Showing posts with label Bugs Bunny & Taz: Time Busters. Show all posts
Showing posts with label Bugs Bunny & Taz: Time Busters. Show all posts

Sunday, June 18, 2023

PrinceWatercress plays Bugs Bunny & Taz: Timebusters - Part 23 of 23


It's now time to beat the Count, get the Time Gem and ultimately save the day!


0:45 - The first crate.

1:04 - Stay away from the suits of armor as you walk under the  chandeliers to get them to come down. One of them leads to a switch Taz has to spin on to open up access to the gold gear on the other end. Behind the gold gear is a switch. Kick it to get into the rest of the castle.

2:37 - A vampire with a giant feather.

From here, get Taz on top of the pot, then kick the vampire and grab the feather that the vampire character dropped and tickle the three dragons quickly. Switch to Taz, then get on the platform when the pot lid rises up to grab a gold gear, jump on a button to bring down a bubble gum machine, and hit two switches to remove the locks on the door leading further into the castle.

4:26 - The bubble gum machine allows you to enter the cubby holes above for some gears as well as the second crate.

6:32 - The third crate is to the left of the stairs. 

7:18 - Here is a pattern that you'll need to remember sooner rather than later. The skull candles have a different colored base, and if you light them in the right order, you'll open something up.

8:06 - The final out-of-time character.

9:06 - The fourth crate. Apparently it was here after all.

9:57 - Grabbing the torch and lighting the skulls. Watch out for the hands in the floor that smack you, and be ready to jump when you see them so the torch doesn't get smacked away from you. Lighting the skull candles in the proper order opens up the final area.

14:15 - Getting the crystal gear in the Ghost Town. We need to grab this before we complete the game.

16:07 - The fifth crate. Apparently it was here after all.

16:55 - Meeting the Count.

18:06 - To beat the Count, you'll need to jump on the tile that he pulls out of the ground. The Count will then fly through a window. Find the broken window and get Taz near it, then jump off Taz with Bugs to find a gargoyle. Teleport Taz to the gargoyle, then switch to Taz and push the gargoyle to the coffin.

The Count will return and break another window in the process. Keep on the move to avoid the swoop attack, then run to him when he lands and kick him. Get to the next broken window and move the gargoyle over to the coffin.

On the third phase, the Count will be on a chandelier. Wait for the shadow of the chandelier to appear where you are, then move away from it and kick the Count when he comes down. Go to the newly broken window and move the gargoyle to the coffin.

On the fourth phase, the Count will dive three more times. Kick him when he is on the ground, then get to the last gargoyle and push it to the coffin. You'll open up the coffin and find the Time Gem.

Daffy will go for the Time Gem, but Taz and Bugs teleport away with it before he can get to it. Taz and Bugs head back to Granwich, and everything is as it should be again. As for Daffy, the Count has his way with him, but he is teleported back to Granwich, albeit in a much smaller size. The entrances to the eras are now closed, and normalcy is restored! Congratulations!

Saturday, June 17, 2023

PrinceWatercress plays Bugs Bunny & Taz: Timebusters - Part 22 of 23


Just one more area to take on before we face our final boss...and this area isn't half bad!


1:13 - The first out-of-time character for Zootopia, as well as the first crate.

1:51 - By hitting the bell, you can enter the next area.

2:19 - The second crate.

2:48 - By shooting a carrot at the sign, you can move the sign so that it will point at a gate and then open it. Keep in mind that you cannot teleport your currently unplayable character into the individual gated rooms; you have to get both characters into an area manually.

3:30 - The third crate.

4:08 - You'll need to float all the way up here with Taz to find the fourth crate and one of the switches. To activate a switch, jump on it.

5:46 - Getting to the top of the cage and getting the second out-of-time character. Knock him down with a carrot with Bugs, and have Taz on top of the cage to get him afterwards.

7:45 - For this area, you can move the cages on the buttons with Taz. The fountain will spout less water as you go. Jump into the opening of the fountain with Bugs like you would a rabbit hole, and you'll find the final crate and another switch to jump on.

9:19 - Dive into the pool and get to the switch before you run out of time to get the third switch.

10:22 - For this area, you'll need to use Taz to float to the other side (and all the items in mid-air) and hit the final switch. It is now night, and when that happens, things get a lot spookier. You'll end up back at the beginning.

12:52 - When the enemies break out, hit them twice to take them out. Also, all of the gates will be open now, and you can teleport the other character where you need to again.

13:32 - Hit the bird on the other side with a carrot with Bugs, then get Taz to the other side with the bubble gum to get the gear.

14:25 - Throw bombs into the water to get rid of the piranhas to get everything in the clams. As long as you keep moving, you won't get hurt.

15:08 - Monster fighting time.

15:37 - You'll be fighting more monsters here. Also, where'd the coffins come from?

17:38 - Using the bubble gum machine one last time to get the boss coin and the last of the collectibles. Summon Bugs over here and hit the small plants on the ground to produce a shrinking pill, then throw the shrinking pill at the plants to shrink them for a limited time, then quickly get to the Boss Coin to complete the level and get out.

Friday, June 16, 2023

PrinceWatercress plays Bugs Bunny & Taz: Timebusters - Part 21 of 23


Now that we're finally done with the last hub world, it's time to check out the rest of the Transylvanian Era, starting with the Haunted River, which will chew you up and spit you out if you're not careful.


1:10 - When you enter the Haunted River, you can move the raft with the D-Pad. Press X to jump, and hold Circle to crouch. Love how Taz acts as the "motor" for the raft here.

The trick to crouching is to hold Circle ahead of time in order to ensure that you don't run into anything you're supposed to crouch under.

As you go, you'll need to watch out for spears that pop out of the walls, the claw-like tree branches that swipe at you and the bats that fly out. Those will damage you, but the crocodiles and the whirlpools will instantly destroy your raft and cost you a life.

Sometimes, there will be stalactites that fall from the ceiling and stalagmites that are in the way. Both of these things damage you, which is surprising considering that the stalactites seem like they should destroy your raft on contact.

When you reach the big whirlpool, you'll get the second boss coin.

1:49 - The first crate.

2:53 - The second crate.

4:08 - The third crate.

4:28 - The fourth and fifth crates.

11:20 - And now, the hazards of trying to find places when everything looks the same.

Thursday, June 15, 2023

PrinceWatercress plays Bugs Bunny & Taz: Timebusters - Part 20 of 23


In this entry, we clean up the Ghost Town in preparation for the last of the areas that we need to go to.


1:08 - Messing with the blue guy. From here, we get him to the brain transfer machine, then we break the nearby blue gear boxes and enter the blue cathedral.

2:49 - There's not much different going on with this one. Be prepared to punch for blocks and rocks. Punch your way through to get past the double rocks.

4:45 - Fun with the yellow guy. Once we reach the yellow cathedral, we can punch the gold gear boxes for things.

6:49 - The yellow cathedral. This is the easiest of the three cathedrals. Once we complete the three cathedrals, we can get the boss coin.

9:27 - It's time to play The Rugby Game for just 25 carrots. Run towards the ball to pick it up, and press Square to shoot the ball into the goal. You'll need to kick the ball between the hands of the demon statue to the right. Hold Square down for a stronger shot. Press Square when not in possession of the ball to tackle. Once you score five points, you'll get the last of the gears for the Ghost Town that you can get for now.

From here, we head back to the raft on the water.

Wednesday, June 14, 2023

PrinceWatercress plays Bugs Bunny & Taz: Timebusters - Part 19 of 23


In this entry, we get the fourth and final era of the game in full swing.


0:58 - Our introduction to the Transylvanian Era. Daffy meets Dracula, then drinks a potion that makes him a giant monster for no reason.

2:46 - The first of five crates is at the start. Also, break the coffins for items and collectibles. Just watch out for arms that may pop out of them to hit you with a hammer.

3:25 - The first out-of-time character in the Transylvanian Era. Shoot a carrot at him in first-person mode, then kick him.

4:18 - The second crate.

6:05 - The third crate, and a big brute. Be ready to run if they chase after you. 

6:40 - This machine can be used to switch brains with the big brutes and control them. We'll take advantage of that later.

6:51 - The fourth crate, and another big brute. If you don't get their attention, kick them!

9:36 - The brutes do not play around!

10:27 - We look for the red guy, but the red guy finds us. We then have to lead him to the brain transfer machine and play as the guy. You can only do brain transfers with Bugs. While playing as one of this big, beefy guys, Square punches, X jumps and Circle performs a charge attack. You cannot go anywhere past the hub world while playing as one of these guys.

The big red guy can break the red church bell door as well as the gold boxes in the immediate vicinity.

13:12 - You'll want to break any blocks that are nearby and grab any gears that you see. You can punch the rocks, and if you are in the punching animation, the rocks cannot hurt you. When you reach the top, punch the bell. You'll leave the area automatically and light up a window on the bell tower.

15:26 - Here, we learn how to float into the air with a bubble gum bubble with Taz. As Taz, attack the bubble gum dispenser with Square, then grab the gumball that pops out and eat it with Triangle. You'll be able to float slowly into the air, but this does not last forever, and the bubble will pop and you'll eventually fall back down.

To blow the bubble, you'll need to press the X button. When you press X, you'll hear Taz blow air into the bubble. When he stops blowing air, that's your cue to press X again. This will allow you to get into the air as much as possible and get as much air time as you can. You can also control Taz with the D-Pad, but watch where you're going, as it is possible to pop the bubble because you went somewhere that the game does not want you to go while blowing a bubble gum bubble. 

The rooftop here has a few gears as well as the fifth and final crate for the Transylvanian Era hub world. You'll also find the second out-of-time character for the hub world as well; thankfully, you can press L1 to teleport Bugs over to the roof to take care of him.

Tuesday, June 13, 2023

PrinceWatercress plays Bugs Bunny & Taz: Timebusters - Part 18 of 23


In this entry, we finally beat Babba and head off to the Transylvania Era.


1:37 - This lion head is where you ultimately need to go.

2:15 - Shoot a carrot into the lion's mouth in order to raise a pillar near the big lion head.

2:46 - Break the rock with Taz to find an air stream. Use the helicopter spin that Bugs has on the stream to reach the first crate and a gold gear.

3:35 - Wait for the flames to die down before shooting carrots into the lions' mouths.

3:51 - The second crate.

5:44 - Four more lion heads. Watch for the piranhas! Also, the third crate.

6:21 - The final out-of-time character. I hit the guy with the super spin that Taz has, and I have Bugs below in case he goes down the rabbit hole.

7:06 - Here, you'll need to match the corresponding tiles to receive  a reward, and you'll have three chances before the lions here eat you. Thankfully, the tiles are always in the same spot every time, and it's pretty easy to memorize where they are all going to be, as you have four different sets of three for the patterns here, anyway. You'll get a gold gear for completing it.

8:04 - Another pillar to set up. This time, the lion heads shoot out bats you need to avoid and watch out for.

9:40 - Hit the switch at the bottom, then swim around to get the rings for a gold gear.

10:30 - The fourth crate.

11:27 - The fifth and final crate.

14:07 - Have Taz spin on a button to open the mouth of the nearby lion, then shoot a carrot into the lion's mouth with Bugs.

14:53 - The entrance to the boss complete.

15:14 - Meeting Babba.

15:42 - To beat Babba, get Bugs on a button, then switch to Taz and get Babba to run into an anvil shadow (or in this case, a treasure chest shadow). The buttons lower gongs, and you'll need to throw Babba into the gongs by picking him up with Taz like you would Bugs and throwing him into the gongs. When the gong is fully in view, you can simply look towards the gong and throw to do some damage to Babba.

After three hits, Babba will perform a pin strike. Stay away from him when he does that so you don't get hit.

Once you do this four times, Babba goes down, but Daffy will run off with the Time Gem. There's one more era to go: the Transylvania Era. From here, we can head back to Sunset Alleys, get the crystal gear, and head back to Granwich to go to the Transylvanian Era.

Monday, June 12, 2023

PrinceWatercress plays Bugs Bunny & Taz: Timebusters - Part 17 of 23


It may be blazing how and I may be seated in front of a box fan, but we're going to get through these mini-mazes to get the third and final Boss Coin for the Arabian Era.


2:15 - By moving into the magic flute, you'll need to press the buttons in the sequence in front of you. Once you do that, the front gate opens.

Be careful with some of the pots; some of them contain snakes that will strike at you. Thankfully, there's plenty of carrots to go around.

3:23 - The first crate.

3:57 - A guy kills himself. The anvil from above killed him, but he has to be lured into the shadow of the anvil in order for the anvil to kill him. Also, there are three buttons that open up their own individual gates. You'll have to go through short, maze-like paths in order to get to these gates and see which gate is connected to which switch.

6:13 - The blue switch to the right operates this gate. Here, we need to go into the doorway, but there are a few things to find outside.

6:28 - The first out-of-time character for this location.

7:01 - The second crate.

7:21 - Here, you'll need to play as Taz, pick up Bugs and throw him into the four rings. When you do that, you'll unlock the next melody that you need to play with the nearby flute. By playing the melody, you'll get a rope that comes out of a basket that leads to a pearl. You'll need all three pearls to complete this area.

7:56 - The third crate.

10:18 - Well, he tried.

10:54 - The fourth crate.

12:07 - This time, we press the red switch. You'll need to get Taz in here to push the crate with the arrow. Beneath it is a rabbit hole; open it up with Taz, then hit all the nearby blocks from underneath with Bugs. This will uncover the melody for this area. Playing the melody here will give you another rope to climb to the second pearl. Don't forget the gold gear!

12:54 - The fifth and final crate.

15:18 - The yellow switch in the center leads here.

18:20 - The second out-of-time character for this area.

18:40 - There is a balloon carrying an anvil above the man with the music box. Wait for the man to stand where the anvil's shadow is, then fire a carrot at the balloon from first-person mode with Bugs to pop the balloon and knock the man out with the anvil. If you approach the man afterwards, you'll see the next melody at the top of the screen; playing this will net you the third and final pearl as well as the boss coin.

Sunday, June 11, 2023

PrinceWatercress plays Bugs Bunny & Taz: Timebusters - Part 16 of 23


We do another racing level, but thankfully, this one is much easier compared to The Shield Race.


1:09 - In "The Carpet Chase," you'll have to make it past the other guy on the magic carpet to get the magic lamp back. If you can do that, you'll get a boss coin.

If you can get all the banners, you'll get 25 gears at the end.

Pressing Square lets you throw rocks at enemies, such as the guys walking around on the arch and the guys flying around near ground level.

There are a lot of walls and arches that can cause instant death if you run into them.

Just like with "The Shield Race," the ACME crates are easy to reach. If it's not on an arch outside, it'll be on the ground inside. Also, just like in "The Shield Race," I'm not timestamping the crates, since they're super easy to get to.

Saturday, June 10, 2023

PrinceWatercress plays Bugs Bunny & Taz: Timebusters - Part 15 of 23


In this entry, we free the rest of the genies and complete Sunset Alleys. All that's left is the other two areas.


0:59 - The Super Spin opens up The Taz Mahal Challenge, which you must pay twenty carrots to play. Here, you'll have to power up Taz's Super Spin and hit all the monkeys that are coming out of the vases when they appear as they appear before the Super Spin runs out. You must do this for three rooms. The first room has four vases, the second room has five, and the third room has six. Be sure to break stuff in the corners in each room. Completing each room will net you gears. 

5:05 - You guessed it...The Soccer Game is another twenty-carrot sports game. Square kicks the ball when you have it, and tackles your opponent when you don't. You'll need as much distance between you and the other two guys as possible, and you'll need a little bit of distance to kick the ball so that it goes over the goalie or bounces off of him and over.

10:06 - In the Fire Temple, use the tiptoe and helicopter spin so you don't break the cracked platforms on the way to the Water Genie. There is a shield you can pick up, but you can get to the genie and the gears rather easily. 

11:18 - The Genie Temple, the Boss Coin and the last of the gears you can get in Sunset Alleys for the moment are all nearby.

Friday, June 9, 2023

PrinceWatercress plays Bugs Bunny & Taz: Timebusters - Part 14 of 23


In this entry, we rescue three of the genies before taking some belly dancing lessons.


0:50 - In the Wind Temple, you'll need to create a path leading to the Earth Genie by spinning on the buttons with Taz. From here, you'll need to use Bugs' helicopter spin to land on the first tornado you create, then jump from tornado to tornado to get to the Earth Genie. Don't forget to break everything around here for gears.

6:13 - In the Water Temple, you'll need to throw bombs in the pool at the start to get rid of the piranhas. Once again, don't forget to break vases for things. After this, get both characters on the switch to open a gate, then swim to the other side with Bugs. You'll find the Fire Genie on the other side.

10:22 - In The Earth Temple, you'll need to dig holes with Taz, then put him on the pillars so that Bugs can bump them up and get Taz to the next part. Once again, there are vases you can break for gears and other pick-ups, including gears, so make sure to take a good look around. You'll find the Water Genie on the other side.

14:05 - "The Baladi Lessons" is the "Simon Says" section of the Arabian Era and has Taz and Bugs belly dancing. You'll need to pay twenty carrots to play this. Once again, you'll get a gold gear for completing it.

Thursday, June 8, 2023

PrinceWatercress plays Bugs Bunny & Taz: Timebusters - Part 13 of 23


The Arabian era has the most confusing layout out of all the hubworlds, but getting all of its gears is possible.


0:27 - Instead of Hassan, we get Babba.

1:58 - Here, Taz learns the Super Spin. Hold down Square to charge it up, then release it so you can spin for an extended amount of time. 

Also, be ready to avoid attacks from enemies before jumping on them and attacking them to get rid of them.

3:10 - The out-of-time characters are from the last world of the game, but getting to them is anything but easy. You'll need to run into them and attack them before they jump into a rabbit hole and end up at the other one nearby. The Super Spin usually does the trick.

3:40 - There are things in wells. Also, Taz can barely jump out of them.

3:59 - The first crate.

4:14 - Here, Bugs can throw a carrot in first-person mode. Hold L2 and R2, then aim the crosshairs that are now at the center of the screen at the target and press X. This does use a carrot from your collection, so shoot wisely.

6:24 - The second crate.

7:20 - The third crate.

10:52 - The boss door and the fourth crate.

11:30 - The other out-of-time character in the hubworld.

12:35 - The fifth and final crate.

14:24 - The Spinning Plate Challenge. You'll need to pay 20 carrots to play this. You'll need to grab a plate by lining yourself up with a shadow, then go to a pole and press X to place it there. Failure to catch a plate costs you one of your three chances. From there, you'll have to kick the plates to keep them spinning until the timer expires, and if any of them fall, that also costs you one of your three chances. The first wave has you spinning three plates, the second has six and the third has all nine poles occupied.

For the first two waves, you'll want to keep all the plates near each other so you can easily run around in a circle and hit them all. As for all nine plates, use an "S" pattern. If you can complete all three waves, you'll get a lot of gears out of the deal.

Wednesday, June 7, 2023

PrinceWatercress plays Bugs Bunny & Taz: Timebusters - Part 12 of 23


At this point, we're halfway through the game! With the Viking era out of the way, it's time to head to the Arabian era.


0:32 - As you go through Elmer's Domain, there are doors off to the side that you can get to. Spin the mirror around so you can get the gold gear. Look around the room for stuff to break, too.

2:18 - Have you ever tried bowling? Charge up Bugs Bunny's roll in order to take out the Viking guards here.

3:21 - Get both characters on the button, then summon Taz to get on top of the column for a gold gear. Check the corners, too. The first crate is also here.

4:58 - Position the higher mirror so it faces upstairs, then turn the one on the floor to open the door. The second crate will be here.

5:51 - Platforming!

7:31 - The third crate.

7:50 - The fourth crate. Be sure to explore this part of Elmer's Domain fully, because...

8:19 - ...if you reach the top, you'll find the last out-of-time character and an extra life.

8:45 - Get Bugs on the bottom of the see-saw, then get Taz on the top part. This will bring Bugs to a switch so you can get another gold gear.

9:55 - Stand in front of the targets as the Vikings charge at you. When you break one, head to the next target. 

10:38 - The fifth and final crate.

11:15 - Bugs and Taz meet Elmer Fuddenson. To beat him, get in front of the statue that Elmer is standing on top of and press the buttons, preferably without getting shocked. Thankfully, Elmer speaks before he shoots the lightning down at you, and staying on the move prevents you from getting zapped. By pressing the buttons, you can lower Elmer down, then kick him after he swings the hammer to take it and strike one of the triangle buttons in the center. You'll need to be quick with this, otherwise, you'll have to do the previous statue all over again.

The yellow buttons can be jumped on, but other buttons require different techniques to trigger. The green button has to be spun on with Taz. The brown buttons have to be hit from underneath with Bugs (dig the hole with Taz to ensure you can do this). The blue ones need to be stood on so that Elmer can inadvertently strike them with the lightning.

Once you beat Elmer, you'll be able to continue to the Arabian era. From here, get the crystal gear in the hubworld, then head to the next world.

Tuesday, June 6, 2023

PrinceWatercress plays Bugs Bunny & Taz: Timebusters - Part 11 of 23


In this entry, we head to the Moon Valley for some more collectibles before taking on the second boss level.


1:30 - To take out the birds that grab the gears, switch to Taz, jump up to the birds and press Triangle to hit them. The game does not tell you in any way that you can do this at all and just expects you to figure it out.

1:56 - The first crate. Also, the path will open when the light strikes. You'll need to turn the symbols on the tops of these stone platforms around to complete this area.

2:12 - You can trap the wolves underneath the anvil shadows, or you can get them to chase you and hit them when they are worn down. The anvils fall when you approach the shadows...or when a enemy does the same. If the wolves get trapped in the anvil, you can hit them for carrots.

4:30 - Place the box on the platform with Taz to open the gate.

5:24 - The second crate.

5:46 - The third crate, which is to the right of the gate exit.

6:14 - Jump where the light is to turn it around, and you can drop the drawbridge a tad. You'll have to lower the drawbridge three times to get to the Viking ship.

7:11 - You'll need to place a box on the higher platform after putting Bugs on the lower one. This will allow you to go further into the level after you place both boxes.

7:34 - The fourth crate.

8:32 - The fifth and final crate.

8:53 - The two out-of-time characters are behind the obelisks.

9:41 - The second light. Bounce off Taz with Bugs to get up here.

10:12 - In this cave, hit all the posts with the hammer with Bugs, then spin the wheel with Taz to reveal a catapult.

11:47 - Spin on the whirl platform with Taz to set the catapult up, then get on the wooden platform with Bugs, press Triangle to sit down and press X to launch yourself to the third light. Once again, the game just expects you to figure this out.

16:15 - The last gear.

17:42 - When you cross the bridge, you'll get a boss battle. Pick up the shield with Taz, then wait for the boss to throw a bomb at Taz before switching to Bugs - who should always be kept close by - and throwing it at one of the wooden shields on the ship. When you do that, the boss will launch himself at you. Stay on the move to avoid getting hit. After three shields go down, the boss launches himself at you twice. The shield can only take so much damage before it breaks, and when it does, you'll need to get to the other side of the dock to get another shield and keep it going. Once all six shields are destroyed, the ship goes down.

Afterwards, grab the hammer to break the ice surrounding the Viking for the last gears, then grab the boss coin. When you head back to dry land, you'll go back to the normal level.

Monday, June 5, 2023

PrinceWatercress plays Bugs Bunny & Taz: Timebusters - Part 10 of 23


Well, this didn't take long. Here, we just get everything left in The Shield Race. That's it.


In this video, I take what should be twenty minutes to get everything in The Shield Race. Amazingly, I get everything I missed in mere minutes. There's not much to this video, but next time, there will be plenty of timestamps.

Sunday, June 4, 2023

PrinceWatercress plays Bugs Bunny & Taz: Timebusters - Part 9 of 23


In this entry, we finish up what is left of the Viking Era.


0:30 - In "Rescue The Druid," explore the area first for some gears. Use Taz to push the barriers and break the rocks blocking some of the paths. 

You'll find a mouse on a pedestal, but make sure you clear all the paths and push the barriers so that the mouse can move around. Once you get that done, break the pedestal, then use Pull-A-Face to scare the mouse down the path. There is one barrier that requires spinning with Taz on a nearby button to move; once you move that barrier, you'll need to quickly get the mouse to the other side. Once you get the mouse to the elephant, you'll get 25 gears.

5:46 - Going back to "The Snowball Fight" for a gear.

6:46 - "The Ice Skating Challenge" is like "The Drum Challenge" from the Aztec Era. Once again, it's a Simon Says game and the same rules apply, but this time, the pace is slower due to all of the ice skating stunts. Beating this gets you another gold gear worth twenty-five gears.

12:30 - "The Shield Race" is the racing area for this era. You can press and hold Square to create a snowball and make it bigger, then throw it at the other guys in order to slow them down. Also, Left and Right let you move around, and X lets you jump. The game doesn't tell you this, but you also have to hold Up while moving in order to get better control. Once again, there are five crates to destroy, but unlike other areas, I won't timestamp them here. If you go through all the gates, you'll find a gold gear at the end. If anything is inside a crystal, you can move into the crystal to smash into it and grab whatever is inside. And of course, if you place first, you get the boss coin.

Saturday, June 3, 2023

PrinceWatercress plays Bugs Bunny & Taz: Timebusters - Part 8 of 23


In this entry, we take care of some more business in the Shore Village.


1:02 - In "The Snowball Fight," you'll need to get through the area as Bugs first. Grab a snowball form the pile, then wait for a Viking to sneeze to throw a snowball and take him down. If they are standing on an ice cube, you'll need to get the ice cube and bring it to the water with Taz. Once you create a bridge with all five of them, you'll be able to get the gold gear. You'll need to bounce off Taz with Bugs to get it. Speaking of Taz, you'll need to destroy a few obelisks to get all of the gears in this area.

9:24 - You'll need at least fifteen carrots and the super roll ability to play "Ring 'n Roll Challenge," but this one is fun. Stand on the button, watch the arches to see the order they flash in, then charge up the roll and go through the arches in order before the charge meter empties out.

The first room has five rings, the second has six and the third has seven. The third room has blocks that will get in your way and make things a little harder. When you get the third room done, you'll get another 25 gears.

14:06 - In "The Hockey Game," you'll be playing another sportsball game. Run towards the puck to pick it up and use Square to shoot. Square lets you tackle enemies if you don't have the puck. The best course of action is to move just close enough to get the goalie to move to one side so you can easily get to the other side and get the puck in. Once you score points, you'll get another gold gear.

Friday, June 2, 2023

PrinceWatercress plays Bugs Bunny & Taz: Timebusters - Part 7 of 23


Now that we're in the Viking Era, let's clear out the Shore Village hubworld in record time!


0:43 - In the Viking Era, Daffy meets Elmer Fuddensen, and gets rightfully struck down for trying to take Thor's Hammer.

2:31 - We learn to hold Bugs over Taz's head with Triangle and throw him with Square. A second press of Triangle drops Bugs. Dropping him into the nearby water will kill him. Not all water is good water in this game.

4:50 - Taz can attack the obelisks to destroy them. Just don't move near them when you do; the debris can hurt you.

5:15 - The first crate.

5:35 - By getting Bugs underground, you can budge the statues back up to the ground. From here, you can push the statues with Taz until they face the tree symbol on the ground, which is indicated by the door that the boss coin is hiding behind. You also hear a click when you do this correctly, too. When you do this with all five statues, you'll open up the door hiding the boss coin.

6:22 - The crystal gear worth 100 gears, and the second crate.

6:43 - The third crate.

7:35 - The first out-of-time character and the fourth crate.

8:40 - The fifth and final crate.

10:06 - Here, you'll learn the Super Roll. With Bugs, you can hold Square until the charge meter is full, then you can steer Bugs as he rolls. With this, you can roll through small holes.

11:06 - The second out-of-time character.

12:06 - Here, Taz learns Pull-A-Face. Press Circle with Taz to frighten enemies.

Thursday, June 1, 2023

PrinceWatercress plays Bugs Bunny & Taz: Timebusters - Part 6 of 23


In this entry, we finally finish our business in the Aztec Era. Viking Era, here we come!


In The Sacred Ride, you'll be riding a dragon through the stage. In the first section, you'll need to use Left and Right on the D-Pad to move left and right, X to jump, and Square to breathe fire. You'll be holding Circle to glide in mid-air in the free-roaming sections. 

When you see a part of a bridge that looks unstable, jump over it; otherwise, you're falling into a pit and losing a life. You'll also need to breathe fire on the crates to break them, as well as to get rid of any enemies in your way. Also, if you miss something in a section that has you on rails, you'll have to replay the level in order to get it.

The second section gives you full control of the dragon, allowing you to move anywhere. Press and hold Circle while in mid-air to glide from platform to platform, and watch out for the volcanic rocks that fall on some of the platforms. Thankfully, they leave a shadow for you to avoid before hitting the ground.

The third section has you outrunning lava much like in the Crash Bandicoot games of the era. You can still move normally, just like in those games, but the camera will be directly in front of you. You'll need to be careful getting everything here so as not to get burned by the lava. Also, there will be columns that will drop down in front of you as you go; you'll have to jump over them. If anybody gets in your way while they run from the lava, scorch them with Square. At the end is the third and final Boss Coin of the Aztec Era.

1:28 - The first crate.

1:53 - The second crate.

3:14 - The third crate.

4:07 - The fourth crate.

5:20 - The fifth and final crate.

And with that, it's time to head to Sam's Temple, which is located at the top of the pyramid near the entrance to the Golden City.

In this area, you won't be able to press L1 to call the other character. You'll have to keep track of where Bugs and Taz are at all times.

Look behind yourself at the start for ten gears.

7:04 - To defeat this guard, you'll have to wait for him to get his club caught on the floor before you can kick him from behind, which can be pretty tough to do. I tank a whole bunch of damage, then try to get behind him and kick him instead.

8:50 - These floor scrapes hint at the fact that you can push a wall with Taz. By doing this, you can find new rooms and pick-ups that you wouldn't be able to see. To protect yourself from the falling blocks, pick up the steel cube with Taz, then carry it over your head as you move around and get things. Keep in mind that the steel cube will not last forever and it will eventually be destroyed. Keep in mind that the debris from the falling blocks can also hit you if it touches you.

9:57 - The first crate.

10:10 - In this room, grab the torch with Bugs and light it, then use the lit torch on the ropes to open the next door.

11:47 - Place the block where the shadow is with Taz, then get Taz on top of the block. Jump on top of Taz with Bugs to get the gears.

13:12 - The second crate.

13:22 - The last out-of-time character for the Aztec Era. You can now get the crystal gear worth one hundred gears in the Golden City hubworld.

14:34 - For this room, you'll need to get one character on the yellow tile and keep them there. Another tile will turn yellow. Put the other character on that tile. A third title will turn yellow. Switch to the character closer to the tile and quickly get onto that tile. Repeat until all the tiles are green. This nets you twenty-five gears.

16:46 - For this part, you'll need to get Bugs through this part by sneaking behind the guards so they cannot see you. If you get seen, or if you are not holding Circle to sneak, you'll get sent back to the beginning. Hit the switch when you get to the end, then take the high road to get out and get stuff.

17:59 - The third crate.

18:14 - The fourth crate.

19:12 - Once you spin on the spin pad with Taz, you'll need to grab a steel crate and use it to protect yourself from the falling blocks so you can jump on the switch at the end. This will rotate the statue so the nearby pit will be filled with water, allowing you to continue to Sam. If you drop down to explore what's underneath, you'll find more collectibles. While underneath the falling block path, do not jump; the debris can still hit you.

19:37 - The fifth and final crate.

21:42 - We finally meet Sam. Daffy Duck tricks Sam into freeing him, then Sam chases after him and forgets that we exist.

22:51 - While Sam is out, you'll need to push the columns with Taz. As you do this, you'll see cutscenes of Sam looking for Daffy. Once you push all three, Sam will grab a lit torch and come after you. 

Switch to Bugs and run around until Sam gets winded, then kick him and grab the torch. Get Taz in front of a column, then jump on Taz to get on top of the platform and burn the rope. When you get the torch, Sam will run away and get another torch. When you burn a rope, he will come back with another torch. You'll have to repeat this two more times, and when you do, you'll crush Sam with a block in the center of the room. The Time Gem will be on top of that block, but Daffy will return and run off with it. Nevertheless, you're done with the Aztec Era and you'll be able to continue to the Viking Era.

From here, you can go through the open door and end up back in the Golden City.

26:45 - Here's the final one hundred gears. We are done in the Aztec Era. From here, we head to the entrance to the Viking Era.

Wednesday, May 31, 2023

PrinceWatercress plays Bugs Bunny & Taz: Timebusters - Part 5 of 23


In this short entry, we clean up the rest of the Baboon Realm and leave with all collectibles nabbed.


0:23 - One of the huts in the upper regions has a Viking out of his own time period.

1:50 - The fifth crate.

2:32 - The other out-of-time character. Be careful in the water here, as there is a current that pushes you back.

5:06 - Now we have three statues to throw rocks at. Once we throw rocks into the three mouths, the final area opens up.

6:59 - To beat the boss, stand on the button, then jump out of the way when the monkey throws a block. From there, stay away from the monkey as he swings around, then keep running to avoid the eggs. Once you get all four blocks pressed, you can go inside the temple to get the second boss coin. From here, grab the torch, light it, then use it on the torch in the center of the room. Get both of the characters on the bellows and keep them on the bellows to burn the baboon boss and get your last twenty-five gears. From here, you can dig where the rabbit hole is, then go through the rabbit hole and leave.

Tuesday, May 30, 2023

PrinceWatercress plays Bugs Bunny & Taz: Timebusters - Part 4 of 23


In this entry, we get as done as we can be with the Golden City (for now), then head to the Baboon Realm.


0:45 - For the Catch The Monkey Challenge, you'll have to find five monkeys, knock them for a loop and then carry them to the switch to get your reward: twenty-five gears. Bugs can climb the trees and kick the monkeys off, but it's up to Taz to carry the monkey to the switch. For best results, get Bugs up a tree and have Taz nearby and ready to grab and carry the monkey. Make sure not to get hit by any coconuts. If the monkey snaps out it, you can attack them as Taz and then pick them up again.

Don't forget to look around for more gears. With everything that we have done, we should have 400 gears by this point.

6:28 - The Baboon Realm has its own set of collectibles.

The boulders can be thrown into the mouth of the statues. Rotate the statue with Taz on the swirl tile until you hear a click, then throw the boulder into the statue's mouth with Bugs to open up part of the entrance to the Baboon Cave.

To get rid of the baboons, you'll need to lure them into the holes with the leaves on top of them. This will get rid of them. Just don't fall into the holes unless you want to take a beating.

To get rid of the piranhas, throw the bomb into the water. If a piranha goes after it and eats it, it will get blown up. If you need another bomb, get where you found the crate out of camera shot, then pan back to where the box was to get it to re-appear. You'll need to do this to safely get the gears that are located underwater.

The pedestals and huts can be broken with Taz to find collectibles.

Monkeys will throw rocks at you, but if you hit them, they will run away.

9:46 - The first crate.

11:36 - The second crate.

12:38 - One of these huts contains the third crate.

16:02 - One of these huts contains the fourth crate. Knock down the column to turn it into a bridge, and stomp on the button to open up more of the village

17:24 - One you throw a rock into the first statue, you'll need to quickly rotate the second statue. Use first-person mode to make it easier to aim.