At this point, we're halfway through the game! With the Viking era out of the way, it's time to head to the Arabian era.
0:32 - As you go through Elmer's Domain, there are doors off to the side that you can get to. Spin the mirror around so you can get the gold gear. Look around the room for stuff to break, too.
2:18 - Have you ever tried bowling? Charge up Bugs Bunny's roll in order to take out the Viking guards here.
3:21 - Get both characters on the button, then summon Taz to get on top of the column for a gold gear. Check the corners, too. The first crate is also here.
4:58 - Position the higher mirror so it faces upstairs, then turn the one on the floor to open the door. The second crate will be here.
5:51 - Platforming!
7:31 - The third crate.
7:50 - The fourth crate. Be sure to explore this part of Elmer's Domain fully, because...
8:19 - ...if you reach the top, you'll find the last out-of-time character and an extra life.
8:45 - Get Bugs on the bottom of the see-saw, then get Taz on the top part. This will bring Bugs to a switch so you can get another gold gear.
9:55 - Stand in front of the targets as the Vikings charge at you. When you break one, head to the next target.
10:38 - The fifth and final crate.
11:15 - Bugs and Taz meet Elmer Fuddenson. To beat him, get in front of the statue that Elmer is standing on top of and press the buttons, preferably without getting shocked. Thankfully, Elmer speaks before he shoots the lightning down at you, and staying on the move prevents you from getting zapped. By pressing the buttons, you can lower Elmer down, then kick him after he swings the hammer to take it and strike one of the triangle buttons in the center. You'll need to be quick with this, otherwise, you'll have to do the previous statue all over again.
The yellow buttons can be jumped on, but other buttons require different techniques to trigger. The green button has to be spun on with Taz. The brown buttons have to be hit from underneath with Bugs (dig the hole with Taz to ensure you can do this). The blue ones need to be stood on so that Elmer can inadvertently strike them with the lightning.
Once you beat Elmer, you'll be able to continue to the Arabian era. From here, get the crystal gear in the hubworld, then head to the next world.
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