Sunday, June 18, 2023

PrinceWatercress plays Bugs Bunny & Taz: Timebusters - Part 23 of 23


It's now time to beat the Count, get the Time Gem and ultimately save the day!


0:45 - The first crate.

1:04 - Stay away from the suits of armor as you walk under the  chandeliers to get them to come down. One of them leads to a switch Taz has to spin on to open up access to the gold gear on the other end. Behind the gold gear is a switch. Kick it to get into the rest of the castle.

2:37 - A vampire with a giant feather.

From here, get Taz on top of the pot, then kick the vampire and grab the feather that the vampire character dropped and tickle the three dragons quickly. Switch to Taz, then get on the platform when the pot lid rises up to grab a gold gear, jump on a button to bring down a bubble gum machine, and hit two switches to remove the locks on the door leading further into the castle.

4:26 - The bubble gum machine allows you to enter the cubby holes above for some gears as well as the second crate.

6:32 - The third crate is to the left of the stairs. 

7:18 - Here is a pattern that you'll need to remember sooner rather than later. The skull candles have a different colored base, and if you light them in the right order, you'll open something up.

8:06 - The final out-of-time character.

9:06 - The fourth crate. Apparently it was here after all.

9:57 - Grabbing the torch and lighting the skulls. Watch out for the hands in the floor that smack you, and be ready to jump when you see them so the torch doesn't get smacked away from you. Lighting the skull candles in the proper order opens up the final area.

14:15 - Getting the crystal gear in the Ghost Town. We need to grab this before we complete the game.

16:07 - The fifth crate. Apparently it was here after all.

16:55 - Meeting the Count.

18:06 - To beat the Count, you'll need to jump on the tile that he pulls out of the ground. The Count will then fly through a window. Find the broken window and get Taz near it, then jump off Taz with Bugs to find a gargoyle. Teleport Taz to the gargoyle, then switch to Taz and push the gargoyle to the coffin.

The Count will return and break another window in the process. Keep on the move to avoid the swoop attack, then run to him when he lands and kick him. Get to the next broken window and move the gargoyle over to the coffin.

On the third phase, the Count will be on a chandelier. Wait for the shadow of the chandelier to appear where you are, then move away from it and kick the Count when he comes down. Go to the newly broken window and move the gargoyle to the coffin.

On the fourth phase, the Count will dive three more times. Kick him when he is on the ground, then get to the last gargoyle and push it to the coffin. You'll open up the coffin and find the Time Gem.

Daffy will go for the Time Gem, but Taz and Bugs teleport away with it before he can get to it. Taz and Bugs head back to Granwich, and everything is as it should be again. As for Daffy, the Count has his way with him, but he is teleported back to Granwich, albeit in a much smaller size. The entrances to the eras are now closed, and normalcy is restored! Congratulations!

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