Tuesday, February 19, 2013

DeceasedCrab plays ActRaiser - Part 3 of 21

Hardest. Second Boss. Ever.

Head back to the Sky Palace by selecting "To Move" from the menu and choosing "Return to Sky Palace." Here, you'll be able to switch spells and save your game.

To equip Magical Fire, go up to "Fight" and choose "Select Magic." You'll then be able to choose which spell you want to bring to battle.

To save the game, choose "Other," then choose "Progress Log."

To see your stats, and your scores for both acts of each town, select "Status," then select "Status of Master."

The combined scores of both of each town's acts have a direct correlation of sorts with the populations of your towns. Here are the number of souls in the monsters' lairs, the maximum possible populations for each towns, and the minimum score you need to achieve the maximum population for each, courtesy of Admiral's Maximum Population Guide:


Now you're set. When you're ready, select "Fight," then select "Fight Monsters." Just like last time.

Fillmore - Act 2


This act takes placre in an underground cavern full of bats and large, crawling worms (larvae?). There are also two types of goblins here. The gold ones move around and throw knives straight ahead, while the red ones stand still, moving only to jump up and throw knives at a downward angle.

The horned skulls shoot at you no matter where you are; however, they are only limited to eight directions. Hitting their fireballs, however, gives you 100 points apiece. That's not bad...

Picking up half an apple only refills a quarter of your health, as opposed to refilling your entire life bar with a whole apple. Still, it's better than nothing at times. You won't run across these very often.

When you're fighting the beast skeleton at the end of the first section, move away when he stops so you don't get hit, then move back in and hit him. It takes six hits before it goes down. After the slash, he moves back and then forward before attacking again, allowing you to get a few shots in.

In this game, spikes do not kill you on contact. Just wanted to throw that out there.

The faces in the walls in the second section spit out pink balls if you take too long getting up the platforms. Thankfully, they're easy to avoid.

To beat the Minotaur, move around so that he doesn't land on you on his way down. Turn around and jump towards him when he throws the blue ax at you (you'll have to stand at the proper distance and time your jump just right), then keep swinging the sword until he jumps back up, then get back on the move. Keep hitting him like this until he's toast.

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