we're here.


0:42 - The cutscene for The Entrance Hall.

1:27 - The imps may be the only enemies here, but you can only hit them with the Magic Sword due to their magical shields.

3:03 - The imp actually steals something from us. Amazing. In the meantime, we have some books to read.

5:36 - We can get the Magic Sword back, but it's definitely going to cost us.

9:05 - Our trip to the Hall of Heroes nets us a Life Bottle.

Friday, May 28, 2021

PrinceWatercress plays MediEvil - Part 21 of 24


Our next stop on the way to Zarok's fortress is the ghost ship. Once we're here, we'll have to swashbuckle with the best of them in order to face the captain and commandeer the ship.


0:23 - The cutscene for The Ghost Ship.

1:57 - Looks like the crew knows we're here...and they're not happy.

3:00 - Beating up the guys in blue will get rid of all their henchmen for good. The guys in the black jackets, however, will keep coming back.

3:30 - After getting the blue rune, don't forget to go back to the start and get the Star Rune.

4:20 - Dropping down here will net you a little bit of treasure in addition to a shortcut.

5:40 - Run past to get the red rune.

6:30 - After some platforming, drop down for some energy if you need it.

7:00 - You also want to find the commanding officer below to get some energy. Afterwards, go left through an opening and avoid the cannonballs to backtrack a bit, get back on the spinning set of platforms and get in the cage. The Chalice is to the left of the cage. When you get back in the cage, jump right up and over with a wrap-around jump to get out.

11:37 - Get the club and light it up. Light up the fuses on the cannons with the lit club while holding Square and moving back and forth between the fuses as quickly as possible. If the skeleton crew rises, switch to the Magic Sword and fight them off, then switch back to the club and focus on the Captain again. Once the Captain loses all his energy, you're done. Walk up to the end of the ship and you'll be finished with the level.

14:00 - This visit to the Hall of Heroes nets us a lot of gold.

PrinceWatercress plays MediEvil - Part 20 of 24


In this entry, we head to the Haunted Ruins, which has one of the harder Chalices to grab in the game. Here, we head back to the castle for the first time in years and see the ghost of the king.


0:46 - Lead the chickens to the piles of feed by walking into them from behind. One of them will reveal a switch and automatically lower the drawbridge.

1:02 - If you read the book giving you the hint to lead the chickens to the feed while chickens are at a pile of feed, the feed pile will continue to shrink.

1:35 - Sadly, the castle has become abandoned since you passed on.

2:20 - Go west of the book for the Chaos Rune. To free the farmers, you will have to quickly destroy the Shadow Demons with the Magic Sword. From there, hit the fires with the War Hammer until they are completely unlit so the farmers won't die when you trip the switch. Also, I glitch into the door for some reason.

5:49 - The knights here go down easily with the Magic Sword.

7:02 - You'll need the Dragon Armour to get past the flames here.

7:45 - By walking into the emblem on the floor, you'll drop to a narrow passage where you'll need the Flaming Longbow to take out the flying demons. Enter the left door at the end first.

8:37 - Take out the Shadow Demon, then take King Peregrine's crown. The book here tells you that the castle is built above a volcano, and that the floodgate is what keeps lava from flooding the castle.

9:30 - The right door takes us to a healing fountain and back to the throne room. Make a running jump over the emblem and place the crown on the throne. King Peregrine's ghosts will visit you and tells you to open the floodgates to bring the castle down on top of the Shadow Demons by pulling the level that opens it. Once you do that, you'll need to get out quickly.

11:10 - We get taken to the lever. Get the Earth lever, then hit the switch. You'll then face two stone golems. To defeat them, equip the Dragon Armour and push them into the fiery pit to the north. From here, attack the Shadow Demons on the way out.

12:40 - Place the Earth Rune here...

12:51 - ...then go up the nearby stairs for the Chalice. Go through where the oil used to be to find a catapult. Roll the rock onto it, then leap onto the catapult to get out before the place blows up.

13:42 - Our trip to the Hall of Heroes this time gives us two Energy Vials.

Thursday, May 27, 2021

PrinceWatercress plays MediEvil - Part 19 of 24


Now to get back on the road. We don't spend a lot of time here, but it still happens to be an eventful trip nonetheless.


3:53 - It's time to go to the wall of fire and use the Dragon Armour. 

4:31 - RUN AWAAYYYYYYYYYYY *runs away while clapping a pair of coconut halves together* You can kill it on PS4 and get an achievement for it on that version, but here, just run away when the chest opens. Once it's gone, you can step on all the crates in the ground to open all the cells, including the one with the Chalice in it. Don't forget to get the Star Rune for the real exit and the last of the enemies you need to kill.

9:34 - Our trip to the Hall of Heroes here nets us a Life Bottle, taking us to seven.

PrinceWatercress plays MediEvil - Part 18 of 24


In this episode, we finally get the other Dragon Gem that we've been missing and get the rest of the game underway.


In this episode, I head back to the Crystal Cave, enter the dragon's lair and place the Dragon Gems in the eyes in the relief of the dragon face on the wall.

Equip the War Hammer and smash the floor with it to cause rocks to come down. Each platform will cause rocks to fall down on another platform when struck, and you'll soon realize that as the dragon goes from left to right, you need to go right to left and strike the platforms in that fashion. You'll only be able to hit the dragon once before it goes back into the wall. Take care not to get hit by the dragon's fiery breath.

After five hits, you'll get the Dragon Armor, which comes in the form of a potion that not only makes you impervious to heat, but also lets you breathe fire with the X button. (In the Japanese version of the game, this potion saps away your health, but in the Western versions, feel free to wear it as much as you want. Interestingly, you can buy back the lightning weapon in the Japanese version, too.)

Wednesday, May 26, 2021

PrinceWatercress plays MediEvil - Part 17 of 24


After reaching a dead end, we have to go back and get the other Dragon Gem, which I should have gotten ages ago.


0:38 - The guys on the gallows will come after you when you get close enough. The Magic Sword makes quick work of them. Also, the nearby book tells you of an evil version of Kul Kutura, and if you unleash it, run away so it doesn't tear you apart.

1:35 - There is a giant zombie here, but the Power Strike from the Magic Sword kills it in one blow.

2:44 - We don't have the Dragon Armor yet, so we cannot pass through here yet.

3:38 - They've appeared before in this stage, but the guys on the stakes are here in greater numbers. They are quite speedy and will strike at a moment's notice. Unfortunately, we can't do anything without the Dragon Armor, so we have to backtrack to where the Pumpkin Serpent was and get the other Dragon Gem.

6:22 - Using the Witch's Talisman at the cauldron at the start of The Pumpkin Serpent summons the Pumpkin Witch. By talking to her, you can get something from her after beating the Pumpkin Serpent.

10:14 - Here it is: the second Dragon Gem, which I should have gotten a long time ago.

Commercials for MediEvil (PS1)






A few commercials that I managed to find for the game. Enjoy.

Tuesday, May 25, 2021

PrinceWatercress plays MediEvil - Part 16 of 24


In this entry, we head to the Crystal Cave and find out we're short one Dragon Gem. We'll get it soon enough.


0:54 - The Magic Longbow will take these bats out in one shot. Just make sure that the bats are flying towards you first. Thankfully, there are paths to these platforms.

2:24 - Sadly, Mellowmede met a tragic fate at the hands of the Rhinotaurs, who hibernate in the crystals in this cave. Smash the crystals with the hammer.

3:21 - Run in and out to grab the Earth Rune. Make sure the lights don't hurt you too much.

5:11 - The Magic Sword will tear the Rhinotaurs to ribbons.

8:09 - There is a ton of pick-ups here. The book here will tell you about the two Dragon Gems which, when placed into the eye sockets of the relief, summons the dragon. It is also mentioned here that the dragon does not come often due to the rocks that can potentially fall on its head. We only have one so far; we'll find the other one later.

10:59 - The door is open, and inside is some thunderbolts to zap your enemies with. Be careful with them; you only have a limited amount.

PrinceWatercress plays MediEvil - Part 15 of 24


There may not be as much water, but there are still a lot of bottomless pits.


1:03 - After staying on the boat until it comes to a complete stop, you'll be warned of the Watchers.

1:28 - Use the throwing axe against the fish to tear them apart and get them out of your way. Use the wooden lever at the bridge to spin the bridge around and get to other places.

3:07 - These eyes are the Watchers, and if they see you, they will summon enemies, such as these goblins who will defend themselves against attacks. Let them be summoned, and use the Throwing Axe from afar to kill them if you can. These enemies are the only ones that count towards the Chalice, and you have to kill them completely, as sending them into the water does not work and only serves to make them re-appear somewhere else nearby.

4:44 - The dark Watchers spit acid at you. You can hit them with your weapons to get rid of them, and when they cry acid droplets, they have been defeated.

4:56 - Duck in here for an Energy Vial.

5:48 - Get the Chaos Rune here...

6:42 - ...and the Earth Rune here...

12:55 - ...and after traveling around the level to take care of enemies ahead of time, we come to this raging whirlpool.

14:05 - You'll need the two runes you found earlier as well as the Time Rune to power these machines. Each one also has enemies near them, so fight them off as soon as possible.

16:56 - The Time Rune is right here. Grab it, and you'll have all the runes to activate these machines. As you do this, watch for more enemies.

18:59 - By putting the runes in the machine, the whirlpool is frozen solid. Jump in!

19:14 - Inside is an underwater tunnel where you can see some mythical beasts and also pick up some useful things such as gold and Energy Vials. The tunnel is at the end. You'll come out of a house on the other side of a gate that was closed off earlier. Defeat the enemies in this area, then go back for the Chalice to get it. Afterwards, explore the other island here for the Star Rune, which you'll need to get out. 

22:46 - This switches raises the gate that blocked entry to here earlier.

24:52 - This exit leaves to the Crystal Caverns, and now that we've got the Star Rune, we can go there.

25:38 - Our visit to the Hall of Heroes nets us a new person to talk to in Dirk Steadfast and a Magic Sword, which is even more powerful than the Broad Sword.

Monday, May 24, 2021

PrinceWatercress plays MediEvil - Part 14 of 24


This time, we're gonna be in an enemy gauntlet! The Asylum is full of battles, and if you can get to the end, you can get a Chalice and free the mayor of the village!


Once you drop into this level, you'll be fighting enemies.

In the first part, the throwing axe will kill all the zombies in one hit with the throwing attack. The north wall will produce zombies first, then the zombies will start coming out of the sides.

You'll soon open a door in the floor that takes you to another room full of enemy destruction. This time around, there will be two cannons firing at you, so you'll have to stay on the move while mowing zombies down like you're playing Smash TV. At this point, switch to the Broad Sword.

The third room has bats and zombies. While the bats do not count towards the Chalice, they should still be destroyed as they will get in the way anyway. When the Energy Vial shows up, grab it. Soon, you'll face the big speedy guys who run at you. The War Hammer makes a good weapon here. When you defeat them all, you'll get gold and a Silver Shield.

For the fourth room, use the Flaming Longbow to take out the residents of the Asylum that run at you. One hit will do them in. After the second wave that also consists of zombies, grab the two Energy Vials and utilize the merchant gargoyle if you need to, then go through the double doors.

For the fifth and final room, use the Flaming Longbow against the asylum residents, and stay on the move to avoid getting hit by the cannonballs from the cannons. Also, don't fall into the lava in the middle of the room; that is an instant death and the loss of a Life Bottle.

Afterwards, you can get some gold, the Chalice and the Earth Rune. Get it all, then go for the hand for the Earth Rune to free the mayor. He will thank you for freeing him, then take the Dragon Gem that is next to him. From here, you can leave.

As for the Hall of Heroes visit from this stage, you'll be able to get the Magic Longbow, which is even more powerful than the Flaming Longbow.

PrinceWatercress plays MediEvil - Part 13 of 24


In this entry, we travel through the Pools of the Ancient Dead. There is a lot of water here as well as a lot of places where you can slip off the ground and lose an entire Life Bottle here, so going slow here is absolutely crucial.


0:42 - The opening cutscene for the Pools of the Ancient Dead.

2:28 - While the armored enemies cannot be destroyed, they can be pushed into the water with your weapons. Doing this will give you energy for the Chalice. Also, whack at the tentacles to keep them from hitting you. 

3:13 - Oh, hey, Charon. Charon needs to gather up eight lost souls, and if you can do that, you can take a ride to Mellowmede and get out of here.

4:34 - There are guys who throw stuff at us, but the throwing axes takes care of them in three hits. From here, you'll be in the marsh maze, where you'll spend the majority of your time in the level. There will be a ton of spear-throwing skeletons and armored enemies coming at you, but you should be able to take care of them. Also, go through this area slowly; bridges can fall into the water below, and it is easy to fall into the water and lose a life bottle.

8:01 - One of the chests contains Kul Kutura, who will make quick work of some of the enemies here. You'll still have to deal with the armored knights on your own, though.

9:18 - The first lost soul. Use the Daring Dash to get to it.

10:01 - The second lost soul. The bridge you use to get to it will disappear when you grab it.

10:56 - The third lost soul. Another bridge disappears when you grab it.

12:23 - The fourth lost soul. The bridge nearby disappears when you grab it, and given how I did it, it goes away in front of me this time.

13:07 - The fifth lost soul. Be ready to fight some enemies after you get it.

13:47 - The sixth lost soul.

14:28 - Another Life Bottle! The seventh lost soul and a bunch of post-collection enemies are also nearby.

15:12 - Start running. Use the Daring Dash to keep from getting hit. The eighth and last lost soul is here, as well as a whole army of enemies. Push them all off the cliff to open the doors back up.

16:44 - Flying mantra-ray like enemies will now be in the maze when you come back. Thankfully, the throwing axe will tear them apart, and while they will shoot projectiles, you can hear them coming.

Once you're done here, all that's left to do is to explore the maze for the Chalice and then get back to Charon. From there, press Select, press Down and select the Soul Helmets to get out.

21:42 - This Chalice will net us 150 Gold.

Sunday, May 23, 2021

PrinceWatercress plays MediEvil - Part 12 of 24


In this entry, we travel through the maze that is The Asylum Grounds.


0:34 - The cutscene for The Asylum Grounds.

1:05 - These fat dudes are pretty easy to beat, thankfully.

1:36 - The flaming longbow will take care of the hedge dragon.

1:57 - Our first meeting with Jack of the Green. We must solve four riddles. The first is: "At night they come without being fetched; by day they are lost without being stolen."

2:50 - The first of five stars, the answer to the first riddle. Strike them to solve the riddle.

3:09 - You'll have to go through this maze a couple of times to complete this level. 

3:23 - The second star.

3:43 - You'll have to defeat all these enemies to move on. The third star will be here.

4:24 - The fourth star. Get out of there as soon as you hit it.

4:48 - The fifth star. Go back to Jack of the Green for the second riddle.

5:16 - "I live for laughter, I live for the crowd, without it I am nothing." The answer is a clown.

5:44 - This path is no longer blocked, and if you follow it to the end...

6:05 - You'll need to strike all these signs so that they show smiles before they start turning back. From left to right, hit the first two with the Power Strike, then the last two, then the center. The two on the left turn the slowest, while the one in the center turns the fastest. You'll need to work on the right and center signs at the same time to get the clown to laugh. Go back to Jack of the Green.

8:27 - "Face like a tree, skin like the sea, a great beast I be, yet vermin frighten me!" It's an elephant.

8:48 - Follow this path to the elephant. Here, there are also cats moving around back and forth, too.

10:00 - Go through the maze to get the Chaos Rune. There is another wall that has come down.

10:13 - Behind it is this Cthulhu-looking hedge. Strike all the tentacles to open up the doorway and hit the face with the Flaming Longbow. On the other side is the Chaos Rune.

11:12 - Use the Chaos Rune to free a white mouse. Take it to the elephant, and make sure that the mouse does not come into contact with any of the cats in any way. When you get the mouse close enough to the elephant, you'll solve the riddle. Go back to Jack of the Green for the fourth and last riddle, but first go through the newly opened area nearby and take out all the enemies. Don't forget the Chalice!

14:09 - I tolerate the moon and stars, I can't abide the sun, banish me with torch light and you'll see me turn and run. The answer is the darkness.

14:55 - The grate is open behind the elephant. Push the torches the stained glass windows on the wall. The sound cue means that a torch is now in position. When you move all three, go into the nearby chamber and stand in the light to solve the riddle, then return to Jack of the Green.

16:34 - Well, that's helpful. To get out of the maze, you'll need to go to the elephant one more time and go back to the hedge door that was spitting fire. This time, it's opened.

17:20 - The yellow rook always moves horizontally and vertically. The green bishop always moves diagonally. The red queen can move in any direction in any amount of spaces, and the queen can only move space in any direction at a time. Move the pieces to their corresponding colored space by hitting them from behind to get them to go where you want to go, and you'll open a path in the floor to the inside of the asylum.

19:06 - Bloodmonath Skull Cleaver gives you the Throwing Axe, which has infinite uses and is a pretty powerful throwing weapon.

PrinceWatercress plays MediEvil - Part 11 of 24


Now that we have the Shadow Artefact, it's time to battle the Shadow Demons.


5:16 - The Spears are very useful here.

6:23 - Time to open the lair of the Shadow Demons.

7:38 - The switches hit in the correct order. The Shadow Demons are now unleashed.

8:39 - Once you talk to the gargoyle here, charge up the Power Strike on the Broad Sword and wail on the Shadow Demons. By fighting these things, you'll fill up a Chalice, so start going all over the level to find them. If you see purple lights, that means Shadow Demons are about to arrive. The best way to fight them besides the Power Strike is to trap them near a wall and hack and slash at them. If you need to, enchant the Broad Sword.

12:30 - Use the Shadow Talisman here. At this point, you should have 52% on the Chalice.

13:04 - Once you pick up the Star Rune, get the Longbow equipped and get ready to fight two demons. Make sure the green light is on top of one of the demons so you can hit it, and watch the platform you're standing on, as the demons can make it tip over. If that happens, run and jump towards the center.

16:23 - You should have 88% from beating the two demon bosses. Drop down here and beat up the last two Shadow Demons to fill up the Chalice, which is back at the entrance to the Shadow Demons' lair. From there, grab it and exit.

19:09 - This trip to the Hall of Heroes gives us a Flaming Longbow, which has flaming arrows. Odd that he doesn't know what it is; he gave us the Longbow.

Saturday, May 22, 2021

PrinceWatercress plays MediEvil - Part 10 of 24


Remember those people who were all hypnotized by Zarok at the beginning of this adventure? Well, you're going to have to deal with them now in what is probably the hardest level in the game.


0:44 - The cutscene for The Sleeping Village.

1:07 - You start off with a set amount in the Chalice. If you kill even one villager, kiss the Chalice goodbye and be ready to start the whole stage over so you can complete it with zero villager deaths.

2:18 - The children and men will chase after you with axes, and the children are fairly fast. You can run into the townspeople with the Daring Dash to stun them for a few seconds.

2:41 - You'll need to find the crucifix for the church.

3:28 - Walk into a barrel and push in onto the box in front of the torch to open a door on the other side of the fence. Also, you'll meet the woman using a pot as a weapon, and you won't be able to get on the other side of that fence until later on.

4:33 - Arrive. Moon Rune. Leave. Now you can go back, go through the door you just opened, and break the barrels and destroy the mice with the War Hammer for gold.

5:18 - The path to the Earth Rune, which is hidden in a barrel you'll need to break with the War Hammer.

5:34 - You'll need to lower this pedestal. Go back downstairs, use the Earth Rune, hit the switch with a weapon, then go back up and get the Landlord's Bust.

6:13 - The cavalry of chaos has arrived. You'll have to defeat them to fill the Chalice. Avoid the shots and use the Power Shot from the Broad Sword followed by some regular slashes to defeat them. At this point, the children with the axes will no longer show up.

6:59 - Hit this switch to empty the fountain and get the Chaos Rune.

8:43 - Run into the library, run through the slightly discolored bookshelf with the Daring Dash and get the Crucifix Cast.

9:10 - Here's your clue for that fountain.

9:47 - Read this book. You'll find out that the crucifix from the church is a key to a key, and that the cast was hidden in hopes of someone good finding it.

10:32 - Break the barrels here for gold, then stand in front of the forge and use the Crucifix Cast followed by the Landlord's Bust. Then, jump onto the bellows and keep on jumping on it until you melt the bust down into the cast and create a new Crucifix.

13:00 - Use the Crucifix on the outline on the wall, and you'll open a door to the Safe Key. This will open a door in the park-area near the beginning. The book here will tell you about the Tomb of the Shadow Demons and the Shadow Artefact, and that the town mayor fears that Zarok knows he has the Artefact.

14:30 - On the other end of the door is the Chalice and the last of the enemies you'll need to fight to get it. By climbing onto the roofs of the nearby buildings and jumping into the chimney...

15:25 - ...you'll find the switch that opens the gate to the exit. Use the Safe Key on the safe inside to get the Shadow Artefact.

16:28 - You'll be locked in with these guys, but they aren't any more difficult than the other musket-shooting soldiers you've faced. Use the Power Strike from the War Hammer to deal with them more efficiently. The book here contains instructions from Zarok to capture the Mayor, put him in the dungeon and find the Shadow Artefact. Too bad we have it, Zarok. Now go back and get the Chalice.

18:00 - Get the popcorn, it's story time. Brush up on the history of Gallowmere, the inhabitants of the Hall of Heroes and the most interesting areas of the land of Gallowmere.

26:50 - Karl Sturngard gives you the Gold Shield, which is the best shield in the game.

PrinceWatercress plays MediEvil - Part 9 of 24


In this entry, we face the Pumpkin Servant, the first of a few bosses in this game.


1:02 - You'll need to destroy all the flashing pod sacs by hacking and slashing at them. There are nine pods in all, and you'll need them to start the boss battle that is here. The Broad Sword's Power Strike works best here, and it will also work best against the ever-spawning multitude of pumpkins and enemies.

2:04 - If you have a Witch Talisman, you can summon a witch near the start. I don't do this until later. There is also a well nearby; keep it in mind.

2:52 - The squishy noises not made by pumpkins are from the fish in the dried-up lake. It's a nice touch.

3:40 - The Pumpkin Serpent. Touching the vines on the underside will hurt you.

4:58 - Destroying all the pod sacs will awake the Pumpkin Serpent. Equip the Spear and make sure that the green light that acts as your target reticle is on the pumpkin body of the Pumpkin Serpent. The Spear does wonders on the Pumpkin Serpent; just make sure you keep your distance.

7:04 - By jumping into the well - which is now open thanks to the defeat of the Pumpkin Serpent - we can get the Chalice. The mice can be smashed with the War Hammer much like the zombie hands for gold, and the merchant gargoyle is here.

8:21 - Another Chalice, another treasure, and this time, it's something mighty useful: a longbow with flaming arrows that does a good amount of damage.

Friday, May 21, 2021

CGR Undertow reviews MediEvil


Interestingly, they never reviewed the sequel. But at least they covered the original! It's MediEvil for Sony PlayStation!

PrinceWatercress plays MediEvil - Part 8 of 24


Who would have thought the hardest level yet would be a pumpkin patch?


0:35 - Tread lightly to avoid or take on the pumpkins that roll towards you. If you see any roots moving around, hit them to get them to stop moving. You'll need to get the Moon Rune first.

1:19 - The pumpkins should be defeated with the power strike from the broad sword, as they can strike you with their tongues and also spit acid at you. Also, you'll need to break the wall here near the merchant gargoyle to open a path to the Chalice.

4:01 - Some of the pumpkins will expand in size until they eventually explode. You can either destroy them or get away from them and wait for them to fully expand.

5:29 - To get the Chaos Rune and the Energy Vial here, you'll need to run on the platform clockwise to get it to rise up. Be sure to use the Daring Dash to make this faster.

8:10 - Land on the mushrooms to rise up, but be careful not to fall into the water below. From here, go right for the Earth Rune.

9:49 - After going up the spiral walkway, the Star Rune is ours. Also, break the tower here for a shortcut.

10:28 - Now to use that other path and get the Time Rune, which is a new rune for this stage. To do that, you'll have to destroy all the vines here. Take out the pumpkin enemies first, then focus on beating up all the roots. As you do this, the plant in the center will eventually lower down, and you'll eventually be able to jump on it and get the Time Rune when the plant stops wriggling and the roots stop coming out of the ground.

12:30 - Go right first. Besides some more pumpkin enemies to fight, you'll have a path back to the Chalice...which I somehow forget all about.

14:57 - You can actually enter this building for an Energy Vial and a bunch of gold.

17:32 - Our trip to the Hall of Heroes this time around nets us access to the upper floor and some Spears for throwing, which are stronger than the Crossbow.

Thursday, May 20, 2021

PrinceWatercress plays MediEvil - Part 7 of 24


NOTHING TO DO HERE


2:35 - Well, we're not going that way.

4:43 - There is some hidden gold behind this tree.

4:55 - By going up here, you'll reach the platform leading to the giant magpie's nest. Walk into the eggs to roll them off the nest once you get to the top, and you'll soon get some gold, a copper shield and the Earth Rune. The magpie will always hit you when its talons show up, so don't waste time when you're standing on the nest.

7:35 - The water here will kill you if you fall in, so don't make any running jumps. Also, you won't be able to do anything regarding the tomb of the Shadow Demons. Time to explore another area!