The Arabian era has the most confusing layout out of all the hubworlds, but getting all of its gears is possible.
0:27 - Instead of Hassan, we get Babba.
1:58 - Here, Taz learns the Super Spin. Hold down Square to charge it up, then release it so you can spin for an extended amount of time.
Also, be ready to avoid attacks from enemies before jumping on them and attacking them to get rid of them.
3:10 - The out-of-time characters are from the last world of the game, but getting to them is anything but easy. You'll need to run into them and attack them before they jump into a rabbit hole and end up at the other one nearby. The Super Spin usually does the trick.
3:40 - There are things in wells. Also, Taz can barely jump out of them.
3:59 - The first crate.
4:14 - Here, Bugs can throw a carrot in first-person mode. Hold L2 and R2, then aim the crosshairs that are now at the center of the screen at the target and press X. This does use a carrot from your collection, so shoot wisely.
6:24 - The second crate.
7:20 - The third crate.
10:52 - The boss door and the fourth crate.
11:30 - The other out-of-time character in the hubworld.
12:35 - The fifth and final crate.
14:24 - The Spinning Plate Challenge. You'll need to pay 20 carrots to play this. You'll need to grab a plate by lining yourself up with a shadow, then go to a pole and press X to place it there. Failure to catch a plate costs you one of your three chances. From there, you'll have to kick the plates to keep them spinning until the timer expires, and if any of them fall, that also costs you one of your three chances. The first wave has you spinning three plates, the second has six and the third has all nine poles occupied.
For the first two waves, you'll want to keep all the plates near each other so you can easily run around in a circle and hit them all. As for all nine plates, use an "S" pattern. If you can complete all three waves, you'll get a lot of gears out of the deal.
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