By the time we're done here, we'll be three-fourths of the way through with powering up to maximum level! Yay!
When you use the Harmonious Music in Bloodpool, they'll not only get back to building, they'll give you more stuff!
The people of Bloodpool will go water-faring like the people of Fillmore, but go even farther to the point that they navigate the oceans and invent a navigational device called a compass. They'll offer one to you. Take it, and use it in Fillmore. The people of Fillmore will learn to fish, and if you stick around for a minute, you'll earn another extra life as an offering.
The people of Bloodpool will go water-faring like the people of Fillmore, but go even farther to the point that they navigate the oceans and invent a navigational device called a compass. They'll offer one to you. Take it, and use it in Fillmore. The people of Fillmore will learn to fish, and if you stick around for a minute, you'll earn another extra life as an offering.
Kasandora - Act 2
If you were expecting anything different from the usual Egyptian/pyramid-themed level, this isn't the droid you're looking for. Move along.
The enemy roll call here consists of King Tut masks on the walls that spit (destroyable) arrows, snakes, mummies, balls of electricity and red scorpions with the head and torso of a human soldier...weird. There are also birdmen that hold their swords like you do and slash low when they're close enough. Jump and hit with these guys. The red ones are worse than the blue, since they can jump clear over you, take more damage and shoot projectiles out of their swords.
The beginning of the second section is pretty wicked. There are gold obelisks and giant Anubis statues amidst a black background - pretty interesting for a Super NES launch title as well as an indicator as to what was to come with the system. There's also another extra life at the end of the moving platforms, just before you drop down.
The blue tiles in the beginning of the third section trigger the traps on the ceiling that shoot rocks down at you, so jump over them as you fight enemies.
When you reach the platform that moves up and down after the mummies, jump when it goes down the spikes - they're instant death here.
The boss here is a giant King Tut mask. Run under it so it tries to crush you, then hit it while avoiding it sends toward you - when it hits the wall, it creates a miniature King Tut mask that spits an arrow at you before it disappears. Either way, this is an easier Act 2 boss than the Minotaur, that's for sure.
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