Thursday, February 21, 2013

DeceasedCrab plays ActRaiser - Part 7 of 21

What evil lurks in the castle of Bloodpool?

Bloodpool - Act 2


In the second section, take the lift all the way down and go left. Hit the statue to receive an additional magic point. There's also one in the fourth section, which you can get by going left when you land in the shallow pool of water at the bottom.

The enemies here are pretty simple. Gargoyles that spit fireballs, flying skulls, and red slimes that jump at you when you're on the other side of a vertical corridor make for easy targets and easy points.

The lifts in this stage have spike traps at the top and bottom. If you touch the pincer traps at the ends of these lifts, you'll instantly die.

Near the end of the fourth section is a 1-Up. Grabbing it, then killing yourself on purpose (with the pincer traps, no doubt) will allow you to grab the additional MP at the shallow pool part as much as you want! Maximum MP is yours!

At the fifth section, the little blue guys now have wings! They'll fly up a bit before they dive down at you, which leaves them perfectly vulnerable if you move away before they come down.

In the sixth section, jump on the bricks moving in and out of the walls when their color is brightest. They're like those disappearing blocks in the Mega Man games, though more predictable. You can also refill your health if you hit the statue at the left when you reach the top.

The boss here is a wizard. He'll shoot a three-way shot, then he'll blast lightning downwards around him, just like the Centaur in Fillmore Act 1 did. The wizard will then teleport. Hit him once, then move away.

When he loses half of his health, he turns into a werewolf. Use Magical Stardust to finish him off. When you return to Sim Mode, the people will offer you another MP.

No comments:

Post a Comment