Friday, February 22, 2013

DeceasedCrab plays ActRaiser - Part 8 of 21

Another obligatory desert level! Yippee!

After defeating the evil wizard, the people of Bloodpool will become restless, and the town's population will stop growing. You won't be able to remedy this until later.

Since you've probably used the wheat to further improve Fillmore by now, you won't have much of a choice but to move on to Kasandora, which is southwest of Bloodpool. It's that patch of desert land on the map.

Get ready to fight some monsters!
 

Kasandora - Act 1


Wait, weren't we in Tatooine a bunch of blogs ago?

Anyway, the cacti act as spikes in this level. It should be pretty obvious.

Some of the sand dunes at the beginning act like conveyor belts that move you downward. Jump up them rather than walking, unless there are enemies nearby.

In the second section, there is another MP on top of one of the towers filled with the flying scorpion men. The flying scorpion people follow a set pattern, so don't worry about being chased throughout the level. Another tower has a full apple at the top, but you're better off waiting until you're near the boss, since you'll find another statue with a full apple in it there.

The sandworm is really simple. It pops up, spits out some rocks, then its claws come down the sides of the sand pit after it ducks back down. It them rises back out of the sand and repeats its attack. You can wipe almost all of its health by using Magical Stardust on it as soon as it comes out of the sand, then smacking it with your sword three times. It's really that easy to kill off. Poor sand-claw-worm-guy-face.

This town is very easy to max out. Just rain on the entire desert land and earn a combination of 21100 points between both acts.

Some of the lairs are hidden in the sand. You'll have to send the rain to uncover them.

To save the people who lost their way, rain out the desert, then build a path to the man lying on the ground.

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